Yes but they will be forced to the center x of the the owner. I suggest you spawn a t3 that pin point on the minons bdy and send them to the explosion frame. The ball pinpoint on the minons special bdy and use ik3+state: 18 to send the minons to the b00m frame.
Its repeat itself until all the minons are gone.It won't last too long.
Spawn a t3 with state: 18 that catch the minions with thier special bdy and send them to the boom frame.
Have the ball have ik8 that pinpoint before its catch the minon and send them to the explosion frame.
The ball:
ik8 = pinpoint before catch. it have state: 18 with ik3 catchact caoughtact: boom frame . Its repeat itself until all the minons are gone.
ball:
no next = next: 0 it its means it stay in the same frame.
<frame> 335 hit_a: 60 hit_d: x so it won't last for ever.
state: 18
itr:
kind: 8 x: -9999 w: 99999 y: 10 h: 500 zwidth: 1000 <---- pinpoint before catching so you won't see akward things.
itr_end:
itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 335 335 caughtact: y y
itr_end:
<frame_end>
frame x next : 1000
frame y = the explosion frame.
If you don't understand. I will try to explain again.
(12-13-2009, 01:05 PM)Lauli Wrote: The minions opoint invisble balls that delete themselfes after a very short time period.
If one of these balls is hit, it creates a bdy that makes the minions go, via itr/kind: 8, to the explosion cycle.
All the main character does, is "hit" the invisble balls with his DJA attack.
I'm too lazy to go into more detail.
Take in account that a few balls may pinpoint on one character(cloest minon). Also ik8 can cause the object to pinpoint to the closest t0. I did make one ball that pinpoint each time on one minon and spawn a t0 to active the explosion.Its will have a timer so it won't last too long.Its will be spawned with a move that spawn a few minons otherwise it gonna get messy.
Btw I like the idea. I had idea with balls too. I should have thought more about my idea with ball but I gave it up.