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Player leveln (is it possible?)
#1
hello

i have a short question.
I want to create my own lf2charakter now and so i have got a question.
Can i make that the char level when kill for example 100 enemiesor he get expierience or something like that

for example:
Lvl. 1
you should kill 10enemies
Lvl. 2
kill 30 enemies
Lvl. 3
kill 100
Lvl. 4

So my question is if it's possible or if not maybe you have an idea how i can reach that or somethink similar
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#2
Thats imposible in data changing. But is posibble in hex even through I think is it impractical.

I think you should forget about the idea and find other good ideas for your char.

~Moved to hex editing(I know I cant:sad:)
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#3
you should try with HEX but i don't think that you will make it........

(sry for my english :D)
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#4
probably it would be possible, but it would be a HECK of work to do, and you won't have more than 1 or 2 chars in your mod then.

if i should explain it anyways, post here or pm me^^
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#5
it would be possiblt with DC in stage if you create multiple versions of your char.

All versions - lets call them A, B and C need to be valid for state 8000, so you can transform into them.

The char starts with version A - the stage.dat makes 10 enemies come along, you have to kill them. In the next phase an object appears which make your char transform into CHar B, then in the next phase 20 enemies are coming, kill them to go further, then an object comes and bring you to version C, then kill again and so on...

I think that's the easiest version - you just need to code a criminal or so which can only be hurt by an global itr on y: 1000 noted in the standing frames of char A - if he hurts the criminal this criminal hurt a hidden char, this char gets killed and the stage go on - so you guarantee that the stage is only playable with char version A.

That's the way, I don't think there's a better way with HEX

@silva: wouldn't mind if you move back to DC or AdvDC
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#6
It is possible but complicated. Just like the Silva's data debugger does, you can by someway change the data loaded into the memory in realtime. Then use the the no. of killed counter to trigger the reatime and assigned datachanging.
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