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[solved] Being hit then taking no damage, but gaining mp.
#11
Wrong coordinates...
Either you messed up the body- or the opoint-coordinates, therefore the bdy of the ball reaches to high...

May this is also the cause of your other problem ^^
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Return (String) System.getNewsOfTheDay();
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Alblaka
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#12
Yeah but strangely enough, the body shouldn't be that big.
Also the coordinates are right, but I don't know how to put the opoint-coordinates in the right place. I have never have.
Is there a method?

Also, thanks Alblaka. You helped me figure out how to use itrkind8 better.
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#13
Actually, since the object is supposed to "replace" your chars bdy, i would give it the same centerx/y and the same bdy as the char itself and then set the opoint coordinates to the value of the centerx/y, then the object will be exactly on the char.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#14
Just wondering instead of using a state 3000 ball, could I use a state 30005 so you can't see the shadow?
Thanks again you have also helped me to understand another thing.

Just one more thing, I still can't get the itrkind8 to work again.
Here's the data:
Characters:
Code:
------------------------------------------------------------------------------------------------------------------ ----------------------------------------------Zero point breakthrough revised------------------------------------- ------------------------------------------------------------------------------------------------------------------ <frame> 261 ZeroPoint_Revised pic: 109 state: 15 wait: 7 next: 262 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 28 w: 37 h: 76 bdy_end: wpoint: kind: 1 x: 43 y: 9999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 262 ZeroPoint_Revised pic: 110 state: 15 wait: 1 next: 263 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 268 hit_j: 0 bdy: kind: 0 x: 21 y: 28 w: 37 h: 76 bdy_end: wpoint: kind: 1 x: 43 y: 9999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 263 ZeroPoint_Revised pic: 111 state: 15 wait: 2 next: 264 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 268 hit_j: 0 mp: -4 itr: kind: 8 x: 0 y: 9943 w: 2 h: -3 dvx: 70 injury: 0 itr_end: opoint: kind: 1 x: 38 y: 104 action: 0 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 43 y: 9999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 264 ZeroPoint_Revised pic: 112 state: 15 wait: 3 next: 265 dvx: 0 dvy: 0 centerx: 38 centery: 100 hit_a: 0 hit_d: 268 hit_j: 0 mp: -4 itr: kind: 8 x: 0 y: 9943 w: 2 h: -3 dvx: 70 injury: 0 itr_end: opoint: kind: 1 x: 38 y: 104 action: 0 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 43 y: 9999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 265 ZeroPoint_Revised pic: 113 state: 15 wait: 2 next: 266 dvx: 0 dvy: 0 centerx: 38 centery: 99 hit_a: 0 hit_d: 268 hit_j: 0 mp: -4 itr: kind: 8 x: 0 y: 9943 w: 2 h: -3 dvx: 70 injury: 0 itr_end: opoint: kind: 1 x: 38 y: 104 action: 0 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 43 y: 9999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 266 ZeroPoint_Revised pic: 114 state: 15 wait: 3 next: 267 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 268 hit_j: 0 mp: -4 itr: kind: 8 x: 0 y: 9943 w: 2 h: -3 dvx: 70 injury: 0 itr_end: opoint: kind: 1 x: 38 y: 104 action: 0 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 43 y: 9999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 267 ZeroPoint_Revised pic: 115 state: 15 wait: 2 next: 263 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 268 hit_j: 0 mp: -4 itr: kind: 8 x: 0 y: 9943 w: 2 h: -3 dvx: 70 injury: 0 itr_end: opoint: kind: 1 x: 38 y: 104 action: 0 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 43 y: 9999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 268 ZeroPoint_Revised pic: 116 state: 15 wait: 1 next: 269 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 268 hit_j: 0 bdy: kind: 0 x: 22 y: 26 w: 34 h: 77 bdy_end: <frame_end> <frame> 269 ZeroPoint_Revised pic: 109 state: 15 wait: 7 next: 999 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 26 w: 34 h: 77 bdy_end: <frame_end> <frame> 270 Body pic: 999 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 0 y: 9943 w: 2 h: -3 bdy_end: <frame_end> ------------------------------------------------------------------------------------------------------------------ ----------------------------------------------Zero point breakthrough revised------------------------------------- ------------------------------------------------------------------------------------------------------------------

The Ball:
Code:
<bmp_begin> file(0-89): sprite\sys\Tsuna_0.bmp w: 97 h: 104 row: 10 col: 9 weapon_hit_sound: data\020.wav weapon_drop_sound: data\020.wav weapon_broken_sound: data\020.wav <bmp_end> <frame> 0 Body pic: 999 state: 3000 wait: 1 next: 1 dvx: 550 dvy: 550 dvz: 550 centerx: 38 centery: 104 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 30 w: 31 h: 70 bdy_end: <frame_end> <frame> 1 Body pic: 999 state: 3000 wait: 0 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 38 centery: 104 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 30 w: 31 h: 70 bdy_end: <frame_end> <frame> 10 Body pic: 999 state: 3000 wait: 0 next: 11 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 11 Body pic: 999 state: 3000 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 38 y: 104 action: 270 dvx: 0 dvy: 0 oid: 3 facing: 0 opoint_end: <frame_end> <frame> 20 Body pic: 999 state: 3000 wait: 0 next:21 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 21 Body pic: 999 state: 3000 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 38 y: 104 action: 270 dvx: 0 dvy: 0 oid: 3 facing: 0 opoint_end: <frame_end> <frame> 30 Body pic: 999 state: 3000 wait: 0 next: 31 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 31 Body pic: 999 state: 3000 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 38 y: 104 action: 270 dvx: 0 dvy: 0 oid: 3 facing: 0 opoint_end: <frame_end>
[Image: variaboss.png]
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#15
I could think of 3 occuring errors:
-The wait of the body is to low, the itr doesn't have enough time to react
-May the bdy is drifting sidewards due to having an key input like DvA or D^J, add a zwidth: 200 to the itr
-I usually only use itr/kind:8 with H and W values of 1000 and y of 2900000 etc... 2 and 3 could may be to thin to get registered

Test these things out, may it's one of them
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#16
The itrkind8 works. Only problem I seem to be having is that the character moves down a bit like so:
[Image: clip0158.gif]

Code:
------------------------------------------------------------------------------------------------------------------ ----------------------------------------------Zero point breakthrough revised------------------------------------- ------------------------------------------------------------------------------------------------------------------ <frame> 261 ZeroPoint_Revised pic: 109 state: 15 wait: 7 next: 262 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 28 w: 37 h: 76 bdy_end: wpoint: kind: 1 x: 43 y: 9999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 262 ZeroPoint_Revised pic: 110 state: 15 wait: 1 next: 263 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 268 hit_j: 0 bdy: kind: 0 x: 21 y: 28 w: 37 h: 76 bdy_end: wpoint: kind: 1 x: 43 y: 9999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 263 ZeroPoint_Revised pic: 111 state: 15 wait: 2 next: 264 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 268 hit_j: 0 mp: -4 itr: kind: 8 x: 0 y: 9943 w: 7666 h: 7666 dvx: 70 injury: 0 zwidth: 200 itr_end: opoint: kind: 1 x: 38 y: 104 action: 0 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 43 y: 9999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 264 ZeroPoint_Revised pic: 112 state: 15 wait: 3 next: 265 dvx: 0 dvy: 0 centerx: 38 centery: 100 hit_a: 0 hit_d: 268 hit_j: 0 mp: -4 itr: kind: 8 x: 0 y: 9943 w: 7666 h: 7666 dvx: 70 injury: 0 zwidth: 200 itr_end: opoint: kind: 1 x: 38 y: 104 action: 0 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 43 y: 9999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 265 ZeroPoint_Revised pic: 113 state: 15 wait: 2 next: 266 dvx: 0 dvy: 0 centerx: 38 centery: 99 hit_a: 0 hit_d: 268 hit_j: 0 mp: -4 itr: kind: 8 x: 0 y: 9943 w: 7666 h: 7666 dvx: 70 injury: 0 zwidth: 200 itr_end: opoint: kind: 1 x: 38 y: 104 action: 0 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 43 y: 9999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 266 ZeroPoint_Revised pic: 114 state: 15 wait: 3 next: 267 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 268 hit_j: 0 mp: -4 itr: kind: 8 x: 0 y: 9943 w: 7666 h: 7666 dvx: 70 injury: 0 zwidth: 200 itr_end: opoint: kind: 1 x: 38 y: 104 action: 0 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 43 y: 9999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 267 ZeroPoint_Revised pic: 115 state: 15 wait: 2 next: 263 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 268 hit_j: 0 mp: -4 itr: kind: 8 x: 0 y: 9943 w: 7666 h: 7666 dvx: 70 injury: 0 zwidth: 200 itr_end: opoint: kind: 1 x: 38 y: 104 action: 0 dvx: 0 dvy: 0 oid: 200 facing: 0 opoint_end: wpoint: kind: 1 x: 43 y: 9999 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 268 ZeroPoint_Revised pic: 116 state: 15 wait: 1 next: 269 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 268 hit_j: 0 bdy: kind: 0 x: 22 y: 26 w: 34 h: 77 bdy_end: <frame_end> <frame> 269 ZeroPoint_Revised pic: 109 state: 15 wait: 7 next: 999 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 26 w: 34 h: 77 bdy_end: <frame_end> <frame> 270 Body pic: 999 state: 3000 wait: 2 next: 1000 dvx: 0 dvy: 0 centerx: 38 centery: 104 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 0 y: 9943 w: 7666 h: 7666 bdy_end: <frame_end> ------------------------------------------------------------------------------------------------------------------ ----------------------------------------------Zero point breakthrough revised------------------------------------- ------------------------------------------------------------------------------------------------------------------

How can I fix this?
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#17
give that ball a hit_j: 49 in one frame with wait 0 before opointing that special bdy
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#18
I'd think hit_j: 47, coz first you opoint sth, which opoints another thing, and finally the ik8 effect. each brings it down 1 px
still, all down to testing



Azriel~
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#19
Still doesn't seem to work.
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#20
try wait 1 instead of 0 then, frames with wait 0 are skipped sometimes
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