Hi, I got a problem giving my "Bandit" a few new moves, and I havn't found anything about this on the forums.
I was trying to give him a skill that allows him to make 2 kicks and then do a rushing attack forward (Like the one bat does), but around the time he does the rush-attack, he becomes invisible, and nobody can attack him untill I have pushed any of the contoll buttons (In other words, as soon as I start moving around, attack, jump or block they can attack me).
To create this attack I've been fooling around Data I've copied from Bat and some other character.
I think it stops working at frame 273-276, though I'm not sure.
Can somebody please help?
Ok, just to prevent misunderstandings, I do Not want my bandit to be invisible, I want him to fullfil the attack and then still be able to get attacked.
I was trying to give him a skill that allows him to make 2 kicks and then do a rushing attack forward (Like the one bat does), but around the time he does the rush-attack, he becomes invisible, and nobody can attack him untill I have pushed any of the contoll buttons (In other words, as soon as I start moving around, attack, jump or block they can attack me).
To create this attack I've been fooling around Data I've copied from Bat and some other character.
I think it stops working at frame 273-276, though I'm not sure.
Can somebody please help?
Code:
<frame> 270 punch
pic: 103 state: 7 wait: 4 next: 271 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 10 y: 48 w: 78 h: 26 dvx: 15 dvy: -5 fall: 70 vrest: 13 bdefend: 70 injury: 25 effect: 1
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy: #bandit
kind: 0 x: -5000 y: 33000 w: 10000 h: 500
bdy_end:
<frame_end>
<frame> 271 punch
pic: 104 state: 7 wait: 6 next: 272 dvx: 0 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy: #bandit
kind: 0 x: -5000 y: 33000 w: 10000 h: 500
bdy_end:
<frame_end>
<frame> 272 punch
pic: 106 state: 3 wait: 3 next: 273 dvx: 20 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 44 y: 48 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy: #bandit
kind: 0 x: -5000 y: 33000 w: 10000 h: 500
bdy_end:
<frame_end>
<frame> 273 punch
pic: 107 state: 3 wait: 2 next: 274 dvx: 10 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
wpoint:
kind: 1 x: 42 y: 51 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy: #bandit
kind: 0 x: -5000 y: 33000 w: 10000 h: 500
bdy_end:
<frame_end>
<frame> 274 punch
pic: 108 state: 3 wait: 4 next: 275 dvx: 10 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 10 y: 48 w: 78 h: 26 dvx: 15 dvy: -5 fall: 70 vrest: 13 bdefend: 70 injury: 35 effect: 1
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy: #bandit
kind: 0 x: -5000 y: 33000 w: 10000 h: 500
bdy_end:
<frame_end>
<frame> 275 punch
pic: 94 state: 3 wait: 4 next: 276 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 10 y: 48 w: 78 h: 26 dvx: 15 dvy: -5 fall: 70 vrest: 13 bdefend: 70 injury: 50 effect: 1
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy: #bandit
kind: 0 x: -5000 y: 33000 w: 10000 h: 500
bdy_end:
<frame_end>
<frame> 276 punch
pic: 107 state: 3 wait: 3 next: 277 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 10 y: 48 w: 78 h: 26 dvx: 15 dvy: -5 fall: 70 vrest: 13 bdefend: 70 injury: 48 effect: 1
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy: #bandit
kind: 0 x: -5000 y: 33000 w: 10000 h: 500
bdy_end:
<frame_end>
<frame> 277 punch
pic: 109 state: 3 wait: 3 next: 278 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 10 y: 48 w: 78 h: 26 dvx: 15 dvy: -5 fall: 70 vrest: 13 bdefend: 70 injury: 45 effect: 1
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy: #bandit
kind: 0 x: -5000 y: 33000 w: 10000 h: 500
bdy_end:
<frame_end>
<frame> 278 punch
pic: 109 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 10 y: 48 w: 78 h: 26 dvx: 15 dvy: -5 fall: 70 vrest: 13 bdefend: 70 injury: 400 effect: 1
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
bdy: #bandit
kind: 0 x: -5000 y: 33000 w: 10000 h: 500
bdy_end:
<frame_end>
Ok, just to prevent misunderstandings, I do Not want my bandit to be invisible, I want him to fullfil the attack and then still be able to get attacked.