Introduction
Wizard is one of the characters in the abandoned project LF2 extended.
The background on making Wizard is similar to Nino, Nino lacks weapon and some movement sprites, and Wizard lacks non-weapon attack sprites and all moves. Therefore I completed Wizard as a character who does not involve in fist fight (or as he claims) by conjuring objects and glyphs to fight for him.
Description
Wizard is an ice-based character who is unique in revolving about positioning with running to summon portals, and conjuring objects by consuming them. He has formidable moving speed but is weak in melee combat, but has powerful Crowd control and potentially very high area damage.
I intend to utilize the original sprites of Wizard as much as possible, so his moves and basic attacks generate glyphs, pure white for physical combat and gradient cyan for his spells.
Update
17 Sep 2020:
Normal running no longer summons portal
Run attack now hits multiple enemies
Dash attack daamge increased from 50 to 70
Sprint: Placement of portals improved, but the number of portals is decreased
Icinerate: Renamed to Icenerate
Invoke breeze: Input changed to D>J, now summons portal to the front, slightly chases towards enemy in z-axis, can be used in run attack and rolling
Conjure flame: Input changed to DvJ, MP cost increased from 75MP (15%) to 100MP (20%)
Flame is nerfed: Will dissipate after attacking enemy, can be blocked
D^J Conjure Icicle: Can be used in run attack and rolling
31 Oct 2018:
Reduced dash attack damage from 80 to 50
Added Run attack, deals 50 damage
Sprint has been changed to >> + > (Holding forward while running), costs 100% more MP, movement speed increased
X-axis movement speed for running, jumping and dashing are reduced by 10%
15 Jan 2018:
Icinerate bolts will land after 1/2 (instead of 1.5) seconds of casting
Preview
Normal run and Sprint
![[Image: fd6eFb2.gif]](https://i.imgur.com/fd6eFb2.gif)
Rapid rolling Conjure flame (>>+>DvJ)
![[Image: sLm8Pjs.gif]](https://i.imgur.com/sLm8Pjs.gif)
Rapid rolling Conjure icicle (>>+>D^J)
![[Image: iqCTazh.gif]](https://i.imgur.com/iqCTazh.gif)
Icinerate
![[Image: PzBbbtI.gif]](https://i.imgur.com/PzBbbtI.gif)
Invoke Breeze + Conjure Flame
![[Image: vmBOGkA.gif]](https://i.imgur.com/vmBOGkA.gif)
Invoke Breeze + Conjure Icicle
![[Image: 5TOwPIv.gif]](https://i.imgur.com/5TOwPIv.gif)
Video demonstration
Watch in youtube (note: Old version)
Download
Version: 17 Sep 2020
Mediafire
Credits
Mono for creating the original sprites
STM and Nyamaiku for balance and DC advice
Plyasm for the name idea of Icinenerate (it was Icenerate though although I don't think newcomers would guess the name correctly)
Gad for spriting advice
Wizard is one of the characters in the abandoned project LF2 extended.
The background on making Wizard is similar to Nino, Nino lacks weapon and some movement sprites, and Wizard lacks non-weapon attack sprites and all moves. Therefore I completed Wizard as a character who does not involve in fist fight (or as he claims) by conjuring objects and glyphs to fight for him.
Description
Wizard is an ice-based character who is unique in revolving about positioning with running to summon portals, and conjuring objects by consuming them. He has formidable moving speed but is weak in melee combat, but has powerful Crowd control and potentially very high area damage.
I intend to utilize the original sprites of Wizard as much as possible, so his moves and basic attacks generate glyphs, pure white for physical combat and gradient cyan for his spells.
Move list (Click to View)
Explanation of icicles made by Wizard (Click to View)
17 Sep 2020:
Normal running no longer summons portal
Run attack now hits multiple enemies
Dash attack daamge increased from 50 to 70
Sprint: Placement of portals improved, but the number of portals is decreased
Icinerate: Renamed to Icenerate
Invoke breeze: Input changed to D>J, now summons portal to the front, slightly chases towards enemy in z-axis, can be used in run attack and rolling
Conjure flame: Input changed to DvJ, MP cost increased from 75MP (15%) to 100MP (20%)
Flame is nerfed: Will dissipate after attacking enemy, can be blocked
D^J Conjure Icicle: Can be used in run attack and rolling
31 Oct 2018:
Reduced dash attack damage from 80 to 50
Added Run attack, deals 50 damage
Sprint has been changed to >> + > (Holding forward while running), costs 100% more MP, movement speed increased
X-axis movement speed for running, jumping and dashing are reduced by 10%
15 Jan 2018:
Icinerate bolts will land after 1/2 (instead of 1.5) seconds of casting
Preview
Normal run and Sprint
![[Image: fd6eFb2.gif]](https://i.imgur.com/fd6eFb2.gif)
Rapid rolling Conjure flame (>>+>DvJ)
![[Image: sLm8Pjs.gif]](https://i.imgur.com/sLm8Pjs.gif)
Rapid rolling Conjure icicle (>>+>D^J)
![[Image: iqCTazh.gif]](https://i.imgur.com/iqCTazh.gif)
Icinerate
![[Image: PzBbbtI.gif]](https://i.imgur.com/PzBbbtI.gif)
Invoke Breeze + Conjure Flame
![[Image: vmBOGkA.gif]](https://i.imgur.com/vmBOGkA.gif)
Invoke Breeze + Conjure Icicle
![[Image: 5TOwPIv.gif]](https://i.imgur.com/5TOwPIv.gif)
Video demonstration
Watch in youtube (note: Old version)
Download
Version: 17 Sep 2020
Mediafire
Credits
Mono for creating the original sprites
STM and Nyamaiku for balance and DC advice
Plyasm for the name idea of Icinenerate (it was Icenerate though although I don't think newcomers would guess the name correctly)
Gad for spriting advice