Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] 2 DC problems & a question
#1
1. MP drain problem: I tried to create mp drain move but failed .Is there anyone who made a working mp drain that actually drain mp from the victim.I could use help with that. Any ideas?

Heres my epic fail:
2 Revive only once. I know about after death teachnic. Its just that i want a character to get revived only once.You got an idea?

question: how can you change direction on the ground without geting to frame 0 ? I know that state 0/1/2 also get you to frame 0.state:5/4 are good only to change direction in air(dash/jump/flying).
Reply
Thanks given by:
#2
1. Dunno where's the problem, maybe you should do 2 cought frames like 154 with a wait 0 to 155 which has a mp: -5, dunno if that works correctly, I'd need to test it myselfe
2. after reviving, transform your character in an indentically char who has the same attacks, etc. except for the reviving move

@question
I'm mostly using state: 4, bring the character in the air with a dvy: -1 in the first frame and give him dvy: 550 in every other frame of the move
Reply
Thanks given by:
#3
Maybe it's just that the mp: tags have too small an amount. 5 mp is hardly noticeable.

Slap me if that post was a stupid answer.
FOLLOW THE RULES!

LFE Forum Rules (Click to View)
Grand Fonic Hymn - Orchestral Arrangement. Arranged by me. I promise it's not horribad.
Reply
Thanks given by:
#4
(08-24-2009, 12:20 PM)TheNave Wrote:  1. Dunno where's the problem, maybe you should do 2 cought frames like 154 with a wait 0 to 155 which has a mp: -5, dunno if that works correctly, I'd need to test it myselfe
2. after reviving, transform your character in an indentically char who has the same attacks, etc. except for the reviving move

@question
I'm mostly using state: 4, bring the character in the air with a dvy: -1 in the first frame and give him dvy: 550 in every other frame of the move

I think i thought about this solution too. It also appear in the mainsite stady exmple .What i dont like about it that it makes a use of character slot.

I got new idea which is pretty simple .You use after death teachnic & instead of deleting the ball you send the ball to frame with itk9 with y:-x x: -9999 w: 99999 zwidth: 99999 course it has to cover the whole map.Also the first & second frame of this ball need to have bodys at same height as the ik9 ball. in rebounding you make <frame> 30 ---> <frame> 31 ---> 1000. This prevent endless reviving.The reason why I didnt used 1000 in 30 cause it make sound.Kinda werid. I didnt test it yet But it does make sence. John can deflect his own ball duh!

That what i had in mind.Only problem is that the ball dosnt hit the character for some reason. I spawned this ball in frame 43 its hit the character and then go to frame 46 to prevent from any balls to revive the character again by use 3000 &ik9 (rebounding).

There is a problem the ball dosnt hit the character if I use it like in frames in the spolier above but if i use the frame in spolier bellow it does work .any ideas why?

About state: 5 thing .Its pretty clevaer to use dvy: -1 + dvy: 550 inorder to avoid falling.

(08-24-2009, 01:14 PM)Drahcir Wrote:  Maybe it's just that the mp: tags have too small an amount. 5 mp is
hardly noticeable. Slap me if that post was a stupid answer.

Even so the scoreboard always show mp usage unless you use f6. I didnt press f6. Its dosnt take away mp from caught character.

Anyone has mp drain move that works?
Reply
Thanks given by:
#5
Frame 30 doesn't rebound the ball, it still stays in your team, the team changing only happens if the ball is punched by a t0-object, frame 30 or state 3003 is additional and has no real meaning
the reason why your 2nd code works is because it uses state 18, means it can it both, enemys and allys/yourselfe

for the mp draining stuff, check RLf2 if I remember right Jack had such a move...
Reply
Thanks given by:
#6
(08-24-2009, 07:15 PM)TheNave Wrote:  Frame 30 doesn't rebound the ball, it still stays in your team, the team changing only happens if the ball is punched by a t0-object, frame 30 or state 3003 is additional and has no real meaning
the reason why your 2nd code works is because it uses state 18, means it can it both, enemys and allys/yourselfe

for the mp draining stuff, check RLf2 if I remember right Jack had such a move...

I think you misunderstood me. I meant to opoint a ball that hit you in lying frame after you died and then the ball goes to frame where its has itrk9 . Now if you died after the first time then the ball with ik9 from first death will cause those balls to rebound and dissappear & prevent endless reviving.

LOL really frame 1: high and large body frame --- >2: high and large body ---> frame 3 state 18 it0 this reive ---> frame 4 has ik9 that hit any new balls if died the second time and rebound them.

' Wrote:State 3000 - Ball Flying

State 3000 is the standard state for attacks. If the ball hits other attacks with this state, it'll go to the hitting frame (10). If it is hit by another ball or a character, it'll go to the the hit frame (20) or rebounding frame (30

John can rebound his own balls.Its has noting to do with teams . I just thought to use rebounding inorder to prevent reviving after the first time that all.

The ball that revive start at frame 43. look at spolier. i know it look werid. frame 43 > frame44 > frame 45 > frame 46

RLf2 = reinforced lf2 =?

Nave I guess i wasnt so clear.
Reply
Thanks given by:
#7
1. hmm, well then, how do you try to rebound the ball again? it only works if your character is facing in a different direction as the ball does

2. I mean, check the reinforced lf2 for the mana draining, not the reviving.... jack has a catching manadrain move
Reply
Thanks given by:
#8
(08-24-2009, 08:46 PM)TheNave Wrote:  1. hmm, well then, how do you try to rebound the ball again? it only works if your character is facing in a different direction as the ball does

2. I mean, check the reinforced lf2 for the mana draining, not the reviving.... jack has a catching manadrain move


I can slove the the rebound thing by making my ball opoint itself with ik9 to the other direction too so 2 balls will always rebound any new ball in lying frame.

The problem is that i opoint it in 2 first frames and it didnt go frame 43 cause if it did it would sure hit .

about jack from lf2 reinforced. Reinforced jack grab the enemy ,suck hp and gaining hp by press J raidply J...
That was HP drain.

Anyone Know/Made Mod/Character that has mp drain move(without hexing)?
Reply
Thanks given by:
#9
Neji in NTSD can suck all manas... it's made like, that char has an I/k3 which brings the enemy to frame (f.e.) 300 and on frame 300 every char has wait 0 and a next to frame 301 which has an mp: -500(or -20, whatever you want)
oh ya and the char who drains the mps itselfe does go to a frame without cpoint, so the enemy isn't rly cought all the time, but brough to a certain frame only once on which he looses mana

oh also about your mp: -5, it's just like what drahcir said... a char has 500 mp, so 5 is 1%... and if the manabar is 100 pixels long, then 5 mp would be 1 pixel only... and that's really hard to notic, maybe it already worked and you just didn't notice
Reply
Thanks given by:
#10
(08-24-2009, 11:42 PM)TheNave Wrote:  oh also about your mp: -5, it's just like what drahcir said... a char has 500 mp, so 5 is 1%... and if the manabar is 100 pixels long, then 5 mp would be 1 pixel only... and that's really hard to notic, maybe it already worked and you just didn't notice

its does work. k . also you can notice 5 mp useage. Even if you dont theres the scoreboard that show mp usage

Another problem not about mp thing .

I'm using Azriel hp lock trasformion method and it wont let me transform (wont let me press a in frame 268 )


Azriel can you tell me whats wrong?



Problem: I managed to make revive ball that revive once but it dosnt work 100%.

I made revive ball that revive only once. most of the time works. like 90% but there is times there character wont get revived at all.

The ball supposed revive there character once and prevent endless reviving by spawning 2 balls facing left and right with ik9 .The ball start with body at same y lvl as the ik9. means it get rebound and dissapprear.

can you help make it work 100% ?



Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)