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ok i want to create an attack or an item were if u eat this item u will be able to gain new specail attacks but i want it to work on everyone even enimes so it transform who ever eats it i thouyght or serval things but dont no how to create something like this so i am hoping u guys can help
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but i want it to replace thier normal attacks and give them new specail attacks and make it work on everyone even enimes
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so for example, davis punch without the powerup is just a punch, with the powerup he ... start to dance for example...
actually you might want to rethink the whole thing, cause whatever move you want to change - you'll have to add new bdys and itr's to every frame in every char you want to use this for AND you need to code new moves into EVERY char.
Really wanna take this or make your plan a bit more concrete now?
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no i mean like this say for exmaple davis he has normal moves and when he uses D>A he will shoot his ball but when he eats this item when he does D>A he will do diffrent moves its like transfoming except i want it to work on every character
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ever used my transform dirnk? every char transform into justin, justin into julian and julian does his soul attack when they drink the demon drink. sounds like thats what you need
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will it work on every chracter even eniimes? sry for bad english
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12-16-2008, 11:23 AM
(This post was last modified: 12-16-2008, 11:27 AM by dubbleD.)
lol an idea just popped up in my head.
i propose this:
in every frame on the character, put in a bdy point y: -1000 or something like that.
then you have a special item that when you drink/eat, will spawn a ball with itr/k 8 high up at y: -1000. as long as you still have the bdy there, the ball will be with you.
now the character, could have already the move inputs but with a bdy thats like uhm...y: -2000 instead of -1000. then in the ball, it could have like that itr/k 3 at y: -2000 while at the same time still have the itr/k 8 at y: -1000.
there for when an input move is used with y:-2000, the character will react with the ball and whatever frame the ball sends the character, you have what you want. and uhm...just dont delete the ball and you'll have it permanently.
i think if you want to get rid of it once you fall down, then uhm...put an itr/k y:-5000 for example with a bdy point with y:-5000 that will dvx the ball into a deleting frame.
(note: this has to be made into every individual character to work. its not a universal thing)
theres numerous possibilities.
and uhm...my sensless rambling is done.
i hope at least 1 or 2 of you can understand...
EDIT: oh well, MH-RAZEN already mentioned something like this. just in no detail
~its been a long time coming~