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[solved] question about temp. transform
#1
hi every1, i've checked some temp. transform on the forum and i want to ask something about this.
is it possible if i make the transformed char consume mp all the time like firzen's "kamehameha" or whatever it is, and then after the mp down to zero, it'll go to "XXX" frame and then at that frame i make it transform to normal?
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#2
Asked before.
Short answer: no.
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#3
sure it is, use hit_d: xxx on the frame on the kamehameha frames, if the mp is empty it will go to the frame xxx (there you transform back or interact with the other object)

v- oh sry didn´t read right.
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#4
for the temporary transform: that's possible. The Julian Powerup I made for Kingdom LF2 allows a temporary transformation into Julian, after 300 TU or so, you transform back.
But there was nothing which had to do mp in this case... (beside julians special moves)
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#5
(04-23-2009, 12:29 PM)~Dome~ Wrote:  sure it is, use hit_d: xxx on the frame on the kamehameha frames, if the mp is empty it will go to the frame xxx (there you transform back or interact with the other object)

(04-23-2009, 12:10 PM)vandesdelca Wrote:  hi every1, i've checked some temp. transform on the forum and i want to ask something about this.
is it possible if i make the transformed char consume mp all the time like firzen's "kamehameha" or whatever it is, and then after the mp down to zero, it'll go to "XXX" frame and then at that frame i make it transform to normal?
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#6
It IS (!) possible... but you either have to rewrite the exe or use a buggy mpmove solution:

Put some negative mp-tags in all basic frames (standing, running etcetcetc, thought they won't work on some states) and positive mp tags in ALL "actions" (punch, defend, jump, special moves etc).

In total this will cause the char to use mp everywhere. Somewhen mp is empty (and due to the negative mp-tags on the basic frames it won't regenerate, or only very slow, depending on health).

A automatic retransformation is difficult, but you can simply add a retransform move to the character: A player won't stay in the special char form, if he cannot do ANYTHING (due mp are empty and everythign takes mp).


Like i said, a buggy solution, BUT it works... If you want to see a working example, click the spoiler in my sig, download TM and watch Etox ^^ He can transform into an invulnerable version of himself (with way limited options)
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Return (String) System.getNewsOfTheDay();
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#7
(04-23-2009, 07:12 PM)Alblaka Wrote:  and positive mp tags in ALL "actions" (punch, defend, jump, special moves etc).

A automatic retransformation is difficult, but you can simply add a retransform move to the character: A player won't stay in the special char form, if he cannot do ANYTHING (due mp are empty and everythign takes mp).


Like i said, a buggy solution, BUT it works... If you want to see a working example, click the spoiler in my sig, download TM and watch Etox ^^ He can transform into an invulnerable version of himself (with way limited options)

positive mp tags? never i thought it use negative, just like firzen's laser.

and about the transformation...
Ex:
the red frame is where firzen go to when he waste all of his mp at that move right? what about if i make it transform into loius EX? is it possible? or it MUST consume mp?what about if i don't put any mp tags to it?
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#8
Then it'll be a bit overpower (dependent on the move) but still work. Ever download zeus (the Greek's god, can't spell it right)? he doesn't lost mp in any move.
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#9
Positive mp tag on the beginning of a move (for example 250, 60, 110) = mp consumption
Negative mp tag on the beginning of a move = mp regain (even over 500)
NEgative mp tag DURING a move (so next-frames) = continous mp consumption

Code:
<frame> 265 ball [BEGINNING FRAME]
pic: 89 state: 0 wait: 1 next: 266 dvx: -1 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 >>>mp: 25<<<
wpoint:
kind: 1 x: 44 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

<frame> 272 ball [MP CONSUMPTING (REPEAT) FRAME]
pic: 142 state: 3 wait: 0 next: 273 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 280 hit_j: 280 >>>mp: -14<<<
opoint:
kind: 1 x: 150 y: 42 action: 2 dvx: 0 dvy: 0 oid: 223 facing: 0
opoint_end:
wpoint:
kind: 1 x: 44 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>

The first frame i copied in is the beginning frame, the mp-tag there is a consumption, same like the negative in the second frame (cuz the second is a continous/repeating frame, not a beginning one).

Yes, after all mp is used ro if you click a button (besides A), Firzen will go to frame 280, due to
hit_d: 280 hit_j: 280
If there is a continous mp-consumption (negative mp tag etcetc) and your mp bar is emty, the system will go to the hit_d frame...


BACK TO TOPIC:
Quote:what about if i make it transform into loius EX? is it possible? or it MUST consume mp?what about if i don't put any mp tags to it?
If you make a Transformation into Louis Ex you will transform into Louis EX. But it won't be any temporary one. If you want a "temporary LouisEX", you should copy the LouisEX-File and make kinda a second "dummy louisEX", that has all the same moves, but with all the mp tags and a retransform.

If you don't put mp tags in, the player has no reason to retransform and will stay transformed 4ever... The mp-tags everywhere will cause the char normally, that he cannot do anything anyomre, which will make players retransforming to regather mp...


I hope this helps you ^^

edit:
(04-24-2009, 08:08 AM)no one Wrote:  Then it'll be a bit overpower (dependent on the move) but still work. Ever download zeus (the Greek's god, can't spell it right)? he doesn't lost mp in any move.

Damn, you Ninja'd me...

Yes, a char without mp-tags is either overpowered or boring (if the moves have long charging times instead mp costs etc).
And Zeus is stupid, tried to install him, but it somehow screwed up my LF2 >.>
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#10
what about in the standing frame? what will happen if i put hit_d: 280? will it go to defending frame?or the hit_d tags only work for 0Mp condition?
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