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[solved] I cant find this in any of the DC tutorials so i need your help.
#1
I have just started lf2 data changing, so i need some help in this. I want to add Firen's explosion to Bandit. I have added the keys needed to use it but every time i use it, Bandit just kicks out and little fire-balls sort of 'pop' out but there is no explosion and no one gets burnt.
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#2
And how should we know what your problem is without knowing how you coded it?

Also please use the [code=dc]codehere[/code] tags.
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#3
Oh thanks. Sorry. I just copied it exactly from Firen.
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#4
(03-23-2010, 06:29 AM)basement2 Wrote:  I have just started lf2 data changing, so i need some help in this. I want to add Firen's explosion to Bandit. I have added the keys needed to use it but every time i use it, Bandit just kicks out and little fire-balls sort of 'pop' out but there is no explosion and no one gets burnt.

Code:
opoint:
      kind: 1  x: 48  y: 81  action: 109  dvx: 0  dvy: 0  oid: 211  facing: 1
   opoint_end:

That weird if you pasted and it didn't work right. Maybe you used that id firen use for other stuff like that fireball
or you just mixed ids by mistake?

A little help with the picture problem (Click to View)
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#5
do i change that or what?
Ok... I copied the data, copied the sprites, then edited the sprite, renamed it, changed the data so that it works with the edited sprites, then renamed the data, and added it to the data text. What went wrong?
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#6
please post your bandits code, or the frame it points?
thank you in advance if you do so...


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#7
zzzz it doesn't
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#8
Just a guess but you did mess with fire_flame data file right?

There is no reason for that to happen. Fix your firen flame data file just to be sure.
firen_flame (Click to View)
Paste copy it in your firen_flame data file and use the same opoint firen use.I don't think there should be any problem.
Code:
opoint:
      kind: 1  x: 48  y: 81  action: 109  dvx: 0  dvy: 0  oid: 211  facing: 1
   opoint_end:
in data.txt the id should be 211
id: 211  type: 3  file: data\firen_flame.dat

Now I'm sure that would work.
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#9
k ill try
I hav another problem. Do you know volt's storm cloud?
Volt's storm cloud can only hit at close range. For far, it does nothing. It just keeps on floating. I gave it to bandit but the same thing happens. This is my coding.

    DC-Code:
<frame> 270 storm cloud
   pic: 101  state: 3  wait: 3  next: 271  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 200
   wpoint:
      kind: 1  x: 34  y: 23  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 8  w: 34  h: 67
   bdy_end:
<frame_end>
 
<frame> 271 storm cloud
   pic: 100  state: 3  wait: 2  next: 272  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 35  y: 23  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 27  y: 8  w: 30  h: 64
   bdy_end:
<frame_end>
 
<frame> 272 storm cloud
   pic: 103  state: 3  wait: 1  next: 273  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\005.wav
   opoint:
      kind: 1  x: 27  y: -4  action: 40  dvx: 0  dvy: 0  oid: 299  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 39  y: 25  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 10  w: 39  h: 61
   bdy_end:
<frame_end>
 
<frame> 273 storm cloud
   pic: 104  state: 3  wait: 3  next: 274  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   wpoint:
      kind: 1  x: 38  y: 25  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 23  y: 20  w: 42  h: 49
   bdy_end:
<frame_end>
 
<frame> 274 storm cloud
   pic: 105  state: 3  wait: 2  next: 246  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 23  y: 29  w: 42  h: 49
   bdy_end:
<frame_end>
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#10
hi b2^^ if you don't mind post the code for the storm cloud, then we can help, it seems that the storm cloud has a problem, not volt or bandit. zip the files and attach it to one of your posts, then we can see what's happening, or record it, use a screen recorder to record it again(lol) and post it on youtube.
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