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[solved] How do i change size of special attack
#1
well im making own char and i need to know how to make attack bigger
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#2
Change the sprites and the w: h: zwidth: in the attack's itr.
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#3
ingame, the attack involves x, ,y, w, h and zwidth.
x is the horizontal axis [eg. left right]
y is the vertical axis [eg. up down]
w is width of x axis [eg. left to right]
h is height of y axis [eg. up to down]
zwidth is width of z axis [eg. up and down the ground of the map in game]
the size or sprite only means what you will see in game and does not affect any of the x, y and stuff
by the looks of it, youre new.
lets introduce itr just incase [mainsite down atm]

heres a small itr (interaction, used for attack)
itr: x: 40 y: 40 w: 10 h: 10 zwidth: 10 dvx: 0 dvy: 0 dvz: 0 bdefend: 15 fall: 15 injury: 30 itr_end:

heres a large itr
itr: x: -100 y: -100 w: 279 h: 279 xwidth: 100 dvx: 0 dvy: 0 dvz: 0 bdefend: 30 fall: 30 injury: 40 itr_end:


lol i wonder if this was necessary...
~its been a long time coming~
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#4
And if you need a HUGE ARES (like covering entire battlefield) you can use things like this:
x: -10000 y: -10000 w: 20000 h: 10100 xwidth: 1000
You can make them even bigger, of course, but thats reallz not necessary XD
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#5
what is xwidth?? if there anything to do with it then what is ywidth??
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#6
no, it's just a typo.
what he meant is "zwidth". You can imagine it the following way:
Assuming you have a book that you (for whatever reason) want to measure. Let's say, its width is 15 units, it's height 25 units and its depth 5. Now, in DC terms, it'd have "w: 15 h: 25 zwidth: 5". x/y tell you the starting points.
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#7
ok there is no ywidth and xwidth :D
sry
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#8
isn't that all on the mainsite?

Edit:
i forgot that it's down currently
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