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<frame> 389 up_spear
pic: 216 state: 7 wait: 1 next: 390 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 40 y: 48 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 43 y: 34 w: 79 h: 79 dvx: 40 fall: 70 vrest: 12 bdefend: 60 injury: 70
effect: 1
itr_end:
bdy:
kind: 0 x: 13 y: 9 w: 45 h: 47
bdy_end:
bdy:
kind: 0 x: 15 y: 53 w: 47 h: 26
bdy_end:
<frame_end>
why doesn't hurt this frame the enemy?
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04-09-2009, 02:00 PM
(This post was last modified: 04-09-2009, 02:01 PM by Angel_Adam.)
it have to hurt the enemy..
maybe the W (WIDTH) is to short to reach the enemy...
Representive Char:
WindChar:
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but somehow louisEX's weapon goes right through anything. that's weird
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He mean how can LouisEX can hurt enemies with his spear while he is running (I think).
It's because of the itr/kind: 0. Look it up in the Mainsite
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i think u should change it into ITR/kind: 1
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WindChar:
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no no
it turns out, that it actually hurts the enemy, but unfortunately not the ones who are about to fall on the ground. maybe I miss the timing or something...
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guess thats it...
remember there is no way that an enemy can not be hurt while there is itr in the punching frame...:d
Representive Char:
WindChar:
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well, I can hit the enemy when he lies on the ground, but he will be usually in the air (right in front of louisEX) and then my attack will miss. what shall I do?
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04-09-2009, 02:43 PM
(This post was last modified: 04-09-2009, 02:44 PM by Angel_Adam.)
here add this itr and try...
itr:
kind: 0 x: 43 y: 34 w: 80 h: 85 dvx: 15 dvy: 5 fall: 70 vrest: 12 bdefend: 60 injury: 70
effect: 1
itr_end:
and u cant hit enemy laying on the ground..only if u edit the char to be hurtable on the ground...
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WindChar:
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well, actually I wanted to get my enemy befor he lands, but if I don't find an other solution I'll try this.
oh and how do I make other ones hurtable?
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