Posts: 16
Threads: 4
Joined: Jul 2008
Sorry for my bad english, i hope you will understand me.
problem: when I use facing: 30
ball to be drag to go to two sides
How does ball not to pull the two sides?
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Posts: 482
Threads: 35
Joined: Jan 2009
sorry cant understand. i would like to help.
Representive Char:
![[Image: angeladampic.gif]](http://img198.imageshack.us/img198/53/angeladampic.gif)
WindChar:
![[Image: sig2q.png]](http://img195.imageshack.us/img195/1365/sig2q.png)
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Posts: 2,594
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Joined: Feb 2008
nah, tell me a reason why he shouldn't use facing!?
1. please post the character frames of the move (with code tags!!!)
2. please post the flying frames of the attack (same*)
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Posts: 1,073
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in the ball's flying frames, put hit_j: 50 (I think that's what you want)
Azriel~
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Posts: 759
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Man, I thought he still want to keep the z-axis movement.
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