Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
area object questions
#1
i've got some few questions on object:
-how to make an area object?(a circle on the ground can't be grabbed, doesn't hurt enemy).
-how to make a a character have a certain move when its on this area object?
-how to make a healing area data?
Reply
Thanks given by:
#2
(03-20-2009, 05:35 AM)vandesdelca Wrote:  i've got some few questions on object:
-how to make an area object?(a circle on the ground can't be grabbed, doesn't hurt enemy).
A type 3 object with no movement, bdys nor itr.

(03-20-2009, 05:35 AM)vandesdelca Wrote:  -how to make a a character have a certain move when its on this area object?
Make the object opoint out a type: 0 object with special bdy. in the char attack frames (punch and stuff you want) use itr/kind: 8 to make him go to the special attack frames.
(03-20-2009, 05:35 AM)vandesdelca Wrote:  -how to make a healing area data?
Make that circle opoint out something invisible with itr/kind: 8 in the area with injury to heal your chars
Reply
Thanks given by:
#3
But be careful about the "area object".
If it is too big and it is supposed to be just a circle on a ground, the enemies might happen to walk into it. If the centery values are in the middle.

Hard to explain though... :/
Reply
Thanks given by:
#4
Do you mean the itr/kind: 8 will react to other char centery and centerx?
If it is the case then I already told him to opoint out other object, not use in the circle itself.
Reply
Thanks given by:
#5
No without itr/kind: 8. Just the plain circle.

Take for example a normal char sprite. The centery of it is at 79 and the enemies visibly can walk behind him. So they are covered by the parts of our char.

The same thing could happen with the circle on the ground, if the centery is "in the middle" of it.
Reply
Thanks given by:
#6
(03-20-2009, 05:42 AM)no one Wrote:  
(03-20-2009, 05:35 AM)vandesdelca Wrote:  -how to make a a character have a certain move when its on this area object?
Make the object opoint out a type: 0 object with special bdy. in the char attack frames (punch and stuff you want) use itr/kind: 8 to make him go to the special attack frames.


whad do you mean by opoint type: 0? why must opointing a character? and uhh.... what is this itr/k: 8?
Reply
Thanks given by:
#7
(03-20-2009, 05:55 AM)vandesdelca Wrote:  whad do you mean by opoint type: 0? why must opointing a character? and uhh.... what is this itr/k: 8?
let me answer you (altough its my first post in this forum, im pretty good with data) :
1. itr/k: 8 means and itr with kind: 8.
it is used in john's healing ball.
2. you "must" opoint a char because its the only object that can trigger an itr/k: 8
but i don't understand why you have to do it this way.
you can just make the circle opoint an invisable ball with itr/k: 3 which makes the character go to the frames of the move you want. (im talking about your second question)
it a little more complicated, but you wont have a com logo in the background.
Reply
Thanks given by:
#8
Quote:but i don't understand why you have to do it this way.
you can just make the circle opoint an invisable ball with itr/k: 3 which makes the character go to the frames of the move you want. (im talking about your second question)
Then the char will have to make that move every single time he walk on the circle.

And next time, if anyone doesn't understand something, try to give them a link.
Reply
Thanks given by:
#9
(03-21-2009, 05:25 AM)no one Wrote:  
Quote:but i don't understand why you have to do it this way.
you can just make the circle opoint an invisable ball with itr/k: 3 which makes the character go to the frames of the move you want. (im talking about your second question)
Then the char will have to make that move every single time he walk on the circle.

And next time, if anyone doesn't understand something, try to give them a link.
sorry for the link thing, but you are wrong about the itr/k: 3.
if he will write in the catchingact a number of a frame that has next: 1000 the catch ball will disappear.
try it if you want :)
Reply
Thanks given by:
#10
But still, the caughtact still make the char perform the move even when it disappeared. And since the circle rapidly opoint out the ball, the char won't be able to perform it at all (since he keep go back and back and back... to the first frame of the move) unless you give all the chars special bdys.
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)