07-28-2008, 05:29 PM
Is it possible to make, that if a baseball hit a weapon, the baseball
transforms into something other.
Here is an example:
transforms into something other.
Here is an example:
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Is that possible?
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07-28-2008, 05:29 PM
Is it possible to make, that if a baseball hit a weapon, the baseball
transforms into something other. Here is an example:
not possible
the baseball has no hiting frame
Hm.. since there isn´t any hitframe in a weapon, its quiet difficult
You could let it activate a invisible ball every 3 TU, when it´s hit by sth it deletes, the old ball per hitframe, and activates a new one.. €dit: hehe posted at the same time..
07-28-2008, 05:48 PM
Good idea but then the ball will also come back if any weapon hit it.
I want him only to come back if he´s beaten by a stick.
07-28-2008, 05:53 PM
=> Use new itr with y: 5000, and a bdy with y:5000 in the ball ONLY
07-28-2008, 06:10 PM
(This post was last modified: 07-28-2008, 06:20 PM by Hypermodder.)
easyer method:
just set down the weapon hp to 1 and change the broken.dat! in weapon_5.dat: Code: <bmp_begin>
file(0-99): sprite\sys\weapon5.bmp w: 48 h: 48 row: 10 col: 10
weapon_hp: 1
weapon_drop_hurt: 0
weapon_hit_sound: data\038.wav
weapon_drop_sound: data\038.wav
weapon_broken_sound: data\038.wav
<bmp_end>in broken_weapon.dat: Code: <frame> 60 baseball1
pic: 60 state: 9999 wait: 2 next: 61 dvx: 0 dvy: 0 centerx: 10 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 0 y: 0 action: 30 #rebounding) dvx: 0 dvy: 0 oid: XXX #objects id) facing: 0
opoint_end:
<frame_end>
<frame> 61 baseball2
pic: 61 state: 9999 wait: 2 next: 62 dvx: 0 dvy: 0 centerx: 10 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 62 baseball3
pic: 62 state: 9999 wait: 2 next: 63 dvx: 0 dvy: 0 centerx: 16 centery: 22 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 63 baseball4
pic: 63 state: 9999 wait: 2 next: 60 dvx: 0 dvy: 0 centerx: 17 centery: 28 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
I HAVE SOME PROBLEMS WITH MY COMPUTER!
Please don't wonder when I suddenly dissapear for a while! <a href="http://www.techno4ever.net"> ![]() </a> rest of my siggy! (Click to View)
07-28-2008, 06:15 PM
that won´t work:
1. You could do this with all weapons/hits and not only with baseballbat 2. You have to change weapon_hurt to 0.. Mine would work..
07-28-2008, 06:20 PM
(This post was last modified: 07-28-2008, 06:21 PM by Hypermodder.)
(sat down the drop_hurt to 0)
so, believe meh, it works!
I HAVE SOME PROBLEMS WITH MY COMPUTER!
Please don't wonder when I suddenly dissapear for a while! <a href="http://www.techno4ever.net"> ![]() </a> rest of my siggy! (Click to View)
07-28-2008, 06:25 PM
I can´t work with broken.dat because that will hurt your friends, too.
You can see that if you gives burning smoke an opoint to make firens explode.
07-28-2008, 06:32 PM
@HM
You didn´t read this: 1. You could do this with all weapons/hits and not only with baseballbat He wants it only for the bat.. mine would work, as I said.. |
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