11-18-2009, 03:50 PM
Why don't the custom characters I made use their special attacks when I verse them as NPCs?
Custom made characters AI
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11-18-2009, 03:50 PM
Why don't the custom characters I made use their special attacks when I verse them as NPCs?
11-18-2009, 03:54 PM
'cuz you only made the char and not the ai
(11-18-2009, 03:50 PM)Neon Jackal Wrote: Why don't the custom characters I made use their special attacks when I verse them as NPCs? I think sliva made the exe that load the flies dll have few other ids with new ai or so. You could use the existing Ai in the list below. http://www.lf-empire.de/lfev9/en/lf2-emp...properties Code: Here ID's with special functions are noted. (11-18-2009, 04:03 PM)MaGmaRinE Wrote: Think that you need to edit something in hex for the NPCs to use your char's moves I was about to say that but my browser was slow . Also you could use hit_j/a/d to control the existing ai .
11-18-2009, 04:03 PM
Think that you need to edit something in hex for the NPCs to use your char's moves but if, for eg. you created a char with a move DvA, then you must go to the 'data.txt' in data and change you char's id to another char's id which uses DvA as a move. Eg. for DvA move you can choose the id of davis: id: 11 and replace the id of your char with 11.
Someone correct me if i'm wrong, had not DC since a long time
11-18-2009, 04:10 PM
Thanks for the answers, sorry I didn't search properly before posting this topic, it's late and I'm tired.
(11-18-2009, 04:10 PM)Neon Jackal Wrote: Thanks for the answers, sorry I didn't search properly before posting this topic, it's late and I'm tired. Well please avoid that and use the search option.Its doesn't take that much time at all even if you are tired. Thanks given by: Evil Sonidow , Electric2Shock
11-19-2009, 04:39 AM
(11-18-2009, 04:11 PM)HappyHouR Wrote:Sorry, what I meant was last night I was so tired I was searching wrong and couldn't find what I was looking for. Not that I was too tired to be bothered searching.(11-18-2009, 04:10 PM)Neon Jackal Wrote: Thanks for the answers, sorry I didn't search properly before posting this topic, it's late and I'm tired. (11-19-2009, 04:39 AM)Neon Jackal Wrote:(11-18-2009, 04:11 PM)HappyHouR Wrote:Sorry, what I meant was last night I was so tired I was searching wrong and couldn't find what I was looking for. Not that I was too tired to be bothered searching.(11-18-2009, 04:10 PM)Neon Jackal Wrote: Thanks for the answers, sorry I didn't search properly before posting this topic, it's late and I'm tired. Then please try again(noting against you just try ) .Using the search option wrong can also give you no results.I know cause I tried. Also when a character hold a light weapon its tigger the ai light weapon behaviour.t6(such as milk) trigger the ai to run when its hold it.t4((such as baseball) cause the ai to throw stuff.t1makes a range ai act like melee ai and also prevent the ai from picking up weapons. Making a custom can be done by hexing like its been said early but you could manipulate the ai using hit_a/j/d or weapons. If you want a custom ai for a mod then go download slivas dll exe and learn how to use it.Making custom ai all by yourself ain't an easy task at all(even for sliva). The gerenal(melee) ai use mostly A then J at last little D. The gerenal ai is any number id I didn't list there. |
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