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[solved] Template cast weapon
#1
Hello.
I installed the spirit weapon

The item drop with luck from sky but i want it like freeze...

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Short description of the problem:
1.I cant spell the item...If i spell it with def jum att ( hit_ja) it spell 2knights... wth???


2.I dont want,that it falling from sky
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Problem 1:

I copy the Freeze sword frames and add it to my template...
I changed the oid to 105

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Data.txt ids
id: 105 type: 1 file: data\spirit_sword.dat #spirit_sword
id: 299 type: 3 file: data\spirit_sword_spirit.dat
----------------------------

First the move: I make it to hit_ja
Code:
ยด<frame> 0 standing pic: 0 state: 0 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_ja: 272 hit_Dj: 260 wpoint: kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 1 standing pic: 1 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Dj: 260 hit_ja: 272 wpoint: kind: 1 x: 33 y: 47 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 2 standing pic: 2 state: 0 wait: 3 next: 3 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Dj: 260 hit_ja: 272 wpoint: wpoint: kind: 1 x: 32 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 3 standing pic: 3 state: 0 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Dj: 260 hit_ja: 272 wpoint: wpoint: kind: 1 x: 32 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 5 walking pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Dj: 260 hit_ja: 272 wpoint: wpoint: kind: 1 x: 45 y: 53 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 6 walking pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Dj: 260 hit_ja: 272 wpoint: wpoint: kind: 1 x: 40 y: 55 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 7 walking pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Dj: 260 hit_ja: 272 wpoint: wpoint: kind: 1 x: 33 y: 57 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end> <frame> 8 walking pic: 7 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Dj: 260 hit_ja: 272 wpoint: wpoint: kind: 1 x: 24 y: 56 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 1 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end: bdy: kind: 0 x: 28 y: 15 w: 27 h: 65 bdy_end: <frame_end>

Code:
<frame> 272 Sword pic: 160 state: 3 wait: 1 next: 271 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 150 sound: data\074.wav wpoint: kind: 3 x: 40 y: 43 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 14 w: 31 h: 64 bdy_end: <frame_end> <frame> 273 Sword pic: 161 state: 3 wait: 1 next: 272 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 14 w: 31 h: 64 bdy_end: <frame_end> <frame> 274 Sword pic: 162 state: 3 wait: 1 next: 273 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 14 w: 31 h: 64 bdy_end: <frame_end> <frame> 275 Sword pic: 163 state: 3 wait: 1 next: 274 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 14 w: 31 h: 64 bdy_end: <frame_end> <frame> 276 Sword pic: 164 state: 3 wait: 2 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 14 w: 31 h: 64 bdy_end: <frame_end> <frame> 277 Sword pic: 165 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 2 x: 42 y: 51 action: 35 dvx: 0 dvy: 0 oid: 105 facing: 0 opoint_end: wpoint: kind: 1 x: 42 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 14 w: 31 h: 64 bdy_end: <frame_end>

Problem 2
But it wont works...
I want to make this item only for me..also it dont should falling from the sky so that im only i can spell it...
and i cant spell it
what im doing wrong?
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#2
You have to change the weapon's id value to some thing smaller than 100 or bigger than 199. that way, it won't fall from the sky.

All of your frame have the next: value lead to it previous frame. That's why it can't continue to the next frame. Change next: 271 to next: 273 and so forth.
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#3
hmm ok ill change the next from all frames thx...
and the id: i change it from data.txt right?
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#4
opoint:
kind: 2 x: 42 y: 51 action: 35 dvx: 0 dvy: 0 oid: 105 facing: 0
opoint_end:
and in data.txt
[Image: UB2.gif]
FrozenFiren|Devid|Sprites

News of the day 19th Sep 10: Someone's back on track
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#5
It wont work.. i cant cast the weapon...
well i changed the id from data txt to 400..
thats not the problem..
If i cast the weapon...im invisble ok thats because the pics but i cant move or cant see the item i cant doing anything only if a person hit me i can move...

I changed all next look like this:

Code:
<frame> 272 Sword pic: 160 state: 3 wait: 1 next: 273 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 150 sound: data\074.wav wpoint: kind: 3 x: 40 y: 43 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 14 w: 31 h: 64 bdy_end: <frame_end> <frame> 273 Sword pic: 161 state: 3 wait: 1 next: 274 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 14 w: 31 h: 64 bdy_end: <frame_end> <frame> 274 Sword pic: 162 state: 3 wait: 1 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 14 w: 31 h: 64 bdy_end: <frame_end> <frame> 275 Sword pic: 163 state: 3 wait: 1 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 14 w: 31 h: 64 bdy_end: <frame_end> <frame> 276 Sword pic: 164 state: 3 wait: 2 next: 276 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 24 y: 14 w: 31 h: 64 bdy_end: <frame_end> <frame> 277 Sword pic: 165 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 2 x: 42 y: 51 action: 35 dvx: 0 dvy: 0 oid: 400 facing: 0 opoint_end: wpoint: kind: 1 x: 42 y: 51 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 14 w: 31 h: 64 bdy_end: <frame_end>

Pls help me..im a beginner at Dc
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#6
    DC-Code:
<frame> 275 Sword
pic: 163 state: 3 wait: 1 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
 
<frame> 276 Sword
pic: 164 state: 3 wait: 2 next: 276 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
 
<frame> 277 Sword
   pic: 165  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 2  x: 42  y: 51  action: 35  dvx: 0  dvy: 0  oid: 400  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 42  y: 51  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>

into

    DC-Code:
<frame> 275 Sword
pic: 163 state: 3 wait: 1 next: 276 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
 
<frame> 276 Sword
pic: 164 state: 3 wait: 2 next: 277 dvx: 0 dvy: 0 dvz: 0 centerx: 52 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 14 w: 31 h: 64
bdy_end:
<frame_end>
 
<frame> 277 Sword
   pic: 165  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 2  x: 42  y: 51  action: 35  dvx: 0  dvy: 0  oid: 400  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 42  y: 51  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 14  w: 31  h: 64
   bdy_end:
<frame_end>


you should watch the next: values
[Image: UB2.gif]
FrozenFiren|Devid|Sprites

News of the day 19th Sep 10: Someone's back on track
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#7
Ohhhhhh THANK YOU
i dont see that i think that a already changed it from all but ok im blind XD
It works very nice!!!


edit2
Dont need i just copy the frames from Freeze of Lf2 reinforced ^^
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