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[solved] specail attacks in the jumping frames
#1
hey i have seen this being done in ntsd 2.3 were this guy jumps in the air and then if he clicks defend,foward,attack he will do a specail move in the air can anybody explain how to do that?
[Image: variaboss.png]
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#2
just like in the standing frames, it is as easy as pie
go to char data, find the frame called 'jump'
and put an input in (my example is D > A to make henry do air palm)
Code:
<frame> 210 jump
   pic: 60  state: 4  wait: 1  next: 211  dvx: 0  dvy: 0  dvz: 0  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 288
   wpoint:
      kind: 1  x: 41  y: 72  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 18  y: 26  w: 30  h: 54
   bdy_end:
<frame_end>

<frame> 211 jump
   pic: 61  state: 4  wait: 1  next: 212  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 288
  sound: data\017.wav
   wpoint:
      kind: 1  x: 40  y: 75  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 15  y: 27  w: 35  h: 54
   bdy_end:
<frame_end>

<frame> 212 jump
   pic: 62  state: 4  wait: 1  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 288
   bpoint:
      x: 44  y: 27
   bpoint_end:
   wpoint:
      kind: 1  x: 37  y: 43  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 28  y: 3  w: 23  h: 65
   bdy_end:
   bdy:
      kind: 0  x: 18  y: 29  w: 48  h: 17
   bdy_end:
<frame_end>

then like a normal move, make the frames for the attack, and presto
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#3
oh thanks i thought it would case a bug if u did that
[Image: variaboss.png]
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