07-29-2008, 07:12 PM
it's not an important problem but i where happy if it can be solved
ok guys
i want my character to punch the character after the super punch up in the air, jump after him and then punch him back to the ground
and thats my coding stuff
<frame> 70 super_punch
pic: 37 state: 3 wait: 3 next: 71 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 22 y: 14 w: 30 h: 65
bdy_end:
<frame_end>
<frame> 71 super_punch
pic: 38 state: 3 wait: 2 next: 72 dvx: 4 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 40 y: 21 w: 30 h: 43
bdy_end:
bdy:
kind: 0 x: 29 y: 57 w: 32 h: 23
bdy_end:
<frame_end>
<frame> 72 super_punch
pic: 39 state: 3 wait: 1 next: 73 dvx: 0 dvy: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 40 y: -2 w: 41 h: 51 dvx: 5 dvy: -30 fall: 70 arest: 15 bdefend: 60 injury: 50
itr_end:
bdy:
kind: 0 x: 31 y: 2 w: 27 h: 78
bdy_end:
<frame_end>
<frame> 73 super_air_punch
pic: 39 state: 3 wait: 3 next: 999 dvx: 5 dvy: -10 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 40 y: 40 w: 40 h: 70 dvx: 10 dvy: 13 fall: 0 arest: 1 bdefend: 100 injury: 500
itr_end:
<frame_end>
the injury is just 500 because i want to see that it works
ok guys
i want my character to punch the character after the super punch up in the air, jump after him and then punch him back to the ground
and thats my coding stuff
<frame> 70 super_punch
pic: 37 state: 3 wait: 3 next: 71 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 22 y: 14 w: 30 h: 65
bdy_end:
<frame_end>
<frame> 71 super_punch
pic: 38 state: 3 wait: 2 next: 72 dvx: 4 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 40 y: 21 w: 30 h: 43
bdy_end:
bdy:
kind: 0 x: 29 y: 57 w: 32 h: 23
bdy_end:
<frame_end>
<frame> 72 super_punch
pic: 39 state: 3 wait: 1 next: 73 dvx: 0 dvy: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 40 y: -2 w: 41 h: 51 dvx: 5 dvy: -30 fall: 70 arest: 15 bdefend: 60 injury: 50
itr_end:
bdy:
kind: 0 x: 31 y: 2 w: 27 h: 78
bdy_end:
<frame_end>
<frame> 73 super_air_punch
pic: 39 state: 3 wait: 3 next: 999 dvx: 5 dvy: -10 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 40 y: 40 w: 40 h: 70 dvx: 10 dvy: 13 fall: 0 arest: 1 bdefend: 100 injury: 500
itr_end:
<frame_end>
the injury is just 500 because i want to see that it works