02-20-2009, 12:26 PM
(This post was last modified: 02-20-2009, 02:14 PM by Madara Uchiha.)
OK i was wondering, is it possible that when you life is low that you will transform into someone else?
Transformation before you die.
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02-20-2009, 12:26 PM
(This post was last modified: 02-20-2009, 02:14 PM by Madara Uchiha.)
OK i was wondering, is it possible that when you life is low that you will transform into someone else?
02-20-2009, 12:42 PM
if you mean automatically, im not sure, otherwise, im pretty sure theres something...
~its been a long time coming~
02-20-2009, 01:26 PM
i mean like say if someone gets you down to half life, then you transform into someone stronger is this possible?
02-20-2009, 01:31 PM
We know that, but do you mean that he automatically transforms, or do you have to give an input?
02-20-2009, 02:07 PM
I WOULD know a (crazy difficult) way...
But it is THAT much creepy, that it would take hours to explain it XD And i don't want to answer x much unreadable questions (<hint) My Creations: (Click to View) Return (String) System.getNewsOfTheDay(); Barely active, expect slow responses. If at all. Greetz, Alblaka
02-20-2009, 02:15 PM
their you go fixed it. Can you answer it know?
02-20-2009, 03:00 PM
(This post was last modified: 02-20-2009, 04:21 PM by Silverthorn.)
making a hp-dependent move similar to Louis => LEX isn't too hard, compared to doing an automatic transform. I personally think that making an automatic transform is kinda redundant anyways as it doesn't require you, as a player, to control it. Making an attack without pressing any key is basically impossible, what you could do is the following:
# add an mp: 25000 into the first punching (60&65), jumping (210) and defend (110) frame # change the hit_d in these four frames to a new frame (390, for example) # adjust the frame durations a little to make it impossible for the player to accidentally hit the defend-key while this frame is displayed # in the second frame of the sequence (you see, in defend, you'll need more frames), add an mp: 25000 to restore the hp you just lost (in case this doesn't work, spawn a t3-object, running with state: 18, and "hurt" yourself with injury: -250) # frame 390 (and following if you wanna do a nice animation) is for transforming. That's the part which obviously doesn't need to be explained system behind it: if you don't have the required amount of mp (or here hp), the hit_d-frame is being displayed.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt Thanks given by: Alblaka
Heheheh, i meant the questions, coming after i began to explain it, but that is not bad, to XD
K, here's my (never tested and very creepy) method: You go into all injured frames and replace the "next:"-values with new frame numbers. One new frame for every injury value. Then you set the wait to 0. The new frames have all mp: -25000 (so 250 hp cost, if the negative hp-tags work...). It is important, that you set the hit_d: to the "emergency move frame". That means: If someone gets injured, the char willl jump to the new frame, which uses 250 hp. If the char has not enough hp (so 250 or low) it won't perform this frame and jump to the hit_d - frame (if i get the hit_d-thingy of this special use correct), so it will launch your special move automatically. To prevent your char from loosing massively hp, you have to put in a 250 hp regen move into the "next:" of the new frames. Don'T ask me, how to do that, you could use a milk bottle (bad, but easy solution), mess around with healing state 1700 (not good controlabe, but better solution) or make something like self-hitting (gret solution, but surely difficult). I'm sure, that was very confusing, so here a shortening: Injured Frames: wait: 0 next: [HP check frames] HP check frames: wait: 0 next: [Healing frames] hit_d: [Emergency move frames] mp: -25000 Emergency move frames: Dunno, this is your part Healing frames: Any kind of healing next: ["normal" injury frames] If the negative hp-tag and the hit_d alternative works, the entire system should work, too... edit: HAHAHA XD Blue posted same like me, even when i was surely writing much longer ^^ That means my idea was correct, WOHOO! *happy* My Creations: (Click to View) Return (String) System.getNewsOfTheDay(); Barely active, expect slow responses. If at all. Greetz, Alblaka
02-20-2009, 03:05 PM
i like your idea i might try it because, i sounds fun.
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