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[CHAR] Cleric -unfinished-
#1
(The char is still in work, as soon, as it's finished i will ask a mod to put this tread into the Release section.)

[Image: 6fowb5.jpg]
CLERIC

Yeah, that's him ^^
It's a recoulered (duh) version of Monk.
As usual i concentrated WAY more on making a good char and to include and test my new DC ideas.

Here you have some (little ^^) screens:

[Image: beaf83.jpg]Art of Rising Palm: Star Palm

[Image: xfxkk0.jpg]Art of Shadowlight: Illusion Barrage

That are 2 of the over 20 moves of the char (no joke, his fighting system allows that much moves. Up to now about 10 are finished).

In total, the char won't be much stronger then the most chars (besides the fact he has damn more moves then them.)
There are some secret (and not further explained) moves, which will be pretty powerful, and the "super-secret" move will even be an overkill (Blahblah, I WANT A OVERKILL MOVE!).

This download version is playable (it should have even more abilitys like a normal char, even without being finished).
Of course a detailed Readme (with installation and move description) is included.
Enjoy it and tell me, if you find bugs etc ^^


edit:
New download at page 3 of the tread.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#2
wow.. I REALLY tested the char ;)! I must say.. really nice!!
(though.. In ur readme u say ART OF RISING PALM D > J while its D > A (at least.. thats how it is with me :))
but dam... i personally love the illusion barrage the most!

Its also really cool how you do it with the ART OF RISING PALM, the longer u wait to push attack, the more palm waves it does... really... very nice!
(lol i first thought u had to wait till he finished himself when I did the art of rising palm... (wich took like 30 secs, so i mostly got beaten up before it finished :p.. and then i read the readme =D)

Can't wait for the finished char! :o

[Image: jpvgcj.jpg]



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#3
Alblaka Wrote:[Image: beaf83.jpg]
I'll locate you like in CSI and kill you with a dead carp by hitting your chin, if you keep the facing that way.
And I really mean a karp.
spoiler: That's a carp (Click to View)

:P
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#4
(03-18-2009, 06:04 PM)Lauli Wrote:  
Alblaka Wrote:[Image: beaf83.jpg]
I'll locate you like in CSI and kill you with a dead carp by hitting your chin, if you keep the facing that way.
And I really mean a karp.
spoiler: That's a carp (Click to View)

Uhmm...
WTH is wrong with you? I really don't get your anger...

(03-18-2009, 05:53 PM)skelguardian Wrote:  wow.. I REALLY tested the char ;)! I must say.. really nice!!
(though.. In ur readme u say ART OF RISING PALM D > J while its D > A (at least.. thats how it is with me :))
but dam... i personally love the illusion barrage the most!

Its also really cool how you do it with the ART OF RISING PALM, the longer u wait to push attack, the more palm waves it does... really... very nice!
(lol i first thought u had to wait till he finished himself when I did the art of rising palm... (wich took like 30 secs, so i mostly got beaten up before it finished :p.. and then i read the readme =D)

Can't wait for the finished char! :o

Ark, thx for the tip...
Right, it's D > A...

Nah, Star Palm needs about 10 seconds, not 30 XD
But another tip: NEVER launch it, on "Level 2" (it charges up in 5 levels). If you do so, both Shockwaves will run up/down and will hit everythign... but not that guy, you intended to hit XD

^^ Glad, that you like it
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#5
awesome attacks, i won with this monk 5 julians :)
[Image: 2aGKf.png]

My Sprites

Signature Made By DesignHeaven
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#6
It was supposed to be funny. Ha... Ha.
But now that I mention it, kind of everything is ruined :P

Really, you shouldn't keep such a high facing like in the pic.
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#7
(03-18-2009, 06:28 PM)Lauli Wrote:  It was supposed to be funny.
But now that I mention it, kind of everything is ruined :P

Really, you shouldn't keep such a high facing like in the pic.

Lol...
You tested it? You need to charge up the Star Palm move up to least to generate such a Multi-Shockwave (facing 70, btw). And don't forget, it are MONK Shockwaves... that are the weakest ones ^^
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#8
Good for you, but I moreover meant the look of the dust.
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#9
(03-18-2009, 06:31 PM)Lauli Wrote:  Good for you, but I moreover meant the look of the dust.

Hmmm... then i maybe should have taken a better screenshot.. the dust spreads after that point, but i wanted to have the yellow lines on his push in the screen ^^
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
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#10
(03-18-2009, 06:26 PM)Alblaka Wrote:  Ark, thx for the tip...
Right, it's D > A...

Nah, Star Palm needs about 10 seconds, not 30 XD
But another tip: NEVER launch it, on "Level 2" (it charges up in 5 levels). If you do so, both Shockwaves will run up/down and will hit everythign... but not that guy, you intended to hit XD

^^ Glad, that you like it

lol, ye.. it seemed like 30 =p.
a'ight, thanks for the tip :p..
:o, xD.. can't believe I didn't notice :d.. I like the end move on his normal attack too (a normal palm wave)...
Lolz.. in fact.. I love evrything about this char! :d

I must say again.. this is some badass char (especially when it will be finished ;))

[Image: jpvgcj.jpg]



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