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[solved] teleporting anywere
#1
:) 
ok this is really hard i want to create an attack were say for exakplae if my chracter summons something like a cloud and it goes to the enemey i want my chracter so when he clicks attack will telport to the enememy will the clouds are blocking the way i mean like if the cloud does touch the oppenet my chracter cant telport to oppenet u understand
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#2
Madara Uchiha Wrote:ok this is really hard i want to create an attack were say for exakplae if my chracter summons something like a cloud and it goes to the enemey i want my chracter so when he clicks attack will telport to the enememy will the clouds are blocking the way i mean like if the cloud does touch the oppenet my chracter cant telport to oppenet u understand

Let's translate:
OK, this is really hard. I want to create an attack where summons something like a cloud, and it moves towards the enemy. And then, if my character press the "Attack" button, he will teleport to the cloud unless it have touched an enemy. Do you get it?

Well, i think it's impossible. But I'm not that experienced. (oh, well, I've been around for ages, but I haven't really done anything really hard :P)
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#3
i think you're must use itr\kind: 8 in punch frames in data of each character.
maybe your cloud will have a little coultdown (i don't rememder, how this word looks rightly), and after each coultdown cloud can be "catched" to anybody who use punch.
i think coultdown i needed, cuz if on screen are too meny characters, cloud will jump from 1 to other without rest =D
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#4
i think you mean countdown right?
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#5
19POtt92, yeah, sry for my english ^^'''
i mean countdown must be used in this ability for char)
i don't know other methods....><
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#6
well uhm...let me think....
say you want it to chase the enemy or teleport or something? cos you could maybe use the uhm...state 401 i think. that teleports it to enemies.
then you get the cloud to have a special itr8 for when it hits the enemies. this will make it react and you take it to another frame that has a bdy or itr somewhere high. i think.
just add either bdy or itr at punch frames and it could probably take you to the spot. i cant be certain....im not too familiar with this complex data cos ive only recently gotten into it.
well anyway, thats my idea.
~its been a long time coming~
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#7
um, I would think that you would have the cloud as a type 3 object, have hit_Fa: 1 with itr kind 0 injury: 0 and fall: -1, bdefend: 100, with no bdy. In the flying frames, have a constant opoint of your character with the special bdy.

then in the hitting frames, just have no opoint, and have the disappearing animation.

in your character, just have the itr kind 8 to teleport to the "cloud" which really is the character in the punching frames.

this means multiple instances of that character will be able to teleport to the cloud.

i hope this post doesn't go to waste.



Azriel~
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#8
thanks i will try it out not sure if it works through
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