Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
(DC) LF2R How to add bgs
#1
(DC) LF2R How to add bgs

0. Hello, dear sirs and ladies! Class is in session and today we'll learn, how to add backgrounds (bgs), aka maps, to your beloved LF2R. So, without further ado, let's start and learn something, in the hopes, that more people will get into LF2R gaming modding scene and produce some new material for the game...

1. Put your pictures-sprites to

\resources\app\_res_bg\

as an example I'll take "Devil's Hall", so the folder/pathway is

resources\app\_res_bg\devil

2. Let's check the LF3BYTITASZIBIKAS "Devil's_Hall" "bg.dat", that is

Code:
name: Devil's_Hall
width: 2400  zboundary: 374 518 
shadow: bg\template\devil\shadow.bmp  shadowsize: 37 9

layer:
  bg\template\devil\loop1.bmp
  transparency: 1 width: 2400  x: 0  y: 128  loop: 509
layer_end

layer:
  bg\template\devil\tt.bmp
  transparency: 1 width: 2400  x: 839  y: 128
layer_end

As you can see, there is a "name" of the "bg", which you can change to your liking, and the pictures-sprites pathways are in ".bmp", so make sure your pictures/sprites are in .png format.

3. In your freshly created pathway, or, in this case, "devil" folder create a text-document "bg_x3", that is

Code:
name: Devil's_Hall
width: 2400  zboundary: 374 518 
shadow: _res_bg\devil\shadow.png  shadowsize: 37 9

layer:
  _res_bg\devil\loop1.png
  transparency: 1 width: 2400  x: 0  y: 128  loop: 509
layer_end

layer:
  _res_bg\devil\tt.png
  transparency: 1 width: 2400  x: 839  y: 128
layer_end

Make sure you have all the correct pictures-sprites to all the correct pathways and again in ".png" format. There's always a chance, that some pictures-sprites are missing, so be careful (create the missing pictures-sprites, if necessary), otherwise the game will hang, won't work or simply crash.

4. Open _data text-file in

resources\app\_res_data

and add the following line at the end to the text-document (under "<background>"), which is in your created folder/pathway

id: 15    file: _res_bg/devil/bg_x3

so it will look like this

Code:
<background>
id: 4    file: _res_bg/hkc/bg_x3
id: 2    file: _res_bg/lf/bg_x3
id: 3    file: _res_bg/sp/bg_x3
id: 5    file: _res_bg/gw/bg_x3
id: 6    file: _res_bg/qi/bg_x3
id: 7    file: _res_bg/ft/bg_x3
id: 8    file: _res_bg/bc/bg_x3
id: 1    file: _res_bg/cuhk/bg_x3
id: 0    file: _res_bg/thv/bg_x3
id: 9    file: _res_bg/wc/bg_x3
#id: 10    file: _res_bg/template1/bg
#id: 11    file: _res_bg/template2/bg
#id: 12    file: _res_bg/template3/bg
id: 15    file: _res_bg/devil/bg_x3
<background_end>

5. You can check out my Top10 bgs for LF2R here: https://www.mediafire.com/file/443ur6un1...C.rar/file

6. Support LF2R by buying it at: https://store.steampowered.com/app/32496...Remastered

- Respectfully, Titas Žibikas aka Paschendale
Reply
Thanks given by: Alinz




Users browsing this thread: 1 Guest(s)