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[solved] Invisible attack
#1
2.0 
Okay... I'm making a WoodyGX. I'm done his normal attack combo and spriting. (Actually i just recoloured Woody) Now i want to give him a umm Whirlwind attack(currently named Sandstorm).

2 points.
-It's invisble although i gave it a picture number.
-It freezes even though there is no <effect 3> at all

How do i make it uninvisible and doesn't freeze?
    DC-Code:
<frame> 205 sandstorm
   pic: 9  state: 15  wait: 2  next: 206  dvx: 0  dvy: 0  dvz: 0  centerx: 82  centery: 144  hit_a: 0  hit_d: 0  hit_j: 0  effect: 1
  sound: data\073.wav 
<frame_end>
 
<frame> 206 sandstorm
   pic: 10  state: 15  wait: 2  next: 207  dvx: 0  dvy: 0  dvz: 0  centerx: 82  centery: 144  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 82  y: 144  action: 215  dvx: 0  dvy: 0  oid: 322  facing: 0
   opoint_end:
<frame_end>
 
<frame> 207 sandstorm
   pic: 11  state: 15  wait: 1  next: 208  dvx: 0  dvy: 0  dvz: 0  centerx: 82  centery: 144  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 208 sandstorm
   pic: 12  state: 15  wait: 1  next: 209  dvx: 0  dvy: 0  dvz: 0  centerx: 82  centery: 144  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 15  x: 15  y: 21  w: 128  h: 170  dvx: 0  dvy: -2  fall: 70  vrest: 200  bdefend: 16  injury: 75  zwidth: 30  
   itr_end:
<frame_end>
 
<frame> 209 sandstorm
   pic: 13  state: 15  wait: 1  next: 210  dvx: 0  dvy: 0  dvz: 0  centerx: 82  centery: 144  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 15  x: 15  y: 21  w: 128  h: 170  dvx: 0  dvy: -2  fall: 70  vrest: 200  bdefend: 16  injury: 75  zwidth: 30  
   itr_end:
<frame_end>
 
<frame> 210 sandstorm
   pic: 14  state: 15  wait: 1  next: 211  dvx: 0  dvy: 0  dvz: 0  centerx: 82  centery: 144  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 15  x: 15  y: 21  w: 128  h: 170  dvx: 0  dvy: -2  fall: 70  vrest: 200  bdefend: 16  injury: 75  zwidth: 30  
   itr_end:
<frame_end>
 
<frame> 211 sandstorm
   pic: 15  state: 15  wait: 1  next: 212  dvx: 0  dvy: 0  dvz: 0  centerx: 82  centery: 144  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 15  x: 15  y: 21  w: 128  h: 170  dvx: 0  dvy: -2  fall: 70  vrest: 200  bdefend: 16  injury: 75  zwidth: 30  
   itr_end:
<frame_end>
 
<frame> 212 sandstorm
   pic: 16  state: 15  wait: 1  next: 213  dvx: 0  dvy: 0  dvz: 0  centerx: 82  centery: 144  hit_a: 50  hit_d: 158  hit_j: 0
   itr:
      kind: 15  x: 15  y: 21  w: 128  h: 170  dvx: 0  dvy: -2  fall: 70  vrest: 200  bdefend: 16  injury: 75  zwidth: 30  
   itr_end:
<frame_end>
 
<frame> 213 sandstorm
   pic: 17  state: 15  wait: 2  next: 214  dvx: 0  dvy: 0  dvz: 0  centerx: 82  centery: 144  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 214 sandstorm
   pic: 18  state: 15  wait: 2  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 82  centery: 144  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 215 sandstorm
   pic: 18  state: 15  wait: 50  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 82  centery: 144  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 16  x: 15  y: 21  w: 128  h: 170  dvx: 0  dvy: -2  fall: 70  vrest: 100  bdefend: 16  injury: 75  zwidth: 30  
   itr_end:
<frame_end>


Here's my coding. any thing wrong?
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#2
show us the bmp part.
[Image: UB2.gif]
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#3
Oh and I'm scanning the tutorials now.
file(9-18): sprite\WoodyGX\WoodyGX_ss.bmp w: 159 h: 159 row: 5 col: 2
How do you put pics?
I mean post it here in this forum
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#4
It freezes because you use itr: kind: 16. Change it back to 15.
[Image: abstractdaad.png]
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#5
How do I make it uninvisible?
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#6
go imagehost.org and upload. png please.
[Image: UB2.gif]
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News of the day 19th Sep 10: Someone's back on track
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#7
[Image: WoodyGX_ss.jpg]
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#8
change the pic numbers. pic 18 doesn't exist. the (9-18) is for human referene
[Image: UB2.gif]
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News of the day 19th Sep 10: Someone's back on track
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#9
[Image: WoodyGX_ss.jpg]
change 2 wad?
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#10
Can I please take a look at the bmp_part thing? Might be a clue.
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