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[solved] Minion explosion
#1
Hi!
I have antoher problem.
My char create minions (other full hp normal chars)
I want to when i hit combination DJA, all minions explode in the same time.
Plz help me with this ;/.
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#2
Make the minions have a itr/kind 8 in standing, walking, running, defending, punching (you can add more if you want).
This itr/kind 8 has to have y: somewhere high (999 for example) and a dvx leading to the explosion frame.
Then make explosion-activation frames that would start when you press DJA. In one of those frames put a bdy with y: at the same height as itr/kind 8 in minions and with width wide enough to cover the whole battleground.
So when you press DJA, the minions will react to the bdy and go to their explosion frame.

EDIT:
Never mind >.<
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#3
But they must stay where they are! ;/
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Sorry for gramma but I'm from Poland xD
My new char KillerBee
Check it out! :D
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#4
Divisor, you method would fail, because all itrk: 8 will come to the bdy center.
I mean, if you create 4 minions, after you activate the bdy, you'll see 4 explosions in the same place.

Ahh, ninja'd
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#5
The minions permanently opoint invisble balls that delete themselfes after a very short time period. So they are always "surrounded" by their own balls... :D
If one of these balls is hit, it creates a bdy that makes the minions go, via itr/kind: 8, to the explosion cycle.
All the main character does, is "hit" the invisble balls with his DJA attack.


I'm too lazy to go into more detail.
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#6
Yes but they will be forced to the center x of the the owner. I suggest you spawn a t3 that pin point on the minons bdy and send them to the explosion frame. The ball pinpoint on the minons special bdy and use ik3+state: 18 to send the minons to the b00m frame.
Its repeat itself until all the minons are gone.It won't last too long.

Spawn a t3 with state: 18 that catch the minions with thier special bdy and send them to the boom frame.

Have the ball have ik8 that pinpoint before its catch the minon and send them to the explosion frame.


The ball:

ik8 = pinpoint before catch. it have state: 18 with ik3 catchact caoughtact: boom frame . Its repeat itself until all the minons are gone.


ball:
no next = next: 0 it its means it stay in the same frame.
<frame> 335 hit_a: 60 hit_d: x so it won't last for ever.
state: 18
itr:
kind: 8 x: -9999 w: 99999 y: 10 h: 500 zwidth: 1000 <---- pinpoint before catching so you won't see akward things.
itr_end:
itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 335 335 caughtact: y y
itr_end:
<frame_end>

frame x next : 1000

frame y = the explosion frame.

If you don't understand. I will try to explain again.



(12-13-2009, 01:05 PM)Lauli Wrote:  The minions opoint invisble balls that delete themselfes after a very short time period.
If one of these balls is hit, it creates a bdy that makes the minions go, via itr/kind: 8, to the explosion cycle.
All the main character does, is "hit" the invisble balls with his DJA attack.


I'm too lazy to go into more detail.

Take in account that a few balls may pinpoint on one character(cloest minon). Also ik8 can cause the object to pinpoint to the closest t0. I did make one ball that pinpoint each time on one minon and spawn a t0 to active the explosion.Its will have a timer so it won't last too long.Its will be spawned with a move that spawn a few minons otherwise it gonna get messy.

Btw I like the idea. I had idea with balls too. I should have thought more about my idea with ball but I gave it up.
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#7
But in some fames o-pointing balls is impossible and pointless for example: running -> hard to make o-point -> left balls when running
But they must explode in every fame (runninng, walking etc. )
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Sorry for gramma but I'm from Poland xD
My new char KillerBee
Check it out! :D
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#8
Because the balls are spawned in every frame and disappear so quickly, they won't stay behind.
The main problem is multiple opoints, 'cuz if you already have one opoint in a frame, the other one won't work.
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#9
Since the walking frames are the ones, that are used the most, just put an opoint there.
No need for an opoint in a weapon-attack frame, or anything.
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#10
Another method:
Your char spawns a T3 which searches for minions via itr8, which makes them GRAPPING the minions with state18+itr3 and sending them to the explosion frames...
Then the T3 goes back to searching for next minions etc...

This would work fine in every frame, but the minions would may explode in a row... with about 2 frames difference between them, which shouldn't be THAT much...
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