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Resize sprites
#11
(11-04-2008, 07:32 PM)kubamaster93 Wrote:  No, no. It must be 16x32!

Like this:

[Image: aaslu9.png]
you do realize that falling frames wont fit at that size? i suggest you to keep it square
32x32
also easier to resize it to that
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#12
Falling frames may be indifferent.

Only stopped, running and jumping animation must be in 16x32...
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#13
kubamaster93 Wrote:Falling frames may be indifferent.

Only stopped, running and jumping animation must be in 16x32...

Hmm...the sprite size seems familiar. Is it for an old-school RPG-game?
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#14
I don't think so, couse in rpgs you can walk in up, down, left right, his davis is walking only in right and left :]....

I think it will be platform game.
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#15
(11-05-2008, 06:26 PM)Gad Wrote:  I don't think so, couse in rpgs you can walk in up, down, left right, his davis is walking only in right and left :]....
depends on the technique he uses (i will do a 2d-rgp of lf2, too, but this could take a while^^" )
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#16
No, no. I am making a platform game :)

Bamboori@: Good, but it's not 16x32... Look at my picture...
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#17
http://img388.imageshack.us/my.php?image=davis0uf4.png
http://img356.imageshack.us/my.php?image=davis1do4.png
http://img389.imageshack.us/my.php?image=davis2ib9.png
It's realy so hard to calculate this this?

73px/32px & 520px/about 245px (73px - normal davis height)
36px/16px & 800px/about 320 px (36px - normal davis widthraw)

And now it adjusts.
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#18
Ok, thanks Gad.

Then I will still need other characters ...
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#19
So you can resize them by yourself. Use 320x245 px size....
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