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[Char] Ignis
#1
>> Char: Ignis

>> April 2009 by Hypermodder

>> Davis-replacement with fire-skills and advanced combos

>> Zip-file:
-sprites
-data
-readme
-html file for moves, screens and more information

>>
I hope you don't mind that I didn't post any screens till now!
All the screens are included in the html-file!
Maybe I will post the screens later!

>>
Reviews & critsm allowed!
Don't worry! I will accept critism so far!^^


Attached Files
.zip   Ignis.zip (Size: 534.69 KB / Downloads: 334)
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#2
how about showing some pics i want to see him before downloading him.

~XLittlebob252
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#3
(04-09-2009, 12:22 AM)XLittlebob252 Wrote:  how about showing some pics i want to see him before downloading him.

~XLittlebob252

löl ok, but I just can give you a weird copypasta!
I numbered some pics, so you'll find out what belongs together.

Here it is:


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#4
The char itself looks good but no new sprites....could have made some new things...
will test it later 2day
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#5
i tested him a few of moments ago and i have 2 say: very cool char.
ok there r not many things u changed od his style (just the colour of his shirt and the attacks) but well... i think the moves r cool 2.
a good idea 2 create a fire-davis:)
i just dont like the name "ignis"^^
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#6
all this fire everywhere
maybe it's getting nasty in stage mode because everyone will get burned
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#7
I was expecting that KoF boss Ignis that completely rapes you over until I read the first post, but this seems alright.

This guy is quite overpowered though, just one D>A for barely any mp is enough to pull off a fifth of the enemy's health if it hits \:

D>J lacks a sound for the fireshooting by the by, but I do like the way you used the animation together with the fire, fits well. I'm also going to be anal and say that D^J has a slightly broken centerx but it's barely noticable.

I'd say this is decent, imo you could have done a bit more with the basic sprites (without any editing), seems to still be very much like davis put in an oven.

And everybody who says "needs new sprites" needs to rethink how relevant it is to add new sprites to a modification of davis that retains most of his moves. Honestly, man, not every character needs to have taken forever because there was that nibbling obligation around here that it requires brand new custom sprites no matter how minor the editing of the data actually was.
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#8
(04-09-2009, 08:46 AM)Cerberus Wrote:  i tested him a few of moments ago and i have 2 say: very cool char.
ok there r not many things u changed od his style (just the colour of his shirt and the attacks) but well... i think the moves r cool 2.
a good idea 2 create a fire-davis:)
i just dont like the name "ignis"^^
constructive review!
Yes, the sprites are cheap, I submit it was just random hue changing when I found a nice hue which made his energy look like fire.
Worked from 22.00PM till 3.30AM (upon here in germany), so I did'nt want to change his whole style cuz this would last to long and I was tired. ;)
btw, "Ignis" is latin for "Flame" and I think this name fits! ^^
Thx for review!

(04-09-2009, 08:47 AM)Lf2-hacker Wrote:  ...spam...
unconstructive review!


(04-09-2009, 11:18 AM)Yakui Wrote:  I was expecting that KoF boss Ignis that completely rapes you over until I read the first post, but this seems alright.

This guy is quite overpowered though, just one D>A for barely any mp is enough to pull off a fifth of the enemy's health if it hits \:

Yes, but I forgot to mention that I modified the damage of the explosion in my mod. Can burn a whole BG if you use it the right way.
It should do area damage, the single damage isn't that important.
If you use the normal firen_exp he may be a bit too strong, but the AI doesn't seem to be helpless! ;)

(04-09-2009, 11:18 AM)Yakui Wrote:  D>J lacks a sound for the fireshooting by the by, but I do like the way you used the animation together with the fire, fits well. I'm also going to be anal and say that D^J has a slightly broken centerx but it's barely noticable.

Yes, alright, I should have added some new sounds.
The modified centerx in the Leap-move is for tsome combos.
Otherwise it would not work.

(04-09-2009, 11:18 AM)Yakui Wrote:  I'd say this is decent, imo you could have done a bit more with the basic sprites (without any editing), seems to still be very much like davis put in an oven.

And everybody who says "needs new sprites" needs to rethink how relevant it is to add new sprites to a modification of davis that retains most of his moves. Honestly, man, not every character needs to have taken forever because there was that nibbling obligation around here that it requires brand new custom sprites no matter how minor the editing of the data actually was.

Yeh, I agree!^^
But it's just a replacement. For a more important char I'd have changed the sprites. This "davis put in an oven" will fit into my mod.^^

Thx for your review! Was helpfull!^^
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#9
(04-09-2009, 12:16 AM)Hypermodder Wrote:  Reviews & critsm allowed!
Don't worry! I will accept critism so far!^^
Hypermodder Wrote:
lf2-hacker Wrote:...spam...
unconstructive review!


You know, it's not like he posted without a reason.
Lf2-hacker actually Wrote:all this fire everywhere
maybe it's getting nasty in stage mode because everyone will get burned
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#10
But it's still kind of mood and I asked for reviews&critism and if THAT counts as a review or critism is up to the mods.

Hey lauli test and review man!^^
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