Posts: 417
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Joined: Jan 2009
i've got some few questions on object:
-how to make an area object?(a circle on the ground can't be grabbed, doesn't hurt enemy).
-how to make a a character have a certain move when its on this area object?
-how to make a healing area data?
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Posts: 1,708
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Joined: Mar 2008
But be careful about the "area object".
If it is too big and it is supposed to be just a circle on a ground, the enemies might happen to walk into it. If the centery values are in the middle.
Hard to explain though... :/
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Posts: 759
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Do you mean the itr/kind: 8 will react to other char centery and centerx?
If it is the case then I already told him to opoint out other object, not use in the circle itself.
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No without itr/kind: 8. Just the plain circle.
Take for example a normal char sprite. The centery of it is at 79 and the enemies visibly can walk behind him. So they are covered by the parts of our char.
The same thing could happen with the circle on the ground, if the centery is "in the middle" of it.
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But still, the caughtact still make the char perform the move even when it disappeared. And since the circle rapidly opoint out the ball, the char won't be able to perform it at all (since he keep go back and back and back... to the first frame of the move) unless you give all the chars special bdys.
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