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12-19-2009, 03:02 PM
(This post was last modified: 12-19-2009, 03:02 PM by FuroxZX.)
Thanks for the list. One last Q -
For the sonata, all the x values were negative and w positive, I i just added a 3 or a 4 in front of all the values, (eg. made -45 into -245 and 70 into 270) and increased w values too. The result - the range of the attack is large behind me but very short in front of me. SHould I use alternating valeus in the different itr tags in a frame? (I mean positive value for x in first tag, negative in second) Or alternating values in frames? (I mean all positive x values in first frame, negative in second?) Or does it have something to do with w values? Its the same problem I was having before when i just multiplied all values by 3-4 times xD
And yeah I did try alternating, it didn't work well.
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if you reduce the x: value by, for example, 20%, you'll need to increase the w: value by 40% in order for it to maintain the scale of x/w but can still cover a greater area.
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multiple the w-values by 2 and it should work now
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