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Charge Attack
#1
Yeah i need help, i am trying to create an attack like this: [Image: lv3.gif]

i no how to do it like the wait, i just don't no how to make it so that you need to hold Attack, could someone please explain that?
[Image: variaboss.png]
SUPER B*NER: :3
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#2
Uhm... Make a simple sprite where you include a loading bar?
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#3
actually, he wants you to have to hold A for the move to continue.

search for kalsiddon. I posted it somewhere.Trick is state 4 or 5



Azriel~
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#4
i searched and found nothing, anything else.
[Image: variaboss.png]
SUPER B*NER: :3
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#5
Man, be glad I didn't prune that folder on my comp....

Forgot the data-lines, tho.

I just highly suspect these two, don't know if they really belong to it or if I changed something:
id: 15 type: 0 file: data\kalsiddon\kal.dat
id: 460 type: 3 file: data\kalsiddon\kal_ball.dat


Attached Files
.zip   kalsiddon.zip (Size: 162.46 KB / Downloads: 200)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#6
(05-21-2009, 08:59 PM)Madara Uchiha Wrote:  i searched and found nothing, anything else.

What is wrong with people now days. When people tell you to do something, why not actually do it!? Why do you have to claim that you did when you really didn't.

http://www.lf-empire.de/forum/search.php...order=desc

Only 3 threads. One of them is this one, that leaves two. Let's look at the one with only 3 replies and which is marked solved.

http://www.lf-empire.de/forum/showthread...=kalsiddon

Oh look, Azriel posted a link.

http://www.mediafire.com/file/yjmt5j4mwmi/kalsiddon.rar

FAIL.
[Image: doty7Xn.gif]

10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.


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#7
The way it is done in NTSD isn't holding A and letting go...

Basically, you press D>J for example, then you let go, don't press anything else, and press A when you want to release the attack.
~Member of the NTSD team~
[Image: sigk.png]
http://ntsd.open-board.com/
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#8
then it's kinda easy :) just the animation goes on and you put that when you click "attack", it launches the attack :) after some time, the frame it goes changes, coz the attack changes too(ofc). Did i get it right? :D
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#9
@Kenert
well yes and no
the method is what ntsd is using
and madara whants a hold down button method

ok


well you can make a button mashing method
it goes like this you must keep pressing any button (attack jump defend you choose) using the hit_a: / hit_d: / hit_j: tags
if you do not press the button the move fails
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#10
However, a "Hold button pressed" isn't possible... at least not without major DC changes ^^
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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