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Boss with many lives
#1
Kinda hard to explain what exactly it does....

To give a little overview:
One object is created as a boss, the other one as a soldier. The "soldier" is the actual boss in stage mode, the boss is the thingy that keeps the other one alive. In the example, I set the amount of bosses to 3, means, you'll have to fight 3 Bandits. Yes, I used Bandit as a boss, so that I can beat him, too :D

Anyways, create a backup of Bandit.dat and stage.dat, since they are to be replaced by the new code. Well, there isn't a big change but yea.... keep your data sacred :P

Select stage 1-1, and you'll encounter a Bandit. On the right side it tells you how often you have to fight against him. I didn't really care about any good graphics, I did it so that you can still understand the code (the fixing of the image would've meant more weird code).

Basically, the always-coming-back Bandit makes the counter go to the next few frames via itr/k: 8. As soon as the last number is reached, it'll kill the , so there won't be any more Bandits spawned.

So yea, I don't really understand myself anymore, so.... here you go ;)
Try to understand it yourself :P

data ==> data\
image ==> sprite\sys

If anyone finds bugs, please post them here!

yea, a somehow worthy 1000th post =D


Attached Files
.zip   Reserve Bosses.zip (Size: 40.95 KB / Downloads: 119)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

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