04-17-2010, 08:46 AM
Hey, can you post your bmp-part, the standing & walking frames please?
[char]Dwarf (?)
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04-17-2010, 08:46 AM
Hey, can you post your bmp-part, the standing & walking frames please?
04-17-2010, 08:50 AM
(This post was last modified: 04-17-2010, 08:50 AM by SirisRhazael.)
Attachment with BMP and DATA part.
The answer to life, universe and everything (no, not 42) (Click to View)
04-17-2010, 05:09 PM
to the dash-problem: change the state in the first jumping frame to the running state.
04-17-2010, 05:17 PM
...nothing happened.
He still can't jump . The answer to life, universe and everything (no, not 42) (Click to View)
04-17-2010, 05:27 PM
I found another solution: it was probably caused by wpoints (I don't know why,but it's the only explanation).
The answer to life, universe and everything (no, not 42) (Click to View)
04-19-2010, 06:45 PM
(This post was last modified: 04-20-2010, 12:35 PM by SirisRhazael.)
Added Dwarf a special armor function- It bounces arrows,weapons and throwing stars, but doesn't interact with heavy weapons. To injure Dwarf in range combat, you'll have to throw something in his legs OR hit him two times with a star/arrow/whatever.
<frame> 0 standing pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 23 y: 63 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 30 y: 50 w: 20 h: 45 bdy_end: itr: kind: 0 x: 30 y: 30 w: 20 h: 8 dvx: 0 effect: 4 itr_end: <frame_end> The answer to life, universe and everything (no, not 42) (Click to View)
04-23-2010, 02:43 PM
I've thought all the situation over and I'm proud to announce that I'll use my first char concept.
It looks that not everyone like another sprites style... BTW, this project: ... won't be lost, I'll just finish it another time. The answer to life, universe and everything (no, not 42) (Click to View)
04-24-2010, 01:33 AM
...Fine but you gotta keep the moon walking. :P
Nice character, looks great, all I can say is I think the helmet needs some shading, and that you should be careful with the walking and running animations, seeing as he has no visible legs. Henry David Thoreau Wrote:
04-25-2010, 09:50 AM
...36/102 sprites completed (I mean normal frames,without special attacks)...
...small part of DATA completed (updated wpoints,bpoints)... Moon walking will be kept, as well as his "armor" (helmet) The answer to life, universe and everything (no, not 42) (Click to View) |
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