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Character Base Making Tutorial - Fully Explained Guide
#1
Character Base Making Tutorial - Fully Explained


The Spriting Tutorials section on Little Fighter Empire forums houses a great number of widely spread topics within spriting. The quality of these tutorials vary between good, medium and poor and one of them even excellent in terms of how useful, helpful or accurate. I have tested many of these tutorials and have found myself very impressed by what the forums have come up with as a collection.

However there is one downside, one of these tutorials is notoriously difficult to make and has never been by everyones standards, well rounded when made... the Character Base Making Tutorial or CBMT as I will now refer to it. The CBMT has so far produced the most varied and down right horrible results, it is also the most difficult to please everyone with it seems. Although I have only seen and attempted two different CBMT's, none of them have produced the Little Fighter 2 proportions the way anyone would have wanted them. Both Prince_Freeza and I have made that tutorial before as far as I am aware and both to roughly the same degree of quality, even though we went about it differently. Prince_Freeza's guide had a relatively decent Little Fighter proportion to it but lacked the in depth explanation that was required by some users. My previous guide had the explanation and step by step approach covered, but produced horrible proportions that simply did Little Fighter 2 no justice.

It was therefore a quest I had set myself, to produce the best CBMT for Little Fighter Empire forums that they had ever seen. A guide that was able to go into full detail but yet remain simple enough for even the newest or least skilled of spriters to understand and still complete a decently proportioned Little Fighter 2 sprite base.

So I made a tutorial like no other, providing the perfect tool for mapping out the different proportions and heights for the various different body parts. It utilises a colour coded bar to show where on a rough scale everything should be height wise. I have then written a full explanation guide to go with it in the hopes that it will provide you, the members of Little Fighter Empire forums a useful, effecient and accurate guide to making character bases with Little Fighter 2 proportions.

So I present you with the step by step picture process for CBMT and underneath it the written explanation for every step of the way:

Rewritten Guide (Click to View)

Original Guide (Click to View)
Okay, and that is the end to the CBMT. This tutorial was created by me, Eddie, as a gift to the Little Fighter Empire forums in the hopes that they will perform feats like no other in terms of sprites. And now I move swiftly on to some small facts on what to do during and after this guide:

- Develop your own style. Not everybody can sprite exactly like Little Fighter 2 characters and most have their own odd flaws or differences. Some of them even suit the artist and give it their little signature. Examples of these include: Chishio's work, Alectric's work, Apocalypsis' work, Siegvar's work and Prince_Freeza's. Their styles are definately worth taking a look at. Even though slightly different to Little Fighter, they pull it off with ease and grace.

- Apocalypsis and the other great spriters have said this time and time again. There will probably never be someone capable of creating exact copies of the Little Fighter style. So do not fret if you can't get it as perfect as you'd like to. This guide was only to give you a rough guideline on the shapes and forms and help you to reach your Little Fighter spriting goal. May it be used for such purposes.

- Look at real life. If you ever get stuck on poses and bodyparts, shading and folds, always look to real life. Art might not be exactly like real life, but it in most cases is a simplified form. Take references, move your own body about and look at the angles, shapes and sizes. This should help you create your own sprites and drawings properly.

- Move on to other tutorials. This is not the be all and end all of tutorials, it might be more helpful than others, or it might not. Look at others and judge for yourself how useful it is.


Okay, and now it's credits time:
- Apocalypsis, Prince_Freeza, Phil and everyone else that took part in Prince_Freeza's tutorial thread. For stating that nothing will be exactly Little Fighter and so for setting me the challenge of trying to reach that goal.

- Little Fighter Empire forumer's as a whole. You've all given and gotten me as far as I've come right now and some of you have given me helpful pushes in the right direction that I will never forget. The tutorials made by you guys were really helpful.

- The moderators and admins. Without you lot, none of this could have ever happened. You've been there for us all through thick and thin and helped guide us to our goals and even challenge us to reach new ones. So here is your thanks.


Okay, I guess that's all from me. I just want to say to you all, happy spriting, hopefully this guide helps you,

Eddie


Downloadable Attachments:

.txt   Character_Base_Making_Tutorial_Fully_Explained.txt (Size: 17.71 KB / Downloads: 189) - Written Guide


    - Drawn Guide


Attached Files
.txt   Simplified guide.txt (Size: 20.91 KB / Downloads: 165)
One day, I shall become, TUTORIAL-MAN: Superhero of writing overly long, overly annoying tutorials which most people probably won't read, but will give it a stab at the first 5 lines!
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#2
Eddie Wrote:P.S - could one of you lovely people post the guide in a word document for me and then send it via pm so I can add it as an attachment? Thank you.
use this link
http://j.imagehost.org/dl/a3a913eacc6b27...lained.txt
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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#3
extremely well done and simple to understand for beginners

suggestion:
instead of steps 3, 4, 5, etc

would be good if you had a small heading like Jaw, Head, arms etc It's easier to use control + F to search because your post is long and has a lot of text. For those looking at specific parts for reference anyway
you don't want to see this (Click to View)
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the other by xFire
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#4
:thumbs up: 
Even ausumer than your last one!!!

But you could have skipped a few steps and do them at the end like Marshall said. And in some parts you used not very ummm... Understandable words. Many members might not get them, but don't get my wrong i understand every word.

Other than that very good tutorial perfectly explaind (well for me :D).
*thumbs up*

~RtXaS~
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#5
very well done and well organized tutorial nice job eddie. i hope it helps alot of members...
"I'm the president of the shadow government
The grand governor of the federal reserve
Public enemy of the society
The one you cannot see the thirty three degree"
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#6
Great job (especially shading), but we may as well use normal Template...
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#7
(06-03-2010, 01:42 PM)SirisRhazael Wrote:  Great job (especially shading), but we may as well use normal Template...
maeby you didn't get the point.
title Wrote:Character Base Making Tutorial - Fully Explained Guide
[Image: UB2.gif]
FrozenFiren|Devid|Sprites

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#8
Title Wrote:Character Base Making Tutorial - Fully Explained Guide
What's the sense in making new base if we have Template? I mean all those lines, not shading and skin.
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#9
^For example, you could want to have a slightly different proportioned guy (maybe more into the direction of mark). Also, you might need a base for poses template doesn't have.
Which brings me to the main critique point about this tutorial. While you've done a great job explaining the anatomy part (which I've never seen that detailed, thumbs up), giving the reader a defined amount of pixels he has to go left/right/up/down won't help him too much. Some numbers to give him a general impression are very useful (preventing him from doing some weird-proportioned stuff), but you shouldn't tell him how he exactly has to do the feet or whatever. It will make the tutorial more complicated, while following those instructions will lead to the exact same sprite. Just saying how thick waist/head/upper body and how long legs/head/body/arms are should be sufficient.
However, that's just something you could leave out to make it easier. On the other hand, I can't find anything I would miss. It might be pretty long, but what the heck? I'd rather spent some time reading this long tutorial than spending even more time reading a bunch of others being shorter.
tl;dr: *thumbs up*

v: What I mean is this: The part telling you how many pixels you have to go into which direction will only enable the reader to make a normal 79*79 sprite. The part about anatomy will make him understand what he does. And if you understood it (and got some practice), you can draw at any size you want.
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#10
(06-03-2010, 02:20 PM)Reaper Wrote:  ^For example, you could want to have a slightly different proportioned guy
I just realised that we would need some templates for bigger characters (Julian,Knight) instead of making the new ones for classic 79x79 °[]°
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