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Extra damage problem
#1
Okay... It's been a long time since I posted on this forum.
I have a problem with John. He is supposed to get injured in his injured frame, as i want him to take extra damage from attacks. However, he gets stuck in the injured frames instead.
Here is the data:
    DC-Code:
<frame> 220 injured
   pic: 120  state: 11  wait: 2  next: 221  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 52  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 17  w: 29  h: 61
   bdy_end:
<frame_end>
 
<frame> 221 injured
   pic: 121  state: 11  wait: 0  next: 390  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 38  y: 51  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 32  y: 16  w: 27  h: 63
   bdy_end:
   bdy:
      kind: 0  x: 22  y: 37  w: 26  h: 42
   bdy_end:
   opoint:
      kind: 1  x: 35  y: 79  action: 300  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
<frame> 390 injured
   pic: 121  state: 11  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 38  y: 51  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 32  y: 16  w: 27  h: 63
   bdy_end:
   bdy:
      kind: 0  x: 22  y: 37  w: 26  h: 42
   bdy_end:
<frame_end>
 
<frame> 222 injured
   pic: 123  state: 11  wait: 2  next: 223  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 41  y: 30  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 11  y: 24  w: 39  h: 31
   bdy_end:
   bdy:
      kind: 0  x: 25  y: 53  w: 40  h: 27
   bdy_end:
<frame_end>
 
<frame> 223 injured
   pic: 124  state: 11  wait: 0  next: 391  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 43  y: 30  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 12  y: 23  w: 40  h: 37
   bdy_end:
   bdy:
      kind: 0  x: 27  y: 56  w: 36  h: 24
   bdy_end:
   opoint:
      kind: 1  x: 39  y: 79  action: 300  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
<frame> 391 injured
   pic: 124  state: 11  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 43  y: 30  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 12  y: 23  w: 40  h: 37
   bdy_end:
   bdy:
      kind: 0  x: 27  y: 56  w: 36  h: 24
   bdy_end:
<frame_end>
 
<frame> 224 injured
   pic: 130  state: 11  wait: 2  next: 225  dvx: 0  dvy: 0  dvz: 0  centerx: 48  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 30  y: 60  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 32  y: 18  w: 28  h: 60
   bdy_end:
   bdy:
      kind: 0  x: 52  y: 38  w: 20  h: 19
   bdy_end:
<frame_end>
 
<frame> 225 injured
   pic: 131  state: 11  wait: 0  next: 392  dvx: 0  dvy: 0  dvz: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 39  y: 57  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 18  w: 35  h: 63
   bdy_end:
   opoint:
      kind: 1  x: 44  y: 79  action: 300  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
<frame> 392 injured
   pic: 131  state: 11  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 39  y: 57  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 18  w: 35  h: 63
   bdy_end:
<frame_end>
 
<frame> 226 injured
   pic: 120  state: 16  wait: 6  next: 227  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 39  y: 52  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 6  x: 6  y: 12  w: 85  h: 68  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 27  y: 22  w: 42  h: 58
   bdy_end:
<frame_end>
 
<frame> 227 injured
   pic: 122  state: 16  wait: 6  next: 228  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 43  y: 52  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 6  x: 6  y: 12  w: 85  h: 68  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 24  w: 39  h: 57
   bdy_end:
<frame_end>
 
<frame> 228 injured
   pic: 121  state: 16  wait: 6  next: 229  dvx: 0  dvy: 0  dvz: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 41  y: 53  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 6  x: 6  y: 12  w: 85  h: 68  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 23  w: 37  h: 58
   bdy_end:
   opoint:
      kind: 1  x: 37  y: 79  action: 300  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
<frame> 229 injured
   pic: 122  state: 16  wait: 6  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 44  y: 52  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 6  x: 6  y: 12  w: 85  h: 68  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 29  y: 26  w: 37  h: 53
   bdy_end:
<frame_end>


and the opoint opoints...
    DC-Code:
<frame> 300 gay #haha
   pic: 999  state: 18  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 0  fall: 1  arest: 1  bdefend: 16  injury: 1  effect: 5
   itr_end:
<frame_end>
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#2
Well in John heal ball, there is injury: 100 in itr so maybe you should try to add injury: -?? (<- hp you want to lose) to itr, haven´t tested but that´s what i would try.
Might be back, might be not :^) anyways awesome to see you guys again!
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#3
Okay sorry but your method doesn't work... so sad.
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#4
nah, the problem is the arest in the itr - arest means that the itr can hurt one person and the itr can rehurt this person after 1 TU - and this means 30 times per second!!!

Change this to another value and it should help...
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www.lf-empire.de
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Don't dream your life, live your dream!
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#5
I think arest or vrest in an itr from 1-3 would cause the attack to get stuck because of the itr lag, 4 allows 2 to 3 hits, and from 5 on it's just one... I think.

So yeah, try something along the lines of 5 - 10.
Quote of the Day f***ing Year (Click to View)
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#6
What value do i change it to? I tried 5 and 10 but it doesn't work.
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#7
what does "doesnt work" mean - still stuck ? then how about tring another value or change arest to vrestz just for secure :p

edit: nah wait - these injkured frames you posted are nearly unmodified, right? ok, then please show us how you activated this extra-damage frame, cause with a wait: 1 the object should already disappear. Somehow i guess you activated it several times or so...
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Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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#8
When he gets hit he does into the same injured frame. So the opoint keeps coming out. I nedd to know how to stop him from going back to the injured frame. Fall: -1?
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#9
fall and bdefend -1 should stop him from going to injured
[Image: random.php?pic=random]
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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#10
    DC-Code:
<frame> 300 gay 
   pic: 999  state: 18  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 0  fall: -1  arest: -1  bdefend: -1  injury: 5  effect: 5
   itr_end:
<frame_end>


I changed it. It still doesn't work.

    DC-Code:
<frame> 301 gay
   pic: 999  state: 3005  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 8  x: 22  y: 27  w: 55  h: 27  dvx: 57  fall: 1  arest: 1  bdefend: 16  injury: -5  effect: 5
   itr_end:
<frame_end>


Is this an altenative.
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