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[char] Toridas
#1
Another sucky-edited-sprites char of mine.

Contrary to my previous ninja-y char Kagemitsu, this Toridas's attacks base on sneakiness, not head on blows.

D + ^ + J and D + > + A:
http://www.swfcabin.com/open/1268582027


D + ^ + Holding A will be a chargeable attack:

Charging lv1:
http://www.swfcabin.com/open/1268626479

Charging lv2:
http://www.swfcabin.com/open/1268626920

Charging lv3:
http://www.swfcabin.com/open/1268582255

EDIT: And sorry for the whole flash file thing. Can't upload images with more than 1 MB file size.
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#2
looks like hit_a:
looks pretty anyhow :p



Azriel~
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#3
It's the holding type. Much like NTSD II charging system but more buggy.

EDIT: @Azriel: If it's the continuous hit_a type, I wouldn't make the screen shake like that.
Oh and ninja'ed
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#4
Actually, NTSD system did require HEX to make thing easier.
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#5
that's interesting how u managed 3 different attacks without having the Com logo showing (i did notice the centerx moving by 1 pixel(?) but that didn't really hint at holding). ah actually i see the Com now (just at the end of the attack). btw, u used state: 5? (i found 4 introduces more bugs than 5)



Azriel~
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#6
Quote:that's interesting how u managed 3 different attacks without having the Com logo showing
It did show up, the screen recorder just can't capture it.

Quote:(i did notice the centerx moving by 1 pixel(?)
I must have opoint the type: 0 bdy out at the wrong coordinated. Will get that fixed.

Quote:btw, u used state: 5? (i found 4 introduces more bugs than 5)
Yes, I'm currently using state: 5 (for a simple reason that I found dashing is more expendable than jumping).

And would you mind telling me:
1) Where would a char go after next: 12xx?
2) With which value he will be permanently invisible?
3) Will those feature also work with type: 3?

I may have a theory to how can you hide the com logo when using complex system with itr/kind: 8 or 3.
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#7
1) Where would a char go after next: 12xx?
frame 0 (or 212 if they are in the air i think), at least i'd think it treats it like next: 999 + invisivincibility

2) With which value he will be permanently invisible?
none, it's from 1100 to 1299 (1100 + number of TUs to be invisible + invincible says LFE, and I always assumed that to be true). course, u could delete the t0 from frame 0 via next: 1000 or state: 9998

3) Will those feature also work with type: 3?
never tried using 12XX with t3s, though i understand ur theory (invisibility + transform?, thing is here you would need the bdy of the invisible guy to be reacted upon by ur main char, but the ik8 won't hit the invisible guy's bdy, since he is, well, invisivincible)

edit: @below, hm didn't know you could heal someone invisible. cool :p maybe the no Com charging is possible then



Azriel~
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#8
Thanks for your answers. Question no.1 was vital while the other ones are just additional info that I need for further usage on the charge attack.

Quote:invisibility + transform?
Not really. My method is much more simpler.

Quote:12xx doesn't work on balls unless you took a t0 and turned into a ball. Like he said next: 999
I have just done an experiment and the out come is contrary to you. I hid the com logo successfully.
http://www.swfcabin.com/open/1268641431

The system is actually quite simple. Do you recall how Rudolf does his clone move when he's invisible? None of the clone have the com logo (big thanks to my buddy, Thành Tiến, for pointing that out).

So, from there, I come up with a way to hide the com logo: the type: 3 that got opoint out goes to a frame with next: 12xx. From there, it will turn invisible. Now, every type: 0 that it opoint out will also be invisible and voila, no more com logo.
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#9
offtopic:
dude thats genius
should go on the mainsite or become a tut
or maybe that i didnt know thats all...
~its been a long time coming~
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#10
Please remind me to buy the guy who first bring that rudolf clones thing to mind more ice cream :D

Oh and here's another move btw:
Soul unison:
http://www.swfcabin.com/open/1268736730
Both char use D + J + A and Toridas will merge with Kagemitsu. From now on if Toridas player press A while Kagemitsu is standing or walking, he will teleport to the closest enemy.

Both of them can be separated by receiving hit or when Kagemitsu player press D + J + A like you see at the end of the flash.

And I intend to add more interaction plus perhaps another unison which Toridas became the host.
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