06-15-2009, 09:18 AM
some more stuff that half "fits" here?
fall: points u have after getting hit (assuming no -ve interference) is 20, 40, or 60. (useful for fighting)
e.g.
you get hit and your "supposed to have" fall: points is 1~20 -> your fall: points jump to 20.
if your fall points is supposed to be 21~40, it jumps to 40
if it's supposed to be 41~60, it jumps to 60.
>60 = fall.
fall decrease rate per frame: 1
bdefend decrease rate per frame: 1
Azriel~
fall: points u have after getting hit (assuming no -ve interference) is 20, 40, or 60. (useful for fighting)
e.g.
you get hit and your "supposed to have" fall: points is 1~20 -> your fall: points jump to 20.
if your fall points is supposed to be 21~40, it jumps to 40
if it's supposed to be 41~60, it jumps to 60.
>60 = fall.
fall decrease rate per frame: 1
bdefend decrease rate per frame: 1
Azriel~