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Custom made characters AI
#1
Why don't the custom characters I made use their special attacks when I verse them as NPCs?
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#2
'cuz you only made the char and not the ai
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#3
(11-18-2009, 03:50 PM)Neon Jackal Wrote:  Why don't the custom characters I made use their special attacks when I verse them as NPCs?

I think sliva made the exe that load the flies dll have few other ids with new ai or so. You could use the existing Ai in the list below.

http://www.lf-empire.de/lfev9/en/lf2-emp...properties


Code:
Here ID's with special functions are noted.
1 deep's AI - melee
2 john's AI - melee
4 henry's AI - long ranged
5 rudolf's AI - long ranged, 10hp when opointed
6 louis' AI - melee, level 1 armor when not attacking doesn't prevent you from being frozen or burnt, 085.wav when hit, hit_ja available when hp < 1/3 (or lf2.net enabled)
7 firen's AI - melee, fuse to id: 51 frame 290 with 8 when hp < 1/3 (or lf2.net enabled)
8 freeze' AI - melee, fuse to id: 51 frame 290 with 7 when hp < 1/3 (or lf2.net enabled), balls turn into id: 209 when hit
9 dennis' AI - melee
10 woody's AI - melee
11 davis' AI - melee
31 hunter's AI - long ranged
32 mark's AI - melee
33 jack's AI - melee
34 sorcerer's AI - melee
35 monk's AI - melee
36 jan's AI - melee
37 knight's AI - melee, level 2 armor doesn't prevent you from being frozen or burnt, 085.wav when hit
38 bat's AI - melee
39 justin's AI - melee
50 louisEX' AI - melee, state: 9995 turns an object into id: 50
51 firzen's AI - melee, fusion of 7 and 8, fast mp regeneration, enemies in stage mode×2
52 julian's AI - melee, 10hp when opointed, level 2 armor prevents from being frozen or burnt, 002.wav when hit, fast mp regeneration, enemies in stage mode×3

(11-18-2009, 04:03 PM)MaGmaRinE Wrote:  Think that you need to edit something in hex for the NPCs to use your char's moves

I was about to say that but my browser was slow .

Also you could use hit_j/a/d to control the existing ai .
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#4
Think that you need to edit something in hex for the NPCs to use your char's moves but if, for eg. you created a char with a move DvA, then you must go to the 'data.txt' in data and change you char's id to another char's id which uses DvA as a move. Eg. for DvA move you can choose the id of davis: id: 11 and replace the id of your char with 11.
Someone correct me if i'm wrong, had not DC since a long time
[Image: bobmar.jpg]
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#5
Thanks for the answers, sorry I didn't search properly before posting this topic, it's late and I'm tired.
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#6
(11-18-2009, 04:10 PM)Neon Jackal Wrote:  Thanks for the answers, sorry I didn't search properly before posting this topic, it's late and I'm tired.

Well please avoid that and use the search option.Its doesn't take that much time at all even if you are tired.
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#7
(11-18-2009, 04:11 PM)HappyHouR Wrote:  
(11-18-2009, 04:10 PM)Neon Jackal Wrote:  Thanks for the answers, sorry I didn't search properly before posting this topic, it's late and I'm tired.

Well please avoid that and use the search option.Its doesn't take that much time at all even if you are tired.
Sorry, what I meant was last night I was so tired I was searching wrong and couldn't find what I was looking for. Not that I was too tired to be bothered searching.
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#8
(11-19-2009, 04:39 AM)Neon Jackal Wrote:  
(11-18-2009, 04:11 PM)HappyHouR Wrote:  
(11-18-2009, 04:10 PM)Neon Jackal Wrote:  Thanks for the answers, sorry I didn't search properly before posting this topic, it's late and I'm tired.

Well please avoid that and use the search option.Its doesn't take that much time at all even if you are tired.
Sorry, what I meant was last night I was so tired I was searching wrong and couldn't find what I was looking for. Not that I was too tired to be bothered searching.

Then please try again(noting against you just try ) .Using the search option wrong can also give you no results.I know cause I tried.

Also when a character hold a light weapon its tigger the ai light weapon behaviour.t6(such as milk) trigger the ai to run when its hold it.t4((such as baseball) cause
the ai to throw stuff.t1makes a range ai act like melee ai and also prevent the ai from picking up weapons.


Making a custom can be done by hexing like its been said early but you could manipulate the ai using hit_a/j/d or weapons.

If you want a custom ai for a mod then go download slivas dll exe and learn how to use it.Making custom ai all by yourself ain't an easy task at all(even for sliva).
The gerenal(melee) ai use mostly A then J at last little D. The gerenal ai is any number id I didn't list there.
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#9
you can also try chaging the chars ID number in the data.txt. I noticed using ID 12 works great with characters that shoot a lot, the use of dFa is frequently used within this ID
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