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well for an move of mine i need to make some waiting frames
like
they should be one frame where he waits until he press a then he starts the attack
or he just wait a little time than he starts the attakc how can i do it ??
only the past knows how the future looks like ~ HW
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04-25-2009, 08:28 PM
(This post was last modified: 04-25-2009, 08:29 PM by Ramond.)
Erm,
just make an extra frame with the wait value you wish to use (the other attributes of the frame (except next) should be the same), at the frame where he waits use hit_a: xxx (xxx the frame where the attack is)
03:28 [BluePhoenix] sleep is for weakling.
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and how can i let an frame continue aslong as i stop it like firen´s flame thrower???
only the past knows how the future looks like ~ HW
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04-25-2009, 08:33 PM
(This post was last modified: 04-25-2009, 08:33 PM by Ramond.)
At the last frame of your attack, put next: xxx (where xxx is the number of the first frame of that attack, i.e. where it should repeat from). Don't forget hit_d: yyy and hit_j: yyy (when mp runs out, which frame to go to).
03:28 [BluePhoenix] sleep is for weakling.
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okay thanks ^^ and how can i let my char get or lose hp or mp while doing an contiuning attack like im firens flame thrower````?????
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For loosing mp:
Just add mp: -??? in that frame.
For others:
(Im)posible.(that means not imposible but a buggy method is required if posible(I cant think of any))
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04-26-2009, 03:05 AM
(This post was last modified: 04-26-2009, 06:28 AM by no one.)
Losing hp: opoint a ball with a itr/kind:0 and state: 18. The itr must be very high in the air so only your char get hit.
In the move's frames, give it bdys with the same y value so it could get hit.
Bug: you could die if you don't stop in time.
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