I'm having some trouble understanding how to put in different ball_dat. for different sprites, I can't find In the .dat where to find it.
For Example, lets say I want to use a move like freeze's ice column and except for I columns, I'm going to put Firen's explosion, but I don't want the original move to get messed up when I change it. It's a bit hard to understand, I know.....
Lets try an easier one, I want to make a character that will use a move like Julian's soul bomb while changing the color and changing the color etc. without changing the original soul bomb when I use it on Julian.
I hope I cleared out my problem...
If not, please quote me and I'll try to edit it.
Thanks
stiky101
___________________________________________________________________
The next generation of awesomness
For Example, lets say I want to use a move like freeze's ice column and except for I columns, I'm going to put Firen's explosion, but I don't want the original move to get messed up when I change it. It's a bit hard to understand, I know.....

Lets try an easier one, I want to make a character that will use a move like Julian's soul bomb while changing the color and changing the color etc. without changing the original soul bomb when I use it on Julian.
I hope I cleared out my problem...
If not, please quote me and I'll try to edit it.
Thanks
stiky101
___________________________________________________________________
The next generation of awesomness
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