10-09-2008, 06:36 PM
Kinda hard to explain what exactly it does....
To give a little overview:
One object is created as a boss, the other one as a soldier. The "soldier" is the actual boss in stage mode, the boss is the thingy that keeps the other one alive. In the example, I set the amount of bosses to 3, means, you'll have to fight 3 Bandits. Yes, I used Bandit as a boss, so that I can beat him, too
Anyways, create a backup of Bandit.dat and stage.dat, since they are to be replaced by the new code. Well, there isn't a big change but yea.... keep your data sacred :P
Select stage 1-1, and you'll encounter a Bandit. On the right side it tells you how often you have to fight against him. I didn't really care about any good graphics, I did it so that you can still understand the code (the fixing of the image would've meant more weird code).
Basically, the always-coming-back Bandit makes the counter go to the next few frames via itr/k: 8. As soon as the last number is reached, it'll kill the, so there won't be any more Bandits spawned.
So yea, I don't really understand myself anymore, so.... here you go
Try to understand it yourself :P
data ==> data\
image ==> sprite\sys
If anyone finds bugs, please post them here!
yea, a somehow worthy 1000th post =D
To give a little overview:
One object is created as a boss, the other one as a soldier. The "soldier" is the actual boss in stage mode, the boss is the thingy that keeps the other one alive. In the example, I set the amount of bosses to 3, means, you'll have to fight 3 Bandits. Yes, I used Bandit as a boss, so that I can beat him, too
Anyways, create a backup of Bandit.dat and stage.dat, since they are to be replaced by the new code. Well, there isn't a big change but yea.... keep your data sacred :P
Select stage 1-1, and you'll encounter a Bandit. On the right side it tells you how often you have to fight against him. I didn't really care about any good graphics, I did it so that you can still understand the code (the fixing of the image would've meant more weird code).
Basically, the always-coming-back Bandit makes the counter go to the next few frames via itr/k: 8. As soon as the last number is reached, it'll kill the
So yea, I don't really understand myself anymore, so.... here you go
Try to understand it yourself :P
data ==> data\
image ==> sprite\sys
If anyone finds bugs, please post them here!
yea, a somehow worthy 1000th post =D
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt