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[solved] stage questions
#11
(11-19-2009, 04:24 PM)NoneX Wrote:  Is it really that hard to get my stage enemy



I know I am annoying, but I wanna be sure

Your not. Didn't even cross my mind.

Just download lf2 kindom to see mh method for loacting the computers players. Its mh work. I'm tallking about z lotation dude. Its really random.

http://www.lf-empire.de/lfev9/en/lfe-fil...gdom-stage
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#12
Actually I used Zero Placer and after zero placer I brought an object back 400 px and lowered in to z-middle, then I spawned a t0 with a bdy which react on the hidden enemy - with ik8 this enemy took his spot and started fighting or talking :p

That's it...
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#13
ok thanks ^^
Then I will leave this, but know I have another problem

He should "say" something, but he does nothing, where is the problem
sry for my bad english
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#14
I have some questions first:
(11-19-2009, 06:04 PM)NoneX Wrote:  
    DC-Code:
<frame> 305 stage
   pic: 210  state: 0  wait: 20  next: 306  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 305  hit_d: 305  hit_j: 305 
   bpoint:
      x: 40  y: 35
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 55  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 306 stage
   pic: 211  state: 0  wait: 20  next: 307  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 306  hit_d: 306  hit_j: 306 
   bpoint:
      x: 40  y: 35
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 307 stage
   pic: 2  state: 0  wait: 20  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 307  hit_d: 307  hit_j: 307 
   bpoint:
      x: 40  y: 34
   bpoint_end:
   wpoint:
      kind: 1  x: 22  y: 54  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
Where is this part of the code located? In the char?
(11-19-2009, 06:04 PM)NoneX Wrote:  He should "say" something, but he does nothing, where is the problem
Say in what sense? Sound or creating a speech cloud?

Note: Don't use state: 0 in frames that are not the standing ones.
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#15
how can I qoute something
By either using this: [Image: postbit_quote.gif]
Or this: [Image: postbit_multiquote.gif] in combination with the quick-reply-thing. ~ Blue Phoenix



3)What do you mean by where is the chars location ^^

2) speech cloud

sometimes it works then when I try again it doesnt
sry for my bad english
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#16
its probably because of state:0, cause the char will move and abort the speaking move.
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#17
thx BP

have changed the state to 3 same problem
sry for my bad english
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#18
(11-20-2009, 06:44 PM)NoneX Wrote:  3)What do you mean by where is the chars location ^^
Thing I want to know is where is that second code.
Is it in the speech cloud or in the char?
If it's in the speech cloud (which I suspect being) use state 3005 first (no shadow), delete those hit_a: xxx because they don't do a thing, you also don't need bpoint, wpoint and bdy.
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#19
there is no speech cloud I have just changed one woody sprite ^^
sry for my bad english
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#20
may somebody tell me how to increase the id reading between <phase> to <phase_end>
in stage mode?
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