Meteors
The problem is that my character sends a lot of (Meteors)t3's into the air. The t3's travel on a -dvy so they keep traveling up. Once they travelled up for a certain amount of time I want them to come down again as if they were crashing into the earth. I used a t1 to show the Meteor falling. What I did was made the t3 spawn the t1. Once spawned it is sent into the throwing frames to show the meteor falling. But the actual problem is that when the t1 appears nothing happens. All it shows is the shadow of where it should be.
Could someone please help me?
T3 Traveling Up
T3 Spawning the T1
T1 Traveling back to the Earth
T1 hitting the ground (I want it to delete itself once it crashes)
Id's
T3- 2226
T1- 2227
--------------------------------------------------------------------
The other problem would be that an Itrk3 problem. I looked at the Ball Effect Article in the Advanced DC section and decided I would apply it into my character. I wanted Firen to be able to absorb a fire blast so I decide to apply it to him. But the problem is; when he get's hit by the fireball, you can see him do the first frame of the frame he's meant to go to, but then he "jumps". I fix it with dvx: 550 and dvy: 550 but by the end of the attack he you see his jumping frame. Is there anyway to fix this?
Firen's bdy in which he can get hit by itrk3
Firen Absorbing Fire ball which is triggered by t3
The t3 data
How do I fix this? I've encountered thie problems before but I want a solution that always helps.
The problem is that my character sends a lot of (Meteors)t3's into the air. The t3's travel on a -dvy so they keep traveling up. Once they travelled up for a certain amount of time I want them to come down again as if they were crashing into the earth. I used a t1 to show the Meteor falling. What I did was made the t3 spawn the t1. Once spawned it is sent into the throwing frames to show the meteor falling. But the actual problem is that when the t1 appears nothing happens. All it shows is the shadow of where it should be.
Could someone please help me?
T3 Traveling Up
Spoiler (Click to View)
<frame> 0 flying
pic: 0 state: 3005 wait: 1 next: 1 dvx: 0 dvy: -10 centerx: 43 centery: 32 hit_a: 10 hit_d: 300 hit_j: 0
<frame_end>
<frame> 1 flying
pic: 0 state: 3005 wait: 1 next: 0 dvx: 0 dvy: -10 centerx: 43 centery: 32 hit_a: 10 hit_d: 300 hit_j: 0
<frame_end>
pic: 0 state: 3005 wait: 1 next: 1 dvx: 0 dvy: -10 centerx: 43 centery: 32 hit_a: 10 hit_d: 300 hit_j: 0
<frame_end>
<frame> 1 flying
pic: 0 state: 3005 wait: 1 next: 0 dvx: 0 dvy: -10 centerx: 43 centery: 32 hit_a: 10 hit_d: 300 hit_j: 0
<frame_end>
Spoiler (Click to View)
<frame> 300 Release
pic: 999 state: 3005 wait: 1 next: 301 dvx: 0 dvy: 550 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 301 Release
pic: 999 state: 3005 wait: 3 next: 1000 dvx: 0 dvy: 550 centerx: 53 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 43 y: 32 action: 40 dvx: 0 dvy: 0 oid: 2227
opoint_end:
<frame_end>
pic: 999 state: 3005 wait: 1 next: 301 dvx: 0 dvy: 550 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 301 Release
pic: 999 state: 3005 wait: 3 next: 1000 dvx: 0 dvy: 550 centerx: 53 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 43 y: 32 action: 40 dvx: 0 dvy: 0 oid: 2227
opoint_end:
<frame_end>
Spoiler (Click to View)
<frame> 40 throwing
pic: 1 state: 1002 wait: 0 next: 41 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 41 throwing
pic: 1 state: 1002 wait: 0 next: 42 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 42 throwing
pic: 1 state: 1002 wait: 0 next: 43 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 43 throwing
pic: 1 state: 1002 wait: 0 next: 44 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 44 throwing
pic: 1 state: 1002 wait: 0 next: 45 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 45 throwing
pic: 1 state: 1002 wait: 0 next: 46 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 46 throwing
pic: 1 state: 1002 wait: 0 next: 47 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 47 throwing
pic: 1 state: 1002 wait: 0 next: 48 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 48 throwing
pic: 1 state: 1002 wait: 0 next: 49 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 49 throwing
pic: 1 state: 1002 wait: 0 next: 50 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 50 throwing
pic: 1 state: 1002 wait: 0 next: 51 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 51 throwing
pic: 1 state: 1002 wait: 0 next: 52 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 52 throwing
pic: 1 state: 1002 wait: 0 next: 53 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 53 throwing
pic: 1 state: 1002 wait: 0 next: 54 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 54 throwing
pic: 1 state: 1002 wait: 0 next: 55 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 55 throwing
pic: 1 state: 9998 wait: 0 next: 40 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
pic: 1 state: 1002 wait: 0 next: 41 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 41 throwing
pic: 1 state: 1002 wait: 0 next: 42 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 42 throwing
pic: 1 state: 1002 wait: 0 next: 43 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 43 throwing
pic: 1 state: 1002 wait: 0 next: 44 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 44 throwing
pic: 1 state: 1002 wait: 0 next: 45 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 45 throwing
pic: 1 state: 1002 wait: 0 next: 46 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 46 throwing
pic: 1 state: 1002 wait: 0 next: 47 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 47 throwing
pic: 1 state: 1002 wait: 0 next: 48 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 48 throwing
pic: 1 state: 1002 wait: 0 next: 49 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 49 throwing
pic: 1 state: 1002 wait: 0 next: 50 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 50 throwing
pic: 1 state: 1002 wait: 0 next: 51 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 51 throwing
pic: 1 state: 1002 wait: 0 next: 52 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 52 throwing
pic: 1 state: 1002 wait: 0 next: 53 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 53 throwing
pic: 1 state: 1002 wait: 0 next: 54 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 54 throwing
pic: 1 state: 1002 wait: 0 next: 55 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
<frame> 55 throwing
pic: 1 state: 9998 wait: 0 next: 40 dvx: 0 dvy: 0 centerx: 43 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 16 y: 16 w: 19 h: 19 fall: 60 bdefend: 16 injury: 35
itr_end:
<frame_end>
Spoiler (Click to View)
<frame> 60 on_ground
pic: 1 state: 9998 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 43 centery: 32
sound: data\025.wav
<frame_end>
<frame> 61 on_ground
pic: 1 state: 9998 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 43 centery: 32
<frame_end>
<frame> 62 on_ground
pic: 1 state: 9998 wait: 2 next: 1000 dvx: 0 dvy: 0 centerx: 43 centery: 32
sound: data\025.wav
<frame_end>
<frame> 63 on_ground
pic: 1 state: 9998 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 43 centery: 32
<frame_end>
<frame> 64 on_ground
pic: 999 state: 9998 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 29
bdy:
kind: 0 x: 1 y: 19 w: 46 h: 15
bdy_end:
<frame_end>
pic: 1 state: 9998 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 43 centery: 32
sound: data\025.wav
<frame_end>
<frame> 61 on_ground
pic: 1 state: 9998 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 43 centery: 32
<frame_end>
<frame> 62 on_ground
pic: 1 state: 9998 wait: 2 next: 1000 dvx: 0 dvy: 0 centerx: 43 centery: 32
sound: data\025.wav
<frame_end>
<frame> 63 on_ground
pic: 1 state: 9998 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 43 centery: 32
<frame_end>
<frame> 64 on_ground
pic: 999 state: 9998 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 24 centery: 29
bdy:
kind: 0 x: 1 y: 19 w: 46 h: 15
bdy_end:
<frame_end>
T3- 2226
T1- 2227
--------------------------------------------------------------------
The other problem would be that an Itrk3 problem. I looked at the Ball Effect Article in the Advanced DC section and decided I would apply it into my character. I wanted Firen to be able to absorb a fire blast so I decide to apply it to him. But the problem is; when he get's hit by the fireball, you can see him do the first frame of the frame he's meant to go to, but then he "jumps". I fix it with dvx: 550 and dvy: 550 but by the end of the attack he you see his jumping frame. Is there anyway to fix this?
Firen's bdy in which he can get hit by itrk3
Spoiler (Click to View)
bdy:
kind: 0 x: 21 y: 1018 w: 43 h: 62
bdy_end:
kind: 0 x: 21 y: 1018 w: 43 h: 62
bdy_end:
Spoiler (Click to View)
<frame> 300 Absorb
pic: 175 state: 3 wait: 2 next: 301 dvx: 550 dvy: 550 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3000
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
<frame> 301 Absorb
pic: 176 state: 3 wait: 2 next: 302 dvx: 550 dvy: 550 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
<frame> 302 Absorb
pic: 177 state: 3 wait: 2 next: 303 dvx: 550 dvy: 550 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
<frame> 303 Absorb
pic: 177 state: 3 wait: 2 next: 999 dvx: 550 dvy: 550 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
pic: 175 state: 3 wait: 2 next: 301 dvx: 550 dvy: 550 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -3000
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
<frame> 301 Absorb
pic: 176 state: 3 wait: 2 next: 302 dvx: 550 dvy: 550 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
<frame> 302 Absorb
pic: 177 state: 3 wait: 2 next: 303 dvx: 550 dvy: 550 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
<frame> 303 Absorb
pic: 177 state: 3 wait: 2 next: 999 dvx: 550 dvy: 550 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
Spoiler (Click to View)
<bmp_begin>
file(0-11): sprite\sys\firen_ball.bmp w: 81 h: 82 row: 4 col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
itr:
kind: 3 x: 21 y: 1018 w: 43 h: 62
catchingact: 70 70 caughtact: 300 300
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 1 flying
pic: 1 state: 3000 wait: 1 next: 2 dvx: 23 dvy: 0 centerx: 53 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
itr:
kind: 3 x: 21 y: 1018 w: 43 h: 62
catchingact: 70 70 caughtact: 300 300
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 2 flying
pic: 2 state: 3000 wait: 1 next: 3 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
itr:
kind: 3 x: 21 y: 1018 w: 43 h: 62
catchingact: 70 70 caughtact: 300 300
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 3 flying
pic: 3 state: 3000 wait: 1 next: 4 dvx: 23 dvy: 0 centerx: 54 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
itr:
kind: 3 x: 21 y: 1018 w: 43 h: 62
catchingact: 70 70 caughtact: 300 300
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 4 flying
pic: 4 state: 3000 wait: 1 next: 5 dvx: 23 dvy: 0 centerx: 55 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
itr:
kind: 3 x: 21 y: 1018 w: 43 h: 62
catchingact: 70 70 caughtact: 300 300
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 5 flying
pic: 5 state: 3000 wait: 1 next: 999 dvx: 23 dvy: 0 centerx: 54 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
itr:
kind: 3 x: 21 y: 1018 w: 43 h: 62
catchingact: 70 70 caughtact: 300 300
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 10 hiting
pic: 8 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 40 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 hiting
pic: 9 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 12 hiting
pic: 10 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 13 hiting
pic: 11 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 52 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 hit
pic: 8 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 centerx: 44 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 21 hit
pic: 9 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 centerx: 41 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 22 hit
pic: 10 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 23 hit
pic: 11 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 54 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 rebounding
pic: 8 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 43 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 31 rebounding
pic: 9 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 41 y: 42 action: 0 dvx: 0 dvy: 0 oid: 210 facing: 1
opoint_end:
<frame_end>
<frame> 32 rebounding
pic: 10 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 centerx: 46 centery: 39 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 33 rebounding
pic: 11 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 52 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 70 AborbFire
pic: 0 state: 9 wait: 0 next: 71 dvx: 0 dvy: 0 centerx: -10 centery: 48
hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
cpoint:
kind: 1 x: 40 y: 40 vaction: 300
cpoint_end:
<frame_end>
<frame> 71 AborbFire
pic: 1 state: 3001 wait: 1 next: 72 dvx: 0 dvy: 0 centerx: -10 centery: 41
hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 72 AborbFire
pic: 2 state: 3001 wait: 1 next: 73 dvx: 0 dvy: 0 centerx: -10 centery: 41
hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 73 AborbFire
pic: 3 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: -10 centery: 41
hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
file(0-11): sprite\sys\firen_ball.bmp w: 81 h: 82 row: 4 col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
itr:
kind: 3 x: 21 y: 1018 w: 43 h: 62
catchingact: 70 70 caughtact: 300 300
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 1 flying
pic: 1 state: 3000 wait: 1 next: 2 dvx: 23 dvy: 0 centerx: 53 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
itr:
kind: 3 x: 21 y: 1018 w: 43 h: 62
catchingact: 70 70 caughtact: 300 300
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 2 flying
pic: 2 state: 3000 wait: 1 next: 3 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
itr:
kind: 3 x: 21 y: 1018 w: 43 h: 62
catchingact: 70 70 caughtact: 300 300
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 3 flying
pic: 3 state: 3000 wait: 1 next: 4 dvx: 23 dvy: 0 centerx: 54 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
itr:
kind: 3 x: 21 y: 1018 w: 43 h: 62
catchingact: 70 70 caughtact: 300 300
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 4 flying
pic: 4 state: 3000 wait: 1 next: 5 dvx: 23 dvy: 0 centerx: 55 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
itr:
kind: 3 x: 21 y: 1018 w: 43 h: 62
catchingact: 70 70 caughtact: 300 300
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 5 flying
pic: 5 state: 3000 wait: 1 next: 999 dvx: 23 dvy: 0 centerx: 54 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
itr:
kind: 3 x: 21 y: 1018 w: 43 h: 62
catchingact: 70 70 caughtact: 300 300
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 10 hiting
pic: 8 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 40 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 hiting
pic: 9 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 12 hiting
pic: 10 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 13 hiting
pic: 11 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 52 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 hit
pic: 8 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 centerx: 44 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 21 hit
pic: 9 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 centerx: 41 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 22 hit
pic: 10 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 23 hit
pic: 11 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 54 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 rebounding
pic: 8 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 43 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 31 rebounding
pic: 9 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 41 y: 42 action: 0 dvx: 0 dvy: 0 oid: 210 facing: 1
opoint_end:
<frame_end>
<frame> 32 rebounding
pic: 10 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 centerx: 46 centery: 39 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 33 rebounding
pic: 11 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 52 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 70 AborbFire
pic: 0 state: 9 wait: 0 next: 71 dvx: 0 dvy: 0 centerx: -10 centery: 48
hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
cpoint:
kind: 1 x: 40 y: 40 vaction: 300
cpoint_end:
<frame_end>
<frame> 71 AborbFire
pic: 1 state: 3001 wait: 1 next: 72 dvx: 0 dvy: 0 centerx: -10 centery: 41
hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 72 AborbFire
pic: 2 state: 3001 wait: 1 next: 73 dvx: 0 dvy: 0 centerx: -10 centery: 41
hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 73 AborbFire
pic: 3 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: -10 centery: 41
hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>