Introduction
Cord is a character originating from Gad's creations, a boss that uses id: 52(Julian) and moves extremely fast, has a bunch of incredibly melee moves and a signature Grab attack that deals significant damage.
My rework on Cord retains his nature as a demon character, removing retaliation and teleportation and redesigns him as a trickster melee fighter that powers up one of his moves via Blood System, derived from Counter system implemented in Counter Template.
Description
Cord is a tricky melee fighter who specializes on evading blows and dealing damage at the same time.
His Blood system is a counter that rewards player with risky play, and therefore discourages spamming dash attack and Blood Blast (D>A) too much.
Blood system alters his Blasphemy move (DvA). With no Blood stacks, Blasphemy is a simple retaliating wing swipe that stuns. With Blood stacks they are automatically consumed, costing double mp but also creating blood slashes which increases reach of the move and drastically increasing damage.
While Cord can deal high damage with melee combos, his engage skill is relatively poor and specializes on evasion. Blood Blast is a high, fast-moving strong projectile that damages enemy off guard, and his unique ability to fly allows him to stay away from volley of projectiles for extended time.
Update
9 Dec 2020:
Blasphemy MP cost changed from 15%(+15%) to 20%(+0%)
Ferocious Claw damage increased from 45 to 50
Flip attack damage changed from 25+15 to 30+30
20 July 2018:
AI is now more susceptible to his dash attack
Decreased ending time of Blasphemy by 3/30s
18 July 2018:
Limited Blood Blast to only last 32/30 second
Removed MP cost of Ferocious Claw, increased its height and propel
Fly has been reworked to become a new state
Fixed a bug that caused Ferocious claw to not grant blood when hitting enemy at the middle of duration
Blood Slashes of Blasphemy now stuns if single, or knocks enemies back if multiple
Pressing Jump will no longer automatically trigger fly
Pressing Attack with rolling will now properly pick light weapon on the way
Screenshot
Basic punches
Fly + Jump attack
Blood Blast (D>A)
Ferocious Claw (Run + A)
Blasphemy (0 Blood) + Flip Attack (D^A + A)
Punch x2 + Blasphemy (1 Blood)
Punch x2 + Blasphemy (5 Blood) + Run attack
Video demonstration
Demo for newest version is in preparation
Demo, version 16 July 2018
Download
Version: 9 Dec 2020
Mediafire
Credits
Gad for original Cord
STM and Nyamaiku for move and DC advice
Blood slashes are created by modifying sprites from aweryn, posted on
https://vxresource.wordpress.com/2010/02...nimations/
Cord is a character originating from Gad's creations, a boss that uses id: 52(Julian) and moves extremely fast, has a bunch of incredibly melee moves and a signature Grab attack that deals significant damage.
My rework on Cord retains his nature as a demon character, removing retaliation and teleportation and redesigns him as a trickster melee fighter that powers up one of his moves via Blood System, derived from Counter system implemented in Counter Template.
Description
Cord is a tricky melee fighter who specializes on evading blows and dealing damage at the same time.
His Blood system is a counter that rewards player with risky play, and therefore discourages spamming dash attack and Blood Blast (D>A) too much.
Blood system alters his Blasphemy move (DvA). With no Blood stacks, Blasphemy is a simple retaliating wing swipe that stuns. With Blood stacks they are automatically consumed, costing double mp but also creating blood slashes which increases reach of the move and drastically increasing damage.
While Cord can deal high damage with melee combos, his engage skill is relatively poor and specializes on evasion. Blood Blast is a high, fast-moving strong projectile that damages enemy off guard, and his unique ability to fly allows him to stay away from volley of projectiles for extended time.
Update
9 Dec 2020:
Blasphemy MP cost changed from 15%(+15%) to 20%(+0%)
Ferocious Claw damage increased from 45 to 50
Flip attack damage changed from 25+15 to 30+30
20 July 2018:
AI is now more susceptible to his dash attack
Decreased ending time of Blasphemy by 3/30s
18 July 2018:
Limited Blood Blast to only last 32/30 second
Removed MP cost of Ferocious Claw, increased its height and propel
Fly has been reworked to become a new state
Fixed a bug that caused Ferocious claw to not grant blood when hitting enemy at the middle of duration
Blood Slashes of Blasphemy now stuns if single, or knocks enemies back if multiple
Pressing Jump will no longer automatically trigger fly
Pressing Attack with rolling will now properly pick light weapon on the way
Move list (Click to View)
Screenshot
Basic punches
Fly + Jump attack
Blood Blast (D>A)
Ferocious Claw (Run + A)
Blasphemy (0 Blood) + Flip Attack (D^A + A)
Punch x2 + Blasphemy (1 Blood)
Punch x2 + Blasphemy (5 Blood) + Run attack
Video demonstration
Demo for newest version is in preparation
Demo, version 16 July 2018
Download
Version: 9 Dec 2020
Mediafire
Credits
Gad for original Cord
STM and Nyamaiku for move and DC advice
Blood slashes are created by modifying sprites from aweryn, posted on
https://vxresource.wordpress.com/2010/02...nimations/