05-28-2010, 04:23 AM
(This post was last modified: 05-28-2010, 04:26 AM by forgetlatios.)
yea- actually i'm not sure if ik8 specifically is the problem... but lol this move has ~5 uses of ik8. so yea. what i'm currently trying to do is make dennis' DvA "teleport" to close enemies, and only if there is an enemy nearby should he continue to attack. if not, he kicks and goes back to standing. so...
chara(dennis)
the "effect" works 100% btw
now the ball...(id 230 btw)
the opoint there opoints out this...(dennis clone)
sorry if i missed any thing here...
btw, i think the problem is somewhere in frame 310 of the ball- i know it makes it there as long as an enemy is in range, though it doesn't hit him with the ik0. which is ridiculous. btw if i stand on the same x-cord and not far away in the z-cord, it amazingly works... o.O
chara(dennis)
DC-Code:
<frame> 265 many_foot pic: 13 state: 3 wait: 0 next: 320 dvx: 2 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 175 wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 17 w: 33 h: 63 bdy_end: <frame_end> <frame> 320 many_foot pic: 13 state: 3 wait: 1 next: 266 dvx: 2 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 175 wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 17 w: 33 h: 63 bdy_end: opoint: kind: 1 x: 26 y: 79 action: 309 dvx: 0 dvy: 0 oid: 230 facing: 0 opoint_end: #opoint ball with ik8(later i'll explain) <frame_end> <frame> 266 many_foot pic: 162 state: 3 wait: 6 next: 267 dvx: 1 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 33 y: 45 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 9 y: 14 w: 35 h: 65 bdy_end: itr: kind: 0 x: 12 y: 51 w: 68 h: 17 dvx: 2 fall: 1 vrest: 7 bdefend: 16 injury: 27 itr_end: opoint: kind: 1 x: 26 y: 79 action: 309 dvx: 0 dvy: 0 oid: 9 facing: 0 opoint_end: #opoint disappear effect itr: kind: 8 x: -450 y: 1900 w: 750 h: 300 dvx: 277 injury: 0 zwidth: 200 itr_end: #ik8 move to (hopefully) opointed out T0 <frame_end> <frame> 267 many_foot pic: 163 state: 3 wait: 2 next: 999 dvx: 2 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 18 y: 17 w: 33 h: 63 bdy_end: bdy: kind: 0 x: 18 y: 1017 w: 33 h: 63 bdy_end: #special bdy to remove effect if char has not moved <frame_end> <frame> 268 many_foot pic: 164 state: 3 wait: 1 next: 269 dvx: 2 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 38 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 21 y: 43 w: 63 h: 15 dvx: 2 fall: -1 vrest: 7 bdefend: 16 injury: 13 itr_end: <frame_end> <frame> 269 many_foot pic: 165 state: 3 wait: 1 next: 270 dvx: 2 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: <frame_end> <frame> 270 many_foot pic: 166 state: 3 wait: 1 next: 271 dvx: 2 dvy: 0 dvz: 0 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 34 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 17 y: 35 w: 61 h: 13 dvx: 2 fall: -1 vrest: 7 bdefend: 16 injury: 12 itr_end: <frame_end> <frame> 271 many_foot pic: 167 state: 3 wait: 1 next: 272 dvx: 2 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 34 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: <frame_end> <frame> 272 many_foot pic: 168 state: 3 wait: 1 next: 273 dvx: 2 dvy: 0 dvz: 0 centerx: 20 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 34 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: <frame_end> <frame> 273 many_foot pic: 169 state: 3 wait: 1 next: 274 dvx: 2 dvy: 0 dvz: 0 centerx: 9 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 22 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 11 y: 20 w: 56 h: 60 dvx: 15 dvy: 5 fall: -1 vrest: 15 bdefend: 60 injury: 15 itr_end: <frame_end> <frame> 274 many_foot pic: 179 state: 3 wait: 1 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 15 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 21 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 275 many_foot pic: 178 state: 3 wait: 1 next: 276 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 26 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 9 y: 17 w: 39 h: 66 bdy_end: <frame_end> <frame> 276 many_foot pic: 178 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 26 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 17 w: 33 h: 63 bdy_end: <frame_end> <frame> 277 many_foot pic: 163 state: 3 wait: 1 next: 278 dvx: -40 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\001.wav wpoint: kind: 1 x: 32 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: <frame_end> <frame> 278 many_foot pic: 163 state: 3 wait: 0 next: 268 dvx: 550 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: <frame_end> |
the "effect" works 100% btw
now the ball...(id 230 btw)
DC-Code:
<frame> 309 flying pic: 3213210 state: 3005 wait: 3 next: 1000 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 8 x: -450 y: -1000 w: 750 h: 2000 dvx: 310 injury: 0 zwidth: 200 itr_end: <frame_end> <frame> 310 flying pic: 3213210 state: 3000 wait: 3 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: -1000 w: 79 h: 2000 dvx: 0 fall: -1 arest: 1 bdefend: 0 injury: 0 effect: 5 itr_end: <frame_end> and if hits something go to this frame(s)... <frame> 10 many_foot pic: 163213 state: 3005 wait: 0 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\020.wav <frame_end> <frame> 20 many_foot pic: 163213 state: 3005 wait: 0 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\020.wav <frame_end> <frame> 30 many_foot pic: 163213 state: 3005 wait: 0 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\020.wav <frame_end> <frame> 11 many_foot pic: 163213 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 89 y: 79 action: 302 dvx: 0 dvy: 0 oid: 9 facing: 1 opoint_end: <frame_end> |
the opoint there opoints out this...(dennis clone)
DC-Code:
<frame> 302 many_foot #speedish effect aka clone which makes it look cool pic: 164 state: 3 wait: 1 next: 303 dvx: 2 dvy: 550 dvz: 550 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 38 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 21 y: 43 w: 63 h: 15 dvx: 2 fall: 0 vrest: 7 bdefend: 16 injury: 11 itr_end: bdy: kind: 0 x: 9 y: 1914 w: 35 h: 300 bdy_end: #bdy for that first ik8 to move to here <frame_end> <frame> 303 many_foot pic: 165 state: 3 wait: 1 next: 304 dvx: 2 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 9 y: 2014 w: 35 h: 65 bdy_end: <frame_end> <frame> 304 many_foot pic: 166 state: 3 wait: 1 next: 305 dvx: 2 dvy: 0 dvz: 0 centerx: 29 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 34 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 17 y: 35 w: 61 h: 13 dvx: 2 fall: 0 vrest: 7 bdefend: 16 injury: 16 itr_end: bdy: kind: 0 x: 9 y: 2014 w: 35 h: 65 bdy_end: <frame_end> <frame> 305 many_foot pic: 167 state: 3 wait: 1 next: 306 dvx: 2 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 34 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 9 y: 2014 w: 35 h: 65 bdy_end: <frame_end> <frame> 306 many_foot pic: 168 state: 3 wait: 1 next: 307 dvx: 2 dvy: 0 dvz: 0 centerx: 20 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 34 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 9 y: 2014 w: 35 h: 65 bdy_end: <frame_end> <frame> 307 many_foot pic: 169 state: 3 wait: 1 next: 310 dvx: 2 dvy: 0 dvz: 0 centerx: 9 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 22 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 11 y: 20 w: 56 h: 60 dvx: 15 dvy: 5 fall: 70 vrest: 15 bdefend: 60 injury: 18 itr_end: <frame_end> <frame> 309 many_foot #effect, also disappearing for the kicks pic: 1321321 state: 3005 wait: 12 next: 310 dvx: 550 dvy: 550 dvz: 550 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 8 x: 18 y: 1017 w: 33 h: 63 dvx: 318 injury: 0 itr_end: <frame_end> <frame> 310 many_foot pic: 188 state: 15 wait: 1 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 310 many_foot pic: 189 state: 15 wait: 1 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 311 many_foot pic: 190 state: 15 wait: 1 next: 312 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 312 many_foot pic: 191 state: 15 wait: 1 next: 313 dvx: 0 dvy: 0 dvz: 0 centerx: 20 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 313 many_foot pic: 192 state: 15 wait: 1 next: 314 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 314 many_foot pic: 193 state: 3005 wait: 1 next: 315 dvx: 0 dvy: 0 dvz: 0 centerx: 20 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 315 many_foot pic: 194 state: 3005 wait: 1 next: 316 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 316 many_foot pic: 195 state: 3005 wait: 1 next: 317 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 317 many_foot pic: 196 state: 3005 wait: 1 next: 318 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 318 many_foot pic: 1932131236 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
sorry if i missed any thing here...
btw, i think the problem is somewhere in frame 310 of the ball- i know it makes it there as long as an enemy is in range, though it doesn't hit him with the ik0. which is ridiculous. btw if i stand on the same x-cord and not far away in the z-cord, it amazingly works... o.O