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Wiro's sigs
#1
If you wanna see my sigs go to the latest pages...
those on the first pages sucks so badly...
original post (Click to View)
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Thanks given by: Alblaka
#2
(12-22-2009, 08:20 AM)Space Walk3r Wrote:  Wow Awesome Wiro can i use the Assassin for my Siggy ?????
Great Job

Oh, yes you're that assassin's creed guy...
jk sure you can use it if you give credit

edit:
[Image: rockleesigcopy.png]
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#3
Sry 4 dp but I want that people can see the update:
kinda sux
[Image: edsigcopy.png]
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#4
Why are you always saying things suck?
They are pretty good actually.
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Thanks given by: Bamboori , snorsorbet , Wiro
#5
(12-23-2009, 04:53 PM)Lauli Wrote:  Why are you always saying things suck?
They are pretty good actually.

thx, but u know there is always something that can be improved...
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#6
Well nobody is perfect, but you are close to it :D
No, really, the sigs are over 9000 sparta...do you take requests? Xd
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#7
(12-26-2009, 08:17 PM)Divisor Wrote:  Well nobody is perfect, but you are close to it :D
No, really, the sigs are over 9000 sparta...do you take requests? Xd

well if you ask why not? :D
only thing is to find good renders and c4ds

edit: remade edward sig
[Image: edsig2copy.png]

and made a sasukesig
[Image: sasukesigcopy.png]
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#8
can i ask how you do those?
id like to get that effect with some of my art works.
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#9
(12-28-2009, 08:03 AM)Alectric Wrote:  can i ask how you do those?
id like to get that effect with some of my art works.

it's not a secret
i use photoshop and mostly blending options and the adjustments like
hue variation, color balance. then in some i've used custom forms which i
then erase part of it and the base is always a render and c4d(s)
then also i've the pixel thing where i have already a 1x1 pixel-sheet,
which i put 15% opacity and/or resize to 200% (2x2 pixels) or sth

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#10
I liked the re-made Edward sig and your most recent one.. The rest all seem to be the same style in different colours/renders.. Your most recent one is really awesome, you just need some depth in it, actually you need depth in all of them, try blurring everything/ sharpening the render/focal point and use better lighting, with a single light source.
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