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Character: Goku & SSJ Goku V2
#1
Goku & SSJ Goku - Version 2

[Image: pgx0jSt.gif]

It's been a long time coming: an update, more than a decade later.

Both normal and super saiyan form have new moves, can fly, have new counters and evasive moves.
Both can be considered to be at boss level now.


SSJ Goku might be the most complex (not complicated in terms of data..) character in LF2 so far, in terms of variety and being able to accurately control him. I'd say this is not good OR bad perse, rather a preference. However
- The inputs may not feel familiar.
- it does require many hours of gameplay to really be able to control and enjoy the character to it's full potential.
- The speed which you use (complex) inputs with, may be the greatest factor to achieve victory.

His kamehameha attacks have different properties and can clash. From weak to strong:
- Normal Goku: D>J | SSJ Goku: DJA+D>J
- Normal Goku: D>J+J | SSJ Goku: D>J
- Normal Goku: >>+D+D>J
- SSJ Goku: D>J+D^J
- SSJ Goku: D>J+J
In case of a struggle between 2 kamehameha attacks of the same kind, the player who is 2nd to fire it usually wins.

Goku's small spirit bomb, DJA+J, can destroy any horizontally moving kamehameha.


Download Goku & SSJ Goku V2

The characters have some 'weird' inputs, and it will take time to learn how to use them.

MOVES

[DvJ] Tranform
[Image: FxBYMCI.gif]


THE REST OF THE MOVES ARE UNDER THE SPOILERS (however, these are not all possibilities... There are more to find out :D)

Base form Goku


SSJ GOKU (I just noticed I forgot to replace a few .gifs, will update it)

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Thanks given by: MangaD
#2
How to make your character fly like Goku

1. Make at least 3, but rather 4, sprites for flying.
pic 140 = transitioning from dash to flying; pic 141 = flying; pic 142 = flying; (pic 143 = flying - not included in the data below)

2. Go to frame 216. Add hit_j: 370

3. Create new frames:
[Hit_a] goes to a frame that starts a flying attack (which is not provided in the small tutorial)
[Hit_j] is used to start flying and adjust the flying height (higher, tap J+J+J+...)
[Hit_d] is used to turn around and adjust the flying height (lower)
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