Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] specail attacks in the jumping frames
#1
hey i have seen this being done in ntsd 2.3 were this guy jumps in the air and then if he clicks defend,foward,attack he will do a specail move in the air can anybody explain how to do that?
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by:
#2
just like in the standing frames, it is as easy as pie
go to char data, find the frame called 'jump'
and put an input in (my example is D > A to make henry do air palm)
Code:
<frame> 210 jump pic: 60 state: 4 wait: 1 next: 211 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 288 wpoint: kind: 1 x: 41 y: 72 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 18 y: 26 w: 30 h: 54 bdy_end: <frame_end> <frame> 211 jump pic: 61 state: 4 wait: 1 next: 212 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 288 sound: data\017.wav wpoint: kind: 1 x: 40 y: 75 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 15 y: 27 w: 35 h: 54 bdy_end: <frame_end> <frame> 212 jump pic: 62 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 288 bpoint: x: 44 y: 27 bpoint_end: wpoint: kind: 1 x: 37 y: 43 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 28 y: 3 w: 23 h: 65 bdy_end: bdy: kind: 0 x: 18 y: 29 w: 48 h: 17 bdy_end: <frame_end>

then like a normal move, make the frames for the attack, and presto
Reply
Thanks given by:
#3
oh thanks i thought it would case a bug if u did that
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)