05-08-2009, 06:46 AM
prob: i create an object for a char. the object was cat and i use state 3002 (undestroyable(?)). but, the each frame has different cat colour... after the object strike a bottle or some weapons in the ground, every frame turn into frame 0.
am i did a big mistake or something?
here's the data
*NEKO = CAT(japanese)
oh, and also the wav doesn't work...
sry if i disturb u again with another question:)
am i did a big mistake or something?
here's the data
DC-Code:
<bmp_begin> file(0-23): sprite\template1\neko.bmp w: 81 h: 82 row: 4 col: 2 weapon_hit_sound: data\neko.wav weapon_hit_sound: data\neko.wav weapon_hit_sound: data\neko.wav <bmp_end> <frame> 0 flying pic: 0 state: 3002 wait: 1 next: 1 dvx: 13 dvy: -5 dvz: 0 centerx: 43 centery: 39 hit_a: 7 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 1 flying pic: 0 state: 3002 wait: 1 next: 2 dvx: 13 dvy: 550 dvz: 0 centerx: 47 centery: 43 hit_a: 7 hit_d: 1 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 2 flying pic: 0 state: 3002 wait: 1 next: 3 dvx: 13 dvy: 5 dvz: 0 centerx: 45 centery: 44 hit_a: 7 hit_d: 2 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 3 flying pic: 0 state: 3002 wait: 1 next: 4 dvx: 13 dvy: 550 dvz: 0 centerx: 47 centery: 45 hit_a: 7 hit_d: 3 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 4 flying pic: 0 state: 3002 wait: 1 next: 1 dvx: 13 dvy: -5 dvz: 0 centerx: 43 centery: 39 hit_a: 7 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 5 flying pic: 1 state: 3002 wait: 1 next: 6 dvx: 13 dvy: -5 dvz: 0 centerx: 43 centery: 39 hit_a: 7 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 6 flying pic: 1 state: 3002 wait: 1 next: 7 dvx: 13 dvy: 550 dvz: 0 centerx: 47 centery: 43 hit_a: 7 hit_d: 1 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 7 flying pic: 1 state: 3002 wait: 1 next: 8 dvx: 13 dvy: 5 dvz: 0 centerx: 45 centery: 44 hit_a: 7 hit_d: 2 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 8 flying pic: 1 state: 3002 wait: 1 next: 9 dvx: 13 dvy: 550 dvz: 0 centerx: 47 centery: 45 hit_a: 7 hit_d: 3 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 9 flying pic: 1 state: 3002 wait: 1 next: 6 dvx: 13 dvy: -5 dvz: 0 centerx: 43 centery: 39 hit_a: 7 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 10 flying pic: 2 state: 3002 wait: 1 next: 11 dvx: 13 dvy: -5 dvz: 0 centerx: 43 centery: 39 hit_a: 7 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 11 flying pic: 2 state: 3002 wait: 1 next: 12 dvx: 13 dvy: 550 dvz: 0 centerx: 47 centery: 43 hit_a: 7 hit_d: 1 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 12 flying pic: 2 state: 3002 wait: 1 next: 13 dvx: 13 dvy: 5 dvz: 0 centerx: 45 centery: 44 hit_a: 7 hit_d: 2 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 13 flying pic: 2 state: 3002 wait: 1 next: 14 dvx: 13 dvy: 550 dvz: 0 centerx: 47 centery: 45 hit_a: 7 hit_d: 3 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 14 flying pic: 2 state: 3002 wait: 1 next: 11 dvx: 13 dvy: -5 dvz: 0 centerx: 43 centery: 39 hit_a: 7 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 15 flying pic: 3 state: 3002 wait: 1 next: 16 dvx: 13 dvy: -5 dvz: 0 centerx: 43 centery: 39 hit_a: 7 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 16 flying pic: 3 state: 3002 wait: 1 next: 17 dvx: 13 dvy: 550 dvz: 0 centerx: 47 centery: 43 hit_a: 7 hit_d: 1 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 17 flying pic: 3 state: 3002 wait: 1 next: 18 dvx: 13 dvy: 5 dvz: 0 centerx: 45 centery: 44 hit_a: 7 hit_d: 2 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 18 flying pic: 3 state: 3002 wait: 1 next: 19 dvx: 13 dvy: 550 dvz: 0 centerx: 47 centery: 45 hit_a: 7 hit_d: 3 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1 itr_end: <frame_end> <frame> 19 flying pic: 3 state: 3002 wait: 1 next: 16 dvx: 13 dvy: -5 dvz: 0 centerx: 43 centery: 39 hit_a: 7 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 10 injury: 15 effect: 1 itr_end: <frame_end> |
*NEKO = CAT(japanese)
oh, and also the wav doesn't work...
sry if i disturb u again with another question:)