Can you do me a favour? I made a new survival stage for a contest.
Please test it (on difficult with a main character) and give me your opinion, criticism and improvement suggestions.
Don't be friendly, be honest!
Noir's stage.rar (Size: 11.39 KB / Downloads: 394)
Thx
postscript: Most of you guys will think it's too hard. I made it harder on purpose because I am very sure that many people will use the fps changer while playing for the contest. So yes, you "should" use it too.
Please test it (on difficult with a main character) and give me your opinion, criticism and improvement suggestions.
Don't be friendly, be honest!
Noir's stage.rar (Size: 11.39 KB / Downloads: 394)
Source text (Click to View)
<stage> id: 50 #Survival Stage
<phase> bound: 1500 # phase 0
id: 122 x: 0
id: 122 x: 0
id: 122 x: 0
<phase_end>
<phase> bound: 1500 # phase 1
id: 30 hp: 50 times: 4
id: 30 hp: 50 times: 4
id: 30 hp: 50 times: 4
<phase_end>
<phase> bound: 1500 # phase 2
id: 122 x: 0
id: 31 hp: 50 times: 4
id: 31 hp: 50 times: 4
id: 31 hp: 50 times: 4
<phase_end>
<phase> bound: 1500 # phase 3
id: 122 x: 0
id: 34 hp: 100 times: 3
id: 34 hp: 100 times: 3
<phase_end>
<phase> bound: 1500 # phase 4
id: 122 x: 0
id: 33 hp: 150 times: 3
id: 33 hp: 150 times: 3
<phase_end>
<phase> bound: 1500 # phase 5
id: 122 x: 0
id: 39 hp: 200 times: 3
id: 39 hp: 200 times: 3
<phase_end>
<phase> bound: 1500 # phase 6
id: 122 x: 0
id: 32 hp: 200 times: 3
id: 32 hp: 200 times: 3
<phase_end>
<phase> bound: 1500 # phase 7
id: 122 x: 0
id: 122 x: 0
id: 36 hp: 250 times: 2
id: 34 hp: 100 times: 4
id: 37 hp: 200 times: 2
<phase_end>
<phase> bound: 1500 # phase 8
id: 122 x: 0
id: 122 x: 0
id: 32 hp: 200 times: 2
id: 35 hp: 200 times: 2
id: 39 hp: 200 times: 2
<phase_end>
<phase> bound: 1500 # phase 9
id: 122 x: 0
id: 122 x: 0
id: 1000 hp: 250 times: 4 <boss>
id: 37 hp: 200 <soldier>
<phase_end>
<phase> bound: 1500 # phase 10
id: 122 x: 0
id: 122 x: 0
id: 1000 hp: 250 times: 3
id: 1000 hp: 250 times: 3
<phase_end>
<phase> bound: 1500 # phase 11
id: 122 x: 0
id: 122 x: 0
id: 1000 hp: 250 times: 2
id: 1000 hp: 250 times: 2
id: 1000 hp: 250 times: 2
<phase_end>
<phase> bound: 1500 # phase 12
id: 122 x: 0
id: 122 x: 0
id: 38 hp: 650
id: 35 hp: 200 times: 3
id: 35 hp: 200 times: 3
<phase_end>
<phase> bound: 1500 # phase 13
id: 122 x: 0
id: 122 x: 0
id: 50 hp: 700
id: 32 hp: 200 times: 3
id: 32 hp: 200 times: 3
<phase_end>
<phase> bound: 1500 # phase 14
id: 122 x: 0
id: 122 x: 0
id: 51 hp: 900
id: 34 hp: 100 times: 5
id: 34 hp: 100 times: 5
<phase_end>
<phase> bound: 1500 # phase 15
id: 122 x: 0
id: 122 x: 0
id: 52 hp: 1000
id: 39 hp: 200 times: 4
id: 39 hp: 200 times: 4
<phase_end>
<phase> bound: 1500 # phase 16
id: 122 x: 0
id: 122 x: 0
id: 30 hp: 50 times: 3
id: 30 hp: 50 times: 3
id: 30 hp: 50 times: 3
id: 31 hp: 50 times: 3
id: 31 hp: 50 times: 3
<phase_end>
<phase> bound: 1500 # phase 17
id: 122 x: 0
id: 122 x: 0
id: 31 hp: 50 times: 4
id: 31 hp: 50 times: 4
id: 31 hp: 50 times: 3
id: 34 hp: 100 times: 3
id: 34 hp: 100 times: 3
<phase_end>
<phase> bound: 1500 # phase 18
id: 122 x: 0
id: 122 x: 0
id: 33 hp: 150 times: 3
id: 33 hp: 150 times: 3
id: 34 hp: 100 times: 3
id: 34 hp: 100 times: 3
id: 34 hp: 100 times: 3
<phase_end>
<phase> bound: 1500 # phase 19
id: 122 x: 0
id: 122 x: 0
id: 39 hp: 200 times: 2
id: 39 hp: 200 times: 2
id: 33 hp: 150 times: 3
id: 33 hp: 150 times: 3
<phase_end>
<phase> bound: 1500 # phase 20
id: 122 x: 0
id: 122 x: 0
id: 39 hp: 200 times: 2
id: 39 hp: 200 times: 2
id: 35 hp: 200 times: 2
id: 35 hp: 200 times: 2
<phase_end>
<phase> bound: 1500 # phase 21
id: 122 x: 0
id: 122 x: 0
id: 35 hp: 200 times: 2
id: 35 hp: 200 times: 2
id: 37 hp: 200 times: 2
id: 37 hp: 200 times: 2
<phase_end>
<phase> bound: 1500 # phase 22
id: 122 x: 0
id: 122 x: 0
id: 1000 hp: 250 times: 3
id: 1000 hp: 250 times: 3
id: 1000 hp: 250 times: 3
<phase_end>
<phase> bound: 1500 # phase 23
id: 122 x: 0
id: 122 x: 0
id: 1000 hp: 250
id: 1000 hp: 250
id: 1000 hp: 250
id: 1000 hp: 250
<phase_end>
<phase> bound: 1500 # phase 24
id: 122 x: 0
id: 122 x: 0
id: 5 hp: 250 times: 3
id: 4 hp: 250 times: 3
id: 31 hp: 50 times: 4
id: 31 hp: 50 times: 4
id: 31 hp: 50 times: 4
<phase_end>
<phase> bound: 1500 # phase 25
id: 122 x: 0
id: 122 x: 0
id: 7 hp: 250 times: 3
id: 8 hp: 250 times: 3
id: 34 hp: 100 times: 4
id: 34 hp: 100 times: 4
id: 34 hp: 100 times: 4
<phase_end>
<phase> bound: 1500 # phase 26
id: 122 x: 0
id: 122 x: 0
id: 11 hp: 250 times: 3
id: 10 hp: 250 times: 3
id: 33 hp: 150 times: 3
id: 33 hp: 150 times: 3
id: 33 hp: 150 times: 3
<phase_end>
<phase> bound: 1500 # phase 27
id: 122 x: 0
id: 122 x: 0
id: 30 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 32 hp: 200
id: 33 hp: 150
id: 34 hp: 100
id: 35 hp: 200
id: 36 hp: 250
id: 37 hp: 200
id: 39 hp: 200
<phase_end>
<phase> bound: 1500 # phase 28
id: 122 x: 0 times: 2
id: 122 x: 0 times: 2
id: 38 hp: 700 <boss>
id: 1000 hp: 250 times: 3
id: 36 hp: 250 <soldier>
<phase_end>
<phase> bound: 1500 # phase 29
id: 122 x: 0 times: 2
id: 122 x: 0 times: 2
id: 50 hp: 700
id: 1000 hp: 250 times: 2
id: 32 hp: 200 times: 3
id: 37 hp: 200 times: 3
<phase_end>
<phase> bound: 1500 # phase 30
id: 122 x: 0 times: 2
id: 122 x: 0 times: 2
id: 51 hp: 1000
id: 52 hp: 1000
id: 37 hp: 200 times: 2
<phase_end>
<phase> bound: 1500 # phase 31
id: 122 x: 0
id: 122 x: 0
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
<phase_end>
<phase> bound: 1500 # phase 32
id: 122 x: 0
id: 122 x: 0
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
<phase_end>
<phase> bound: 1500 # phase 33
id: 122 x: 0
id: 122 x: 0
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
<phase_end>
<phase> bound: 1500 # phase 34
id: 122 x: 0
id: 122 x: 0
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
<phase_end>
<phase> bound: 1500 # phase 35
id: 122 x: 0
id: 122 x: 0
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
<phase_end>
<phase> bound: 1500 # phase 36
id: 122 x: 0
id: 122 x: 0
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
<phase_end>
<phase> bound: 1500 # phase 37
id: 122 x: 0
id: 122 x: 0
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
<phase_end>
<phase> bound: 1500 # phase 38
id: 122 x: 0
id: 122 x: 0
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
<phase_end>
<phase> bound: 1500 # phase 39
id: 122 x: 0
id: 122 x: 0
id: 1 hp: 250
id: 2 hp: 250
id: 4 hp: 250
id: 5 hp: 250
id: 6 hp: 250
id: 7 hp: 250
id: 8 hp: 250
id: 9 hp: 250
id: 10 hp: 250
id: 11 hp: 250
<phase_end>
<phase> bound: 1500 # phase 40
id: 122 x: 0
id: 122 x: 0
id: 38 hp: 1000
id: 50 hp: 1000
id: 51 hp: 1000
id: 52 hp: 1000
when_clear_goto_phase: 31
<phase_end>
<phase> bound: 1500 # phase 0
id: 122 x: 0
id: 122 x: 0
id: 122 x: 0
<phase_end>
<phase> bound: 1500 # phase 1
id: 30 hp: 50 times: 4
id: 30 hp: 50 times: 4
id: 30 hp: 50 times: 4
<phase_end>
<phase> bound: 1500 # phase 2
id: 122 x: 0
id: 31 hp: 50 times: 4
id: 31 hp: 50 times: 4
id: 31 hp: 50 times: 4
<phase_end>
<phase> bound: 1500 # phase 3
id: 122 x: 0
id: 34 hp: 100 times: 3
id: 34 hp: 100 times: 3
<phase_end>
<phase> bound: 1500 # phase 4
id: 122 x: 0
id: 33 hp: 150 times: 3
id: 33 hp: 150 times: 3
<phase_end>
<phase> bound: 1500 # phase 5
id: 122 x: 0
id: 39 hp: 200 times: 3
id: 39 hp: 200 times: 3
<phase_end>
<phase> bound: 1500 # phase 6
id: 122 x: 0
id: 32 hp: 200 times: 3
id: 32 hp: 200 times: 3
<phase_end>
<phase> bound: 1500 # phase 7
id: 122 x: 0
id: 122 x: 0
id: 36 hp: 250 times: 2
id: 34 hp: 100 times: 4
id: 37 hp: 200 times: 2
<phase_end>
<phase> bound: 1500 # phase 8
id: 122 x: 0
id: 122 x: 0
id: 32 hp: 200 times: 2
id: 35 hp: 200 times: 2
id: 39 hp: 200 times: 2
<phase_end>
<phase> bound: 1500 # phase 9
id: 122 x: 0
id: 122 x: 0
id: 1000 hp: 250 times: 4 <boss>
id: 37 hp: 200 <soldier>
<phase_end>
<phase> bound: 1500 # phase 10
id: 122 x: 0
id: 122 x: 0
id: 1000 hp: 250 times: 3
id: 1000 hp: 250 times: 3
<phase_end>
<phase> bound: 1500 # phase 11
id: 122 x: 0
id: 122 x: 0
id: 1000 hp: 250 times: 2
id: 1000 hp: 250 times: 2
id: 1000 hp: 250 times: 2
<phase_end>
<phase> bound: 1500 # phase 12
id: 122 x: 0
id: 122 x: 0
id: 38 hp: 650
id: 35 hp: 200 times: 3
id: 35 hp: 200 times: 3
<phase_end>
<phase> bound: 1500 # phase 13
id: 122 x: 0
id: 122 x: 0
id: 50 hp: 700
id: 32 hp: 200 times: 3
id: 32 hp: 200 times: 3
<phase_end>
<phase> bound: 1500 # phase 14
id: 122 x: 0
id: 122 x: 0
id: 51 hp: 900
id: 34 hp: 100 times: 5
id: 34 hp: 100 times: 5
<phase_end>
<phase> bound: 1500 # phase 15
id: 122 x: 0
id: 122 x: 0
id: 52 hp: 1000
id: 39 hp: 200 times: 4
id: 39 hp: 200 times: 4
<phase_end>
<phase> bound: 1500 # phase 16
id: 122 x: 0
id: 122 x: 0
id: 30 hp: 50 times: 3
id: 30 hp: 50 times: 3
id: 30 hp: 50 times: 3
id: 31 hp: 50 times: 3
id: 31 hp: 50 times: 3
<phase_end>
<phase> bound: 1500 # phase 17
id: 122 x: 0
id: 122 x: 0
id: 31 hp: 50 times: 4
id: 31 hp: 50 times: 4
id: 31 hp: 50 times: 3
id: 34 hp: 100 times: 3
id: 34 hp: 100 times: 3
<phase_end>
<phase> bound: 1500 # phase 18
id: 122 x: 0
id: 122 x: 0
id: 33 hp: 150 times: 3
id: 33 hp: 150 times: 3
id: 34 hp: 100 times: 3
id: 34 hp: 100 times: 3
id: 34 hp: 100 times: 3
<phase_end>
<phase> bound: 1500 # phase 19
id: 122 x: 0
id: 122 x: 0
id: 39 hp: 200 times: 2
id: 39 hp: 200 times: 2
id: 33 hp: 150 times: 3
id: 33 hp: 150 times: 3
<phase_end>
<phase> bound: 1500 # phase 20
id: 122 x: 0
id: 122 x: 0
id: 39 hp: 200 times: 2
id: 39 hp: 200 times: 2
id: 35 hp: 200 times: 2
id: 35 hp: 200 times: 2
<phase_end>
<phase> bound: 1500 # phase 21
id: 122 x: 0
id: 122 x: 0
id: 35 hp: 200 times: 2
id: 35 hp: 200 times: 2
id: 37 hp: 200 times: 2
id: 37 hp: 200 times: 2
<phase_end>
<phase> bound: 1500 # phase 22
id: 122 x: 0
id: 122 x: 0
id: 1000 hp: 250 times: 3
id: 1000 hp: 250 times: 3
id: 1000 hp: 250 times: 3
<phase_end>
<phase> bound: 1500 # phase 23
id: 122 x: 0
id: 122 x: 0
id: 1000 hp: 250
id: 1000 hp: 250
id: 1000 hp: 250
id: 1000 hp: 250
<phase_end>
<phase> bound: 1500 # phase 24
id: 122 x: 0
id: 122 x: 0
id: 5 hp: 250 times: 3
id: 4 hp: 250 times: 3
id: 31 hp: 50 times: 4
id: 31 hp: 50 times: 4
id: 31 hp: 50 times: 4
<phase_end>
<phase> bound: 1500 # phase 25
id: 122 x: 0
id: 122 x: 0
id: 7 hp: 250 times: 3
id: 8 hp: 250 times: 3
id: 34 hp: 100 times: 4
id: 34 hp: 100 times: 4
id: 34 hp: 100 times: 4
<phase_end>
<phase> bound: 1500 # phase 26
id: 122 x: 0
id: 122 x: 0
id: 11 hp: 250 times: 3
id: 10 hp: 250 times: 3
id: 33 hp: 150 times: 3
id: 33 hp: 150 times: 3
id: 33 hp: 150 times: 3
<phase_end>
<phase> bound: 1500 # phase 27
id: 122 x: 0
id: 122 x: 0
id: 30 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 32 hp: 200
id: 33 hp: 150
id: 34 hp: 100
id: 35 hp: 200
id: 36 hp: 250
id: 37 hp: 200
id: 39 hp: 200
<phase_end>
<phase> bound: 1500 # phase 28
id: 122 x: 0 times: 2
id: 122 x: 0 times: 2
id: 38 hp: 700 <boss>
id: 1000 hp: 250 times: 3
id: 36 hp: 250 <soldier>
<phase_end>
<phase> bound: 1500 # phase 29
id: 122 x: 0 times: 2
id: 122 x: 0 times: 2
id: 50 hp: 700
id: 1000 hp: 250 times: 2
id: 32 hp: 200 times: 3
id: 37 hp: 200 times: 3
<phase_end>
<phase> bound: 1500 # phase 30
id: 122 x: 0 times: 2
id: 122 x: 0 times: 2
id: 51 hp: 1000
id: 52 hp: 1000
id: 37 hp: 200 times: 2
<phase_end>
<phase> bound: 1500 # phase 31
id: 122 x: 0
id: 122 x: 0
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
id: 30 hp: 50 times: 2
<phase_end>
<phase> bound: 1500 # phase 32
id: 122 x: 0
id: 122 x: 0
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
id: 31 hp: 50 times: 2
<phase_end>
<phase> bound: 1500 # phase 33
id: 122 x: 0
id: 122 x: 0
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
id: 34 hp: 100 times: 2
<phase_end>
<phase> bound: 1500 # phase 34
id: 122 x: 0
id: 122 x: 0
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
id: 33 hp: 150 times: 2
<phase_end>
<phase> bound: 1500 # phase 35
id: 122 x: 0
id: 122 x: 0
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
id: 35 hp: 200
<phase_end>
<phase> bound: 1500 # phase 36
id: 122 x: 0
id: 122 x: 0
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
id: 39 hp: 200
<phase_end>
<phase> bound: 1500 # phase 37
id: 122 x: 0
id: 122 x: 0
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
id: 37 hp: 200
<phase_end>
<phase> bound: 1500 # phase 38
id: 122 x: 0
id: 122 x: 0
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
id: 32 hp: 200
<phase_end>
<phase> bound: 1500 # phase 39
id: 122 x: 0
id: 122 x: 0
id: 1 hp: 250
id: 2 hp: 250
id: 4 hp: 250
id: 5 hp: 250
id: 6 hp: 250
id: 7 hp: 250
id: 8 hp: 250
id: 9 hp: 250
id: 10 hp: 250
id: 11 hp: 250
<phase_end>
<phase> bound: 1500 # phase 40
id: 122 x: 0
id: 122 x: 0
id: 38 hp: 1000
id: 50 hp: 1000
id: 51 hp: 1000
id: 52 hp: 1000
when_clear_goto_phase: 31
<phase_end>
postscript: Most of you guys will think it's too hard. I made it harder on purpose because I am very sure that many people will use the fps changer while playing for the contest. So yes, you "should" use it too.