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@Psycho: I kinda figured that out due to the unshadiness of his kilt.
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@
PsychoPixels -
Definately looks more realistic in the body region and chest region now. Infact I'm finding it hard to point out flaws with the regions you have currently shaded. You know where to shade and you do it in good detail.
Well done Psycho - you have done extremely well in my opinion. Cannot wait to see the rest of it
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its just plain awesome. quite realistic.
great job on that - you're definitely improving!
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Ah... Cool... Love the arm.
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Woah, totally gore
i love this whole concept....
everything is fine on the top but i am disappointed at the lower half (the legs and feet)
but i guess u can keep it like that since its very similiar to the other sprite u made...
i'd give it a 8/10 ;D
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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@LutiChris: If you have any suggestions on how to make it look better, please post them. And yeah, they are the same as the other sprite, I am going to do something with the feet (a more mutant look).
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07-15-2010, 02:10 PM
(This post was last modified: 07-15-2010, 02:16 PM by LutiChris.)
I'm terrible @ explaining such stuff...no rly i am... :P
i just observe & admire...
anyways i'll try my best...
the left leg's shading is in the center, which i generally don't like...make sure the light generally going toward the right side (of my screen)
next the structure of the legs and feet need to be straightened and precise...
this may actually be very difficult to do if it were pixel by pixel
what program do u use?
(not that it rly matter since it's pixel by pixel)
Psycho Wrote:going to do something with the feet (a more mutant look)
even better! just like the tentacle arm or do u have something else in mind?
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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