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Changing a chase into a non-Chase o_O
#1
:[ 
He guys!

I wanted to make a cahse which chases the enemy, and when it hits the enemy, he'll be catched and lift up.

Until then, it was no problem.

But: When the chase hits the enemy, it moves down, still if dvx,dvy and dvz = 0. I think thats because it still have a direction from chasing the enemy.
But when there is a hit_fa, then it's a chase and can't change into a Normal ball (so that it stays on one point without moving)

Hope you'd understood, because my english is not very good x_x
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#2
try to make the itr's dvy: -50 or how much u want him to be lifted...
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#3
I think you didn't understand... x_X

The lifting up is not a problem (I'm not such a n00b :P)

The problem is that a chase moves down because it's a chase. But it should stay at one point. Thats the problem.
So i think the only way to fix is to transform it into a non-chase. So it will stay at one point.
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Thanks given by:
#4
first of all there should not be any hit_Fa tags in the hitting/hit frames
second you can stop movement with dvx,dvy and dvz = 550
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Thanks given by:
#5
Whoo, I didn't know :D Thanks.

And I didn'T mean that I have got a hit_fa: in the hit frames, I meant in the flying frames.
Ok problem solved!

Edit: no not solved!!! ^^
now it doesnt move anymore, thats right. But its not a chase anymore! I meant that it transform into a no-chase after hitting the enemy... x_X

    DC-Code:
<bmp_begin>
file(0-23): sprite\sys\dennis_chase.bmp  w: 81  h: 82  row: 4  col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
 
 
<frame> 0 flying
   pic: 0  state: 3000  wait: 2  next: 40  dvx: 3 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 3  x: 28  y: 30  w: 27  h: 26  catchingact: 44 caughtact: 130  dvx: 18  fall: 70  vrest: 15  bdefend: 60  injury: 0
   itr_end:
  <frame_end>
 
<frame> 1 flying
   pic: 1  state: 3000  wait: 1  next: 2  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 41  hit_a: 7  hit_d: 1  hit_j: 0 hit_fa: 2
      itr:
      kind: 3  x: 28  y: 30  w: 27  h: 26  catchingact: 44 caughtact: 130 dvx: 18  fall: 70  vrest: 15  bdefend: 60  injury: 0
   itr_end:
  <frame_end>
 
<frame> 2 flying
   pic: 9  state: 3000  wait: 1  next: 1  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 41  hit_a: 7  hit_d: 2  hit_j: 0  hit_fa: 2
     itr:
      kind: 3  x: 28  y: 30  w: 27  h: 26  catchingact: 44 caughtact: 130 dvx: 18  fall: 70  vrest: 15  bdefend: 60  injury: 0
   itr_end:
 <frame_end>
 
<frame> 3 flying
   pic: 2  state: 3000  wait: 1  next: 4  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 40  hit_a: 7  hit_d: 3  hit_j: 0 hit_fa: 2
     itr:
      kind: 3  x: 28  y: 30  w: 27  h: 26  catchingact: 44 caughtact: 130 dvx: 18  fall: 70  vrest: 15  bdefend: 60  injury: 0
   itr_end:
 <frame_end>
 
<frame> 4 flying
   pic: 10  state: 3000  wait: 1  next: 3  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 40  hit_a: 7  hit_d: 4  hit_j: 0 hit_fa: 2
   itr:
      kind: 3  x: 28  y: 30  w: 27  h: 26  catchingact: 44 caughtact: 130 dvx: 18  fall: 70  vrest: 15  bdefend: 60  injury: 0
   itr_end:
  <frame_end>
 
<frame> 5 flying
   pic: 3  state: 3000  wait: 1  next: 6  dvx: 0  dvy: 0  dvz: 0  centerx: 42  centery: 39  hit_a: 7  hit_d: 5  hit_j: 0 hit_fa: 2
     itr:
      kind: 3  x: 28  y: 30  w: 27  h: 26  catchingact: 44 caughtact: 130 dvx: 18  fall: 70  vrest: 15  bdefend: 60  injury: 0
   itr_end:
  <frame_end>
 
<frame> 6 flying
   pic: 11  state: 3000  wait: 1  next: 5  dvx: 0  dvy: 0  dvz: 0  centerx: 42  centery: 39  hit_a: 7  hit_d: 6  hit_j: 0 hit_fa: 2
      itr:
      kind: 3  x: 28  y: 30  w: 27  h: 26  catchingact: 44 caughtact: 130 dvx: 18  fall: 70  vrest: 15  bdefend: 60  injury: 0
   itr_end:
  <frame_end>
 
<frame> 10 hiting
   pic: 4  state: 3001  wait: 1  next: 11  dvx: 0  dvy: 0  dvz: 0  centerx: 55  centery: 39  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 11 hiting
   pic: 5  state: 3001  wait: 1  next: 12  dvx: 0  dvy: 0  dvz: 0  centerx: 51  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 12 hiting
   pic: 6  state: 3001  wait: 1  next: 13  dvx: 0  dvy: 0  dvz: 0  centerx: 53  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 13 hiting
   pic: 7  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 56  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 20 hit
   pic: 4  state: 3002  wait: 1  next: 21  dvx: 0  dvy: 0  dvz: 0  centerx: 55  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 21 hit
   pic: 5  state: 3002  wait: 1  next: 22  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 22 hit
   pic: 6  state: 3002  wait: 1  next: 23  dvx: 0  dvy: 0  dvz: 0  centerx: 55  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 23 hit
   pic: 7  state: 3002  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 58  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 30 rebounding
   pic: 1  state: 3000  wait: 3  next: 31  dvx: -14  dvy: 0  dvz: 0  centerx: 41  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 31 rebounding
   pic: 2  state: 3000  wait: 3  next: 1  dvx: -14  dvy: 0  dvz: 0  centerx: 41  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 41 y: 41 action: 20  dvx: 0  dvy: 0  oid: 215  facing: 1
   opoint_end:
<frame_end>
 
<frame> 40 flying
   pic: 9  state: 3000  wait: 2  next: 41  dvx: 5 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 28  y: 30  w: 27  h: 26  dvx: 14  fall: 70  vrest: 15  bdefend: 60  injury: 40  
   itr_end:
  <frame_end>
 
<frame> 41 flying
   pic: 1  state: 3000  wait: 2  next: 42  dvx: 7 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 28  y: 30  w: 27  h: 26  dvx: 14  fall: 70  vrest: 15  bdefend: 60  injury: 40  
   itr_end:
<frame_end>
 
<frame> 42 flying
   pic: 2  state: 3000  wait: 2  next: 43  dvx: 10 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 28  y: 30  w: 27  h: 26  dvx: 14  fall: 70  vrest: 15  bdefend: 60  injury: 40  
   itr_end:
 <frame_end>
 
<frame> 43 flying
   pic: 10  state: 3000  wait: 2  next: 1  dvx: 13 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 28  y: 30  w: 27  h: 26  dvx: 14  fall: 70  vrest: 15  bdefend: 60  injury: 40  
   itr_end:
<frame_end>
 
<frame> 44 c-start
   pic: 1  state: 3000  wait: 2  next: 45  dvx: 550  dvy: 550   dvz: 550   centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0  
   cpoint:
      kind: 1  x: 58  y: 38
      injury: 15  vaction: 132  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 3 
   cpoint_end:
  <frame_end>
 
<frame> 45 c
   pic: 2  state: 3000  wait: 2  next: 46  dvx: 0  dvy: 0   dvz: 0   centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0 
 cpoint:
      kind: 1  x: 58  y: 38
      injury: 15  vaction: 132  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 3 
   cpoint_end:
 <frame_end>
 
<frame> 46 c
   pic: 10  state: 15  wait: 2 next: 47  dvx: 0  dvy: 0   dvz: 0   centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
     itr:
      kind: 0  x: 10  y: 0  w: 180  h: 405  dvx: 5  dvy: -20  fall: 70  vrest: 10  bdefend: 100  injury: 20  zwidth: 37  
      effect: 23  
   itr_end:
 <frame_end>
 
 <frame> 47 c
   pic: 1  state: 15 wait: 2  next: 48  dvx: 0  dvy: 0   dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
     itr:
      kind: 0  x: 10  y: 0  w: 180  h: 405  dvx: -5  dvy: -20  fall: 70  vrest: 10  bdefend: 100  injury: 20  zwidth: 37  
      effect: 23  
   itr_end:
 <frame_end>
 
<frame> 48 c
   pic: 2  state: 15  wait: 2  next: 49  dvx: 0  dvy: 0   dvz: 0   centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
  itr:
      kind: 0  x: 10  y: 0  w: 180  h: 405  dvx: 5  dvy: -20  fall: 70  vrest: 10  bdefend: 100  injury: 20  zwidth: 37  
      effect: 23  
   itr_end:
  <frame_end>
 
<frame> 49 c
   pic: 10  state: 15  wait: 2  next: 50  dvx: 0  dvy: 0   dvz: 0   centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
  itr:
      kind: 0  x: 10  y: 0  w: 180  h: 405  dvx: -5  dvy: -20  fall: 70  vrest: 10  bdefend: 100  injury: 20  zwidth: 37  
      effect: 23  
   itr_end:
 <frame_end>
 
<frame> 50 c-end
   pic: 1  state: 15  wait: 2  next: 1000  dvx: 0  dvy: 0   dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0 
     itr:
      kind: 0  x: 10  y: 0  w: 180  h: 405 dvx: 5  dvy: -20  fall: 70  vrest: 10  bdefend: 100  injury: 20  zwidth: 37  
      effect: 23  
   itr_end:
 <frame_end>
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Thanks given by:
#6
    DC-Code:
<bmp_begin>
file(0-23): sprite\sys\dennis_chase.bmp  w: 81  h: 82  row: 4  col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
 
 
<frame> 0 flying
   pic: 0  state: 3000  wait: 2  next: 40  dvx: 3 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 3  x: 28  y: 30  w: 27  h: 26  catchingact: 44 caughtact: 130
   itr_end:
<frame_end>
 
<frame> 1 flying
   pic: 1  state: 3000  wait: 1  next: 2  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 41  hit_a: 7  hit_d: 1  hit_j: 0 hit_Fa: 2
   itr:
      kind: 3  x: 22  y: 22  w: 39  h: 38  catchingact: 44 caughtact: 130
   itr_end:
<frame_end>
 
<frame> 2 flying
   pic: 9  state: 3000  wait: 1  next: 1  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 41  hit_a: 7  hit_d: 2  hit_j: 0 hit_Fa: 2
   itr:
      kind: 3  x: 22  y: 22  w: 39  h: 38  catchingact: 44 caughtact: 130
 
   itr_end:
<frame_end>
 
<frame> 3 flying
   pic: 2  state: 3000  wait: 1  next: 4  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 40  hit_a: 7  hit_d: 3  hit_j: 0 hit_Fa: 2
   itr:
      kind: 3  x: 22  y: 22  w: 39  h: 38  catchingact: 44 caughtact: 130
 
   itr_end:
<frame_end>
 
<frame> 4 flying
   pic: 10  state: 3000  wait: 1  next: 3  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 40  hit_a: 7  hit_d: 4  hit_j: 0 hit_Fa: 2
   itr:
      kind: 3  x: 22  y: 22  w: 39  h: 38  catchingact: 44 caughtact: 130
 
   itr_end:
<frame_end>
 
<frame> 5 flying
   pic: 3  state: 3000  wait: 1  next: 6  dvx: 0  dvy: 0  dvz: 0  centerx: 42  centery: 39  hit_a: 7  hit_d: 5  hit_j: 0 hit_Fa: 2
   itr:
      kind: 3  x: 22  y: 22  w: 39  h: 38  catchingact: 44 caughtact: 130
 
   itr_end:
<frame_end>
 
<frame> 6 flying
   pic: 11  state: 3000  wait: 1  next: 5  dvx: 0  dvy: 0  dvz: 0  centerx: 42  centery: 39  hit_a: 7  hit_d: 6  hit_j: 0 hit_Fa: 2
   itr:
      kind: 3  x: 22  y: 22  w: 39  h: 38  catchingact: 44 caughtact: 130
   itr_end:
<frame_end>
 
<frame> 10 hiting
   pic: 4  state: 3001  wait: 1  next: 11  dvx: 0  dvy: 0  dvz: 0  centerx: 55  centery: 39  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 11 hiting
   pic: 5  state: 3001  wait: 1  next: 12  dvx: 0  dvy: 0  dvz: 0  centerx: 51  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 12 hiting
   pic: 6  state: 3001  wait: 1  next: 13  dvx: 0  dvy: 0  dvz: 0  centerx: 53  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 13 hiting
   pic: 7  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 56  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 20 hit
   pic: 4  state: 3002  wait: 1  next: 21  dvx: 0  dvy: 0  dvz: 0  centerx: 55  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 21 hit
   pic: 5  state: 3002  wait: 1  next: 22  dvx: 0  dvy: 0  dvz: 0  centerx: 52  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 22 hit
   pic: 6  state: 3002  wait: 1  next: 23  dvx: 0  dvy: 0  dvz: 0  centerx: 55  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 23 hit
   pic: 7  state: 3002  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 58  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 30 rebounding
   pic: 1  state: 3000  wait: 3  next: 31  dvx: -14  dvy: 0  dvz: 0  centerx: 41  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 31 rebounding
   pic: 2  state: 3000  wait: 3  next: 1  dvx: -14  dvy: 0  dvz: 0  centerx: 41  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 41 y: 41 action: 20  dvx: 0  dvy: 0  oid: 215  facing: 1
   opoint_end:
<frame_end>
 
<frame> 40 flying
   pic: 9  state: 3000  wait: 2  next: 41  dvx: 5 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 28  y: 30  w: 27  h: 26  dvx: 14  fall: 70  vrest: 15  bdefend: 60  injury: 40  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 30  w: 27  h: 26
   bdy_end:
<frame_end>
 
 
<frame> 41 flying
   pic: 1  state: 3000  wait: 2  next: 42  dvx: 7 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 28  y: 30  w: 27  h: 26  dvx: 14  fall: 70  vrest: 15  bdefend: 60  injury: 40  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 30  w: 27  h: 26
   bdy_end:
<frame_end>
 
<frame> 42 flying
   pic: 2  state: 3000  wait: 2  next: 43  dvx: 10 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 28  y: 30  w: 27  h: 26  dvx: 14  fall: 70  vrest: 15  bdefend: 60  injury: 40  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 30  w: 27  h: 26
   bdy_end:
<frame_end>
 
<frame> 43 flying
   pic: 10  state: 3000  wait: 2  next: 1  dvx: 13 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 28  y: 30  w: 27  h: 26  dvx: 14  fall: 70  vrest: 15  bdefend: 60  injury: 40  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 30  w: 27  h: 26
   bdy_end:
<frame_end>
 
      <frame> 44 c-start
      pic: 1 state: 3000 wait: 2 next: 45 dvx: 0 dvy: 0 dvz: 550 centerx: 45 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0
      cpoint:
      kind: 1 x: 58 y: 38
      injury: 15 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 3
      cpoint_end:
      <frame_end>
 
      <frame> 45 c
      pic: 2 state: 3000 wait: 2 next: 46 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0
      cpoint:
      kind: 1 x: 58 y: 38
      injury: 15 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 3
      cpoint_end:
      <frame_end>
 
      <frame> 46 c
      pic: 10 state: 15 wait: 2 next: 47 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0
      itr:
      kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: 5 dvy: -20 fall: 70 vrest: 10 bdefend: 100 injury: 20 zwidth: 37
      effect: 23
      itr_end:
      <frame_end>
 
      <frame> 47 c
      pic: 1 state: 15 wait: 2 next: 48 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0
      itr:
      kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -5 dvy: -20 fall: 70 vrest: 10 bdefend: 100 injury: 20 zwidth: 37
      effect: 23
      itr_end:
      <frame_end>
 
      <frame> 48 c
      pic: 2 state: 15 wait: 2 next: 49 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0
      itr:
      kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: 5 dvy: -20 fall: 70 vrest: 10 bdefend: 100 injury: 20 zwidth: 37
      effect: 23
      itr_end:
      <frame_end>
 
      <frame> 49 c
      pic: 10 state: 15 wait: 2 next: 50 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0
      itr:
      kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: -5 dvy: -20 fall: 70 vrest: 10 bdefend: 100 injury: 20 zwidth: 37
      effect: 23
      itr_end:
      <frame_end>
 
      <frame> 50 c-end
      pic: 1 state: 15 wait: 2 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 38 hit_a: 0 hit_d: 0 hit_j: 0
      itr:
      kind: 0 x: 10 y: 0 w: 180 h: 405 dvx: 5 dvy: -20 fall: 70 vrest: 10 bdefend: 100 injury: 20 zwidth: 37
      effect: 23
      itr_end:
      <frame_end>


edit: it wasn even chasing before the 550 addition
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Thanks given by:
#7
(04-22-2009, 02:58 PM)DarkFirzenEX Wrote:  I think you didn't understand... x_X

The lifting up is not a problem (I'm not such a n00b :P)

The problem is that a chase moves down because it's a chase. But it should stay at one point. Thats the problem.
So i think the only way to fix is to transform it into a non-chase. So it will stay at one point.

The simple solution is (should be) put the 550 value ONLY IN THE dvz AFTER THE BALL HIT.

If you nowhere put 550 in, the z-movement will remaind forever (your first problem), if you put 550 everywhere, it will stop ALL movements, including the chase (your new porblem).

So you only need dvz: 550 afer the ball hit and everythign should be fine ^^ (ah yes, and remove eventual chase-tags (Fa_hit) after the hit, if there are some, to lazy to look into the code now XD)
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Greetz,
Alblaka
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Thanks given by:
#8
albalaka perhaps you should look at and/or try his code since he posted it before repeating the obvious which in fact didnt solve his problem (even tho it should have)

and his "new" problem existed before - he didnt do anything wrong with the 550 addition
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Thanks given by:
#9
Don't blame me if i he formulates his problems so messy, that i don't understand them >.> I of course looked into the code, at least into the few first frames (which are important for chase).

However, the "ball does move on z-axis after catch" shouldn't be a problem anymore (dvz: 550), the catching itself via itr:3 works, too...
I found only 2 errors in the code:
> If you dont use state:9 on catching frames that CAN (but don't has to) cause bugs like not working cpoint and a shortened duration of the grap
> Up to now i never made it to get a hit_fa: 2 working: The ball never chased the enemy, could be the same problem as here, so i would recommend to put it to hit_fa: 3.

If i STILL don't seem to get the right problem, either make a clear simple list of problems or press ALT+F4 >.>
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Greetz,
Alblaka
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well i simply ran his code and edited it till it worked
you couldve done the same
(04-23-2009, 07:03 PM)Alblaka Wrote:  If i STILL don't seem to get the right problem, make a clear simple list of problems
it seems that this junk:
dvx: 18 fall: 70 vrest: 15 bdefend: 60 injury: 0
didnt behave well within a kind 3 itr and stopped the hit_Fa from working
i dont really know why but deleting it did the trick for me
(vrest isnt possible when you are catching someone anyway - not to mention that fall, bdefend, dvx etc dont make any sense there either)

hit_Fa: 2 only works in those top frames - it is hard coded to them - i suppose you tried to use it in different frames
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