Positive mp tag on the beginning of a move (for example 250, 60, 110) = mp consumption
Negative mp tag on the beginning of a move = mp regain (even over 500)
NEgative mp tag DURING a move (so next-frames) = continous mp consumption
Code:
<frame> 265 ball [BEGINNING FRAME]
pic: 89 state: 0 wait: 1 next: 266 dvx: -1 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 >>>mp: 25<<<
wpoint:
kind: 1 x: 44 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 272 ball [MP CONSUMPTING (REPEAT) FRAME]
pic: 142 state: 3 wait: 0 next: 273 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 280 hit_j: 280 >>>mp: -14<<<
opoint:
kind: 1 x: 150 y: 42 action: 2 dvx: 0 dvy: 0 oid: 223 facing: 0
opoint_end:
wpoint:
kind: 1 x: 44 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
The first frame i copied in is the beginning frame, the mp-tag there is a consumption, same like the negative in the second frame (cuz the second is a continous/repeating frame, not a beginning one).
Yes, after all mp is used ro if you click a button (besides A), Firzen will go to frame 280, due to
hit_d: 280 hit_j: 280
If there is a continous mp-consumption (negative mp tag etcetc) and your mp bar is emty, the system will go to the hit_d frame...
BACK TO TOPIC:
Quote:what about if i make it transform into loius EX? is it possible? or it MUST consume mp?what about if i don't put any mp tags to it?
If you make a Transformation into Louis Ex you will transform into Louis EX. But it won't be any temporary one. If you want a "temporary LouisEX", you should copy the LouisEX-File and make kinda a second "dummy louisEX", that has all the same moves, but with all the mp tags and a retransform.
If you don't put mp tags in, the player has no reason to retransform and will stay transformed 4ever... The mp-tags everywhere will cause the char normally, that he cannot do anything anyomre, which will make players retransforming to regather mp...
I hope this helps you ^^
edit:
(04-24-2009, 08:08 AM)no one Wrote: Then it'll be a bit overpower (dependent on the move) but still work. Ever download zeus (the Greek's god, can't spell it right)? he doesn't lost mp in any move.
Damn, you Ninja'd me...
Yes, a char without mp-tags is either overpowered or boring (if the moves have long charging times instead mp costs etc).
And Zeus is stupid, tried to install him, but it somehow screwed up my LF2 >.>