05-20-2009, 01:11 PM
is it posible to a backround on wich i can go up and down? something like in Super Mario (jumping from one platform to other)
[solved] Walking up stairs?
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05-20-2009, 01:11 PM
is it posible to a backround on wich i can go up and down? something like in Super Mario (jumping from one platform to other)
05-20-2009, 01:13 PM
http://www.lf-empire.de/forum/showthread...t=platform
I found this by search function. Is that what you want?
05-20-2009, 01:15 PM
something like that but i am wondering is it possible to make stair on wich zou ccan do that not just jumping from one part to another
05-20-2009, 01:33 PM
Don't try it...
It's up to now an expert piece of DC to only make ONE additional level... Making stairs would need MULTIPLE platform levels, so it should be kinda ueber-difficult to make something like that. My Creations: (Click to View) Return (String) System.getNewsOfTheDay(); Barely active, expect slow responses. If at all. Greetz, Alblaka Thanks given by: Daymio
05-20-2009, 01:47 PM
well for this two pltaforms thinks ( i rly like it ^^) i can only clap for them
and this thing with the stairs (its rly easy) but you need something were the stairst should end oaky for the stairs make some object ( donno if we can add an object into bg part haven´t cpded bg in a while)into the bg you want that catches the char in front of the first step and then you let him just go up ( amek the sprites fit or it looks like you get punched up the stairs^^) well i tried it many times to edit an object and up for now i can make my char stand on an box^^ only the past knows how the future looks like ~ HW
05-20-2009, 02:25 PM
Question: Can I kill Headstrong Warrior if he don't start reading what he wrote and stop posting already known things?
Guru's answer: All sources are pointing to: YES. Thanks given by: Daymio
05-20-2009, 06:56 PM
In stage.
If you make a "ground" object that contains the stairs & all in one sprite, you could make the illusion of walking upstairs by using itr/kind: 14.
05-21-2009, 03:45 AM
No it dosen't work. If u wanna to have stage walk.
1ST LF2 screen should be higher 2ND Lauli's method won't work so don't try it 3RD U can use the itr kind: 8. I think u can use the kind: 8 on the walking and running etc etc frames. Every step must have bdy of a T0 object with corresponding to the coordinates of the kind: 8 in the char. Put DVX: XXX something which have dvy value: 550. U can use the normal state of walking,running in this. Only u need the kind: 8 on every frames. The char will actually climb the stairs. 4TH I actually did this. Yay i'm an expert DCer.
05-21-2009, 03:58 AM
Quote:1ST LF2 screen should be higherNo need if the stair is low enough. Quote:2ND Lauli's method won't work so don't try it Smile2itr/kind: 14 is to block your way if you want to pass it, just to make it more realistic and if he constantly opoint out type: 0 object, it'll be stop for him to interact with it (similar to zxcv running up the wall tech). I suggest opointing a ball which stick to you via to do the type:0-opointing for you since you can't opoint it in running, walking... Quote:3RD U can use the itr kind: 8. I think u can use the kind: 8 on the walking and running etc etc frames. Every step must have bdy of a T0 object with corresponding to the coordinates of the kind: 8 in the char. Put DVX: XXX something which have dvy value: 550. U can use the normal state of walking,running in this. Only u need the kind: 8 on every frames. The char will actually climb the stairs.you're summing up the platform technique. Quote:4TH I actually did this. Yay i'm an expert DCer.Question: Is he a good DCer? Guru's answer: As I see it, yes.
05-21-2009, 10:50 AM
sry if i reviving this thread but have a question for this... is it possible to make a small platform in the background, and u can stand on it? like this:
------<<(platform) --------<<(platform) _______________________________<<(ground) |
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