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[solved] transforming help
#1
i need help with transforming. i used the same code but shorter and it would work and change characters but i made it longer and it dosent work. when i try transforming it uses the sprites and starys the same character. can someone help me?
my tran code(not all of it about 3/4ths of it)

<frame> 295 trans
pic: 227 state: 1700 wait: 2 next: 296 dvx: 0 dvy: 0 dvz: 0 centerx: 108 centery: 200 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 46 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 36 w: 29 h: 44
bdy_end:
<frame_end>

<frame> 296 trans
pic: 228 state: 1700 wait: 2 next: 297 dvx: 0 dvy: 0 dvz: 0 centerx: 108 centery: 200 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\kyuubitrans2wav.wav
itr:
kind: 0 x: 45 y: 34 w: 1200 h: 135 dvx: 0 dvy: 0 fall: -1 vrest: 10 bdefend: 9999 injury: 10 zwidth: 200 effect: 5
itr_end:
wpoint:
kind: 1 x: 46 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 297 trans
pic: 229 state: 1700 wait: 2 next: 298 dvx: 0 dvy: 0 dvz: 0 centerx: 108 centery: 200 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 298 trans
pic: 230 state: 1700 wait: 2 next: 299 dvx: 0 dvy: 0 dvz: 0 centerx: 108 centery: 200 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 299 trans
pic: 231 state: 1700 wait: 2 next: 300 dvx: 0 dvy: 0 dvz: 0 centerx: 108 centery: 200 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 300 trans
pic: 232 state: 1700 wait: 2 next: 301 dvx: 0 dvy: 0 dvz: 0 centerx: 108 centery: 200 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>

<frame> 301 trans
pic: 233 state: 4050 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 108 centery: 200 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 51 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
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#2
problem solved turns out frame 300 was already in use

edit: and i can use 40XX because i am using that 'works perfectly' lf2 exe
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