(08-04-2020, 07:54 AM)酱油君~ Wrote:(08-04-2020, 03:29 AM)sssks6070 Wrote:Memento give me a folder named "From 2.4",I thought It's coming from your "Little Fighter 2.4",and then I asked if we should use other's sprites,and answer is "Yes,only non-existing moves that we feel should be added."and then I used it.Do you make this sprite?(08-03-2020, 04:00 PM)酱油君~ Wrote: Sauce's original character edits
Rudolf:
Freeze:
If anyone own these sprites,please call me.
From where did you get freeze's sprites ???
Nope,I didn't made it. I just made the data and I found it here :
LF2 neuer stern maybe
Anyways I was just wondering maybe you have found a version from which you might have ripped it ..
Here is another version of that punch
In this the enemy stays in ice state even upon falling on ground ..
Video:-
https://drive.google.com/file/d/1CUKSMm0...p=drivesdk
DC-Code:
<frame> 305 icey-punch1 pic: 350 state: 3 wait: 1 next: 306 dvx: 7 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 80 wpoint: kind: 1 x: 38 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 7 y: 8 w: 51 h: 70 bdy_end: <frame_end> <frame> 306 icey-punch1 pic: 351 state: 3 wait: 0 next: 307 dvx: 9 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\064.wav wpoint: kind: 1 x: 40 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 16 y: 10 w: 58 h: 68 bdy_end: <frame_end> <frame> 307 icey-punch1 pic: 352 state: 3 wait: 1 next: 308 dvx: 8 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 40 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 16 y: 10 w: 58 h: 68 bdy_end: <frame_end> <frame> 308 icey-punch1 pic: 353 state: 301 wait: 1 next: 309 dvx: 6 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 40 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 26 y: 22 w: 51 h: 35 dvx: 10 dvy: -13 fall: 70 vrest: 10 bdefend: 60 injury: 48 effect: 3 zwidth: 15 itr_end: bdy: kind: 0 x: 14 y: 16 w: 51 h: 60 bdy_end: <frame_end> <frame> 309 icey-punch1 pic: 354 state: 301 wait: 1 next: 310 dvx: 6 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 29 y: 49 weaponact: 30 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 34 y: 13 w: 44 h: 36 dvx: 10 dvy: -13 fall: 70 vrest: 10 bdefend: 60 injury: 48 effect: 3 zwidth: 15 itr_end: bdy: kind: 0 x: 4 y: 12 w: 54 h: 65 bdy_end: <frame_end> <frame> 310 icey-punch1 pic: 355 state: 3 wait: 3 next: 311 dvx: 2 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 312 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 47 weaponact: 26 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 11 y: 7 w: 52 h: 71 bdy_end: <frame_end> <frame> 311 icey-punch1 pic: 360 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 53 y: 58 weaponact: 33 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 16 y: 11 w: 45 h: 68 bdy_end: <frame_end> <frame> 312 icey-punch2 pic: 361 state: 3 wait: 1 next: 313 dvx: 11 dvy: 539 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50 wpoint: kind: 1 x: 37 y: 36 weaponact: 26 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 11 y: 6 w: 55 h: 72 bdy_end: <frame_end> <frame> 313 icey-punch2 pic: 362 state: 301 wait: 1 next: 314 dvx: 1 dvy: 543 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\064.wav wpoint: kind: 1 x: 56 y: 19 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 1 y: 32 w: 29 h: 36 dvx: -2 dvy: -3 fall: 70 vrest: 10 bdefend: 60 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 3 y: 6 w: 61 h: 70 bdy_end: <frame_end> <frame> 314 icey-punch2 pic: 363 state: 301 wait: 2 next: 315 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 2 y: 3 w: 78 h: 42 dvx: 10 dvy: 1 fall: 70 vrest: 10 bdefend: 60 injury: 56 effect: 3 zwidth: 15 itr_end: wpoint: kind: 1 x: 31 y: 44 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 14 w: 61 h: 61 bdy_end: <frame_end> <frame> 315 icey-punch2 pic: 364 state: 3 wait: 2 next: 316 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 23 y: 40 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 25 y: 27 w: 53 h: 55 dvx: 10 dvy: 1 fall: 70 vrest: 10 bdefend: 60 injury: 56 effect: 3 zwidth: 15 itr_end: bdy: kind: 0 x: 1 y: 3 w: 63 h: 73 bdy_end: <frame_end> <frame> 316 icey-punch2 pic: 365 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 41 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 10 y: 4 w: 54 h: 70 bdy_end: <frame_end> |
Sprite numbers are changed and are according to this one here :-
Keep up the good work :)
Have a Good Day !!!
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