why shadow is still when
in next: 1000 too
Code:
<frame> 131 xd
pic: 15 state: 9 wait: 2 next: 132 dvx: 550 dvy: 550 dvz: 550 centerx: 52 centery: 140 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 100 y: 60
vaction: 180 throwvz: -842150451 hurtable: 1 throwinjury: 0 decrease: 1
cpoint_end:
<frame_end>
<frame> 132 xd
pic: 999 state: 9 wait: 2 next: 9998 dvx: 550 dvy: 550 dvz: 550 centerx: 52 centery: 140 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>